diff --git a/wadsrc/static/language.enu b/wadsrc/static/language.enu index 815ebd0887..bc8c989af1 100644 --- a/wadsrc/static/language.enu +++ b/wadsrc/static/language.enu @@ -2607,6 +2607,7 @@ GLPREFMNU_SPRCLIP = "Adjust sprite clipping"; GLPREFMNU_SPRBLEND = "Smooth sprite edges"; GLPREFMNU_FUZZSTYLE = "Fuzz Style"; GLPREFMNU_SPRBILLBOARD = "Sprite billboard"; +GLPREFMNU_SPRBILLFACECAMERA = "Sprites face camera"; GLPREFMNU_PARTICLESTYLE = "Particle style"; GLPREFMNU_AMBLIGHT = "Ambient light level"; GLPREFMNU_RENDERQUALITY = "Rendering quality"; diff --git a/wadsrc/static/menudef.z b/wadsrc/static/menudef.z index 3c2541fd7b..7f7791954e 100644 --- a/wadsrc/static/menudef.z +++ b/wadsrc/static/menudef.z @@ -184,7 +184,7 @@ OptionMenu "GLPrefOptions" Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff" Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle" Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes" - Option "$GLPREFMNU_SPRBFACCAMRA", gl_billboard_faces_camera, "OnOff" + Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff" Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles" Slider "$GLPREFMNU_AMBLIGHT", gl_light_ambient, 1.0, 255.0, 5.0 Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"