mirror of
https://github.com/ZDoom/gzdoom.git
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Fixing GLES mode to work on real GLES hardware and OpenGL 2 again
This commit is contained in:
parent
1355b9669e
commit
c41b07531a
5 changed files with 169 additions and 119 deletions
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@ -234,8 +234,7 @@ void GLBuffer::Resize(size_t newsize)
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void GLBuffer::GPUDropSync()
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{
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#if !(USE_GLES2) // Only applicable when running on desktop for now
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if (gles.useMappedBuffers && glFenceSync && glClientWaitSync)
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if (gles.glesMode > GLES_MODE_GLES && gles.useMappedBuffers && glFenceSync && glDeleteSync)
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{
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if (mGLSync != NULL)
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{
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@ -244,13 +243,11 @@ void GLBuffer::GPUDropSync()
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mGLSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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#endif
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}
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void GLBuffer::GPUWaitSync()
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{
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#if !(USE_GLES2) // Only applicable when running on desktop for now
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if (gles.useMappedBuffers && glFenceSync && glClientWaitSync)
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if (gles.glesMode > GLES_MODE_GLES && gles.useMappedBuffers && glDeleteSync && glClientWaitSync)
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{
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GLenum status = glClientWaitSync(mGLSync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000 * 1000 * 50); // Wait for a max of 50ms...
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@ -263,7 +260,6 @@ void GLBuffer::GPUWaitSync()
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mGLSync = NULL;
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}
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#endif
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}
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@ -318,7 +314,7 @@ void GLVertexBuffer::Bind(int *offsets)
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glVertexAttribPointer(i, attrinf.size, attrinf.format, attrinf.normalize, (GLsizei)mStride, (void*)(intptr_t)ofs);
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else
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{
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if (gles.gles3Features)
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if (gles.glesMode >= GLES_MODE_OGL3)
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glVertexAttribIPointer(i, attrinf.size, attrinf.format, (GLsizei)mStride, (void*)(intptr_t)ofs);
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}
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}
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@ -130,8 +130,8 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
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int sourcetype;
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#if USE_GLES2
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if (gles.glesMode == GLES_MODE_GLES)
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{
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if (glTextureBytes == 1)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@ -140,11 +140,13 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
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}
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else
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{
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sourcetype = GL_BGRA;
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sourcetype = GL_BGRA; // These two must be the same
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texformat = GL_BGRA;
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}
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#else
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if (glTextureBytes == 1)
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}
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else
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{
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if (glTextureBytes == 1) //Use Red channel instread becuase Alpha does not work in OpenGL, swizzle later
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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sourcetype = GL_RED;
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@ -155,11 +157,12 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
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sourcetype = GL_BGRA;
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texformat = GL_RGBA;
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}
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#endif
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}
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glTexImage2D(GL_TEXTURE_2D, 0, texformat, rw, rh, 0, sourcetype, GL_UNSIGNED_BYTE, buffer);
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#if !(USE_GLES2)
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if (gles.glesMode != GLES_MODE_GLES)
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{
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// The shader is using the alpha channel instead of red, this work on GLES but not on GL
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// So the texture uses GL_RED and this swizzels the red channel into the alpha channel
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if (glTextureBytes == 1)
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@ -167,7 +170,7 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
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GLint swizzleMask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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}
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#endif
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}
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if (deletebuffer && buffer) free(buffer);
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@ -346,7 +346,7 @@ bool FGLRenderState::ApplyShader()
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activeShader->cur->muLightRange.Set(range);
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}
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if (gles.gles3Features)
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if (gles.glesMode >= GLES_MODE_OGL3)
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{
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// Upload bone data
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// NOTE, this is pretty inefficient, it will be reloading the same data over and over in a single frame
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@ -12,50 +12,16 @@ EXTERN_CVAR(Bool, gl_customshader);
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void setGlVersion(double glv);
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#if USE_GLES2
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#if USE_GLAD_LOADER
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PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange = NULL;
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PFNGLUNMAPBUFFEROESPROC glUnmapBuffer = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
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PFNGLFENCESYNCPROC glFenceSync = NULL;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
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PFNGLDELETESYNCPROC glDeleteSync = NULL;
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#ifdef __ANDROID__
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#include <dlfcn.h>
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static void* LoadGLES2Proc(const char* name)
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{
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static void *glesLib = NULL;
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if(!glesLib)
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{
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int flags = RTLD_LOCAL | RTLD_NOW;
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glesLib = dlopen("libGLESv2_CM.so", flags);
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if(!glesLib)
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{
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glesLib = dlopen("libGLESv2.so", flags);
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}
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if(!glesLib)
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{
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glesLib = dlopen("libGLESv2.so.2", flags);
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}
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}
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void * ret = NULL;
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ret = dlsym(glesLib, name);
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if(!ret)
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{
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//LOGI("Failed to load: %s", name);
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}
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else
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{
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//LOGI("Loaded %s func OK", name);
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}
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return ret;
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}
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#elif defined _WIN32
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#if defined _WIN32
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#include <windows.h>
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@ -80,9 +46,38 @@ static void* LoadGLES2Proc(const char* name)
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}
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}
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#else
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#include <dlfcn.h>
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static void* LoadGLES2Proc(const char* name)
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{
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static void* glesLib = NULL;
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if (!glesLib)
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{
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int flags = RTLD_LOCAL | RTLD_NOW;
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glesLib = dlopen("libGLESv2_CM.so", flags);
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if (!glesLib)
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{
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glesLib = dlopen("libGLESv2.so", flags);
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}
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if (!glesLib)
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{
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glesLib = dlopen("libGLESv2.so.2", flags);
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}
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}
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void* ret = NULL;
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ret = dlsym(glesLib, name);
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return ret;
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}
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#endif
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#endif // USE_GLES2
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#endif // USE_GLAD_LOADER
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static TArray<FString> m_Extensions;
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@ -126,7 +121,7 @@ namespace OpenGLESRenderer
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void InitGLES()
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{
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#if USE_GLES2
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#if USE_GLAD_LOADER
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if (!gladLoadGLES2Loader(&LoadGLES2Proc))
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{
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@ -136,6 +131,10 @@ namespace OpenGLESRenderer
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glMapBufferRange = (PFNGLMAPBUFFERRANGEEXTPROC)LoadGLES2Proc("glMapBufferRange");
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glUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC)LoadGLES2Proc("glUnmapBuffer");
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glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LoadGLES2Proc("glVertexAttribIPointer");
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glFenceSync = (PFNGLFENCESYNCPROC)LoadGLES2Proc("glFenceSync");
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glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)LoadGLES2Proc("glClientWaitSync");
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glDeleteSync = (PFNGLDELETESYNCPROC)LoadGLES2Proc("glDeleteSync");
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#else
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static bool first = true;
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@ -161,48 +160,78 @@ namespace OpenGLESRenderer
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{
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Printf(" %s\n", m_Extensions[i].GetChars());
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}
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const char* glVersionStr = (const char*)glGetString(GL_VERSION);
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double glVersion = strtod(glVersionStr, NULL);
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Printf("GL Version parsed = %f\n", glVersion);
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gles.flags = RFL_NO_CLIP_PLANES;
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gles.useMappedBuffers = gles_use_mapped_buffer;
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gles.forceGLSLv100 = gles_force_glsl_v100;
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gles.maxlights = gles_max_lights_per_surface;
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gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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gles.modelstring = (char*)glGetString(GL_RENDERER);
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gles.vendorstring = (char*)glGetString(GL_VENDOR);
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gl_customshader = false;
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gl_customshader = false; // Disable user shaders for GLES renderer
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GLint maxTextureSize[1];
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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gles.max_texturesize = maxTextureSize[0];
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Printf("GL_MAX_TEXTURE_SIZE: %d\n", gles.max_texturesize);
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#if USE_GLES2
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gles.gles3Features = false; // Enales IQM bones
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gles.shaderVersionString = "100";
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// Check if running on a GLES device, version string will start with 'OpenGL ES'
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if (!strncmp(glVersionStr, "OpenGL ES", strlen("OpenGL ES")))
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{
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gles.glesMode = GLES_MODE_GLES;
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}
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else // Else runnning on Desktop, check OpenGL version is 3 or above
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{
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if (glVersion > 3.29)
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gles.glesMode = GLES_MODE_OGL3; // 3.3 or above
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else
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gles.glesMode = GLES_MODE_OGL2; // Below 3.3
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}
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if (gles.glesMode == GLES_MODE_GLES)
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{
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Printf("GLES choosing mode: GLES_MODE_GLES\n");
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gles.shaderVersionString = "100";
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gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
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gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
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gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
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gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
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#else
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gles.gles3Features = true;
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}
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else if (gles.glesMode == GLES_MODE_OGL2)
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{
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Printf("GLES choosing mode: GLES_MODE_OGL2\n");
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gles.shaderVersionString = "100";
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gles.depthStencilAvailable = true;
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gles.npotAvailable = true;
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gles.useMappedBuffers = true;
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gles.depthClampAvailable = true;
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gles.anistropicFilterAvailable = true;
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}
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else if (gles.glesMode == GLES_MODE_OGL3)
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{
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Printf("GLES choosing mode: GLES_MODE_OGL3\n");
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gles.shaderVersionString = "330";
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gles.depthStencilAvailable = true;
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gles.npotAvailable = true;
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gles.useMappedBuffers = true;
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gles.depthClampAvailable = true;
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gles.anistropicFilterAvailable = true;
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#endif
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gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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const char* glversion = (const char*)glGetString(GL_VERSION);
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setGlVersion( strtod(glversion, NULL));
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}
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setGlVersion(glVersion);
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}
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}
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@ -23,32 +23,47 @@
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#include <sys/stat.h>
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#include <fcntl.h>
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#define USE_GLES2 0 // For Desktop PC leave as 0, it will use the exisiting OpenGL context creationg code but run with the GLES2 renderer
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// Set to 1 for when comipling for a real GLES device
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#define USE_GLAD_LOADER 0 // Set to 1 to use the GLAD loader, otherwise use noramal GZDoom loader for PC
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#if (USE_GLES2)
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#if (USE_GLAD_LOADER)
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#include "glad/glad.h"
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// Below are used extensions for GLES
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GLAPI PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange;
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// Below are used extensions for GLES
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GLAPI PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange;
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typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target);
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GLAPI PFNGLUNMAPBUFFEROESPROC glUnmapBuffer;
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typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target);
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GLAPI PFNGLUNMAPBUFFEROESPROC glUnmapBuffer;
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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typedef GLsync(APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
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GLAPI PFNGLFENCESYNCPROC glFenceSync;
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typedef GLenum(APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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GLAPI PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
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GLAPI PFNGLDELETESYNCPROC glDeleteSync;
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_MAP_PERSISTENT_BIT 0x0040
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_BGRA 0x80E1
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#define GL_DEPTH_CLAMP 0x864F
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_INT_2_10_10_10_REV 0x8D9F
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#define GL_RED 0x1903
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#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_MAP_PERSISTENT_BIT 0x0040
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_BGRA 0x80E1
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#define GL_DEPTH_CLAMP 0x864F
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_INT_2_10_10_10_REV 0x8D9F
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#else
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#include "gl_load/gl_load.h"
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#endif
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namespace OpenGLESRenderer
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{
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enum
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{
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GLES_MODE_GLES = 0,
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GLES_MODE_OGL2 = 1,
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GLES_MODE_OGL3 = 2,
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};
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struct RenderContextGLES
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{
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unsigned int flags;
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@ -77,7 +99,7 @@ namespace OpenGLESRenderer
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bool forceGLSLv100;
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bool depthClampAvailable;
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bool anistropicFilterAvailable;
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bool gles3Features;
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int glesMode;
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const char* shaderVersionString;
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int max_texturesize;
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char* vendorstring;
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