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- silenced a few float truncation warnings that get printed in developer mode.
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parent
22b70dd222
commit
c3f9b4a5ee
6 changed files with 8 additions and 8 deletions
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@ -1244,7 +1244,7 @@ class OptionMenuItemScaleSlider : OptionMenuItemSlider
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{
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{
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drawLabel(indent, y, selected? OptionMenuSettings.mFontColorSelection : OptionMenuSettings.mFontColor);
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drawLabel(indent, y, selected? OptionMenuSettings.mFontColorSelection : OptionMenuSettings.mFontColor);
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int Selection = GetSliderValue();
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int Selection = int(GetSliderValue());
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if ((Selection == 0 || Selection == -1) && mClickVal <= 0)
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if ((Selection == 0 || Selection == -1) && mClickVal <= 0)
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{
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{
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String text = Selection == 0? TextZero : Selection == -1? TextNegOne : "";
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String text = Selection == 0? TextZero : Selection == -1? TextNegOne : "";
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@ -1260,7 +1260,7 @@ class OptionMenuItemScaleSlider : OptionMenuItemSlider
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override bool MouseEvent(int type, int x, int y)
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override bool MouseEvent(int type, int x, int y)
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{
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{
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int value = GetSliderValue();
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int value = int(GetSliderValue());
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switch (type)
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switch (type)
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{
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{
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case Menu.MOUSE_Click:
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case Menu.MOUSE_Click:
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@ -192,7 +192,7 @@ class StatusScreen abstract play version("2.5")
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{
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{
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let size = TexMan.GetScaledSize(pinfo.mPatch);
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let size = TexMan.GetScaledSize(pinfo.mPatch);
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screen.DrawTexture(pinfo.mPatch, true, midx - size.X * CleanXfac/2, y, DTA_CleanNoMove, true);
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screen.DrawTexture(pinfo.mPatch, true, midx - size.X * CleanXfac/2, y, DTA_CleanNoMove, true);
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return y + (size.Y * CleanYfac);
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return y + int(size.Y * CleanYfac);
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}
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}
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else
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else
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{
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{
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@ -221,7 +221,7 @@ class CoopStatusScreen : StatusScreen
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// Use the readyico height if it's bigger.
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// Use the readyico height if it's bigger.
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Vector2 readysize = TexMan.GetScaledSize(readyico);
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Vector2 readysize = TexMan.GetScaledSize(readyico);
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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height = readysize.Y - readyoffset.Y;
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height = int(readysize.Y - readyoffset.Y);
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maxiconheight = MAX(height, maxiconheight);
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maxiconheight = MAX(height, maxiconheight);
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height = SmallFont.GetHeight() * CleanYfac;
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height = SmallFont.GetHeight() * CleanYfac;
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lineheight = MAX(height, maxiconheight * CleanYfac);
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lineheight = MAX(height, maxiconheight * CleanYfac);
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@ -158,7 +158,7 @@ class DeathmatchStatusScreen : StatusScreen
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// Use the readyico height if it's bigger.
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// Use the readyico height if it's bigger.
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Vector2 readysize = TexMan.GetScaledSize(readyico);
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Vector2 readysize = TexMan.GetScaledSize(readyico);
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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height = readysize.Y - readyoffset.Y;
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height = int(readysize.Y - readyoffset.Y);
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maxiconheight = MAX(height, maxiconheight);
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maxiconheight = MAX(height, maxiconheight);
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height = SmallFont.GetHeight() * CleanYfac;
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height = SmallFont.GetHeight() * CleanYfac;
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lineheight = MAX(height, maxiconheight * CleanYfac);
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lineheight = MAX(height, maxiconheight * CleanYfac);
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@ -774,9 +774,9 @@ class BaseStatusBar native ui
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}
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}
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String mapname = level.FormatMapName(crdefault);
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String mapname = level.FormatMapName(crdefault);
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BrokenLines lines = SmallFont.BreakLines(mapname, SCREENWIDTH / scale.X);
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BrokenLines lines = SmallFont.BreakLines(mapname, int(SCREENWIDTH / scale.X));
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int numlines = lines.Count();
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int numlines = lines.Count();
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int finalwidth = SmallFont.StringWidth(lines.StringAt(numlines-1)) * scale.X;
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int finalwidth = int(SmallFont.StringWidth(lines.StringAt(numlines-1)) * scale.X);
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// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
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// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
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double tmp, hres;
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double tmp, hres;
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@ -266,7 +266,7 @@ class StrifeStatusBar : BaseStatusBar
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{
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{
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double tmp, h;
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double tmp, h;
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[tmp, tmp, h] = StatusbarToRealCoords(0, 0, 8);
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[tmp, tmp, h] = StatusbarToRealCoords(0, 0, 8);
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DrawPopScreen (GetTopOfStatusBar() - h, TicFrac);
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DrawPopScreen (int(GetTopOfStatusBar() - h), TicFrac);
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}
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}
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DrawImage("INVBACK", (0, 168), DI_ITEM_OFFSETS);
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DrawImage("INVBACK", (0, 168), DI_ITEM_OFFSETS);
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