- added FindClassMemberFunction which retrieves a function symbol and performs some verification.

- removed Self parameter from FxFunctionCall. Actual member function calls through an object require quite different handling so lumping these two together makes no sense.
- added a workaround to deal with ACS_NamedExecuteWithResult to both the compiler and FindClassMemberFunction. The way the ZScript compiler sets this up means that it will call the builtin, not the actual action function, so the parser needs to do some explicit check to get past the same-named action function.
- pass a proper self pointer to FxActionSpecial. Although it's still not being used, propagating design shortcuts through several function levels is a very, very bad idea.
This commit is contained in:
Christoph Oelckers 2016-10-15 20:16:44 +02:00
parent cbb990a79e
commit c3e693b507
7 changed files with 83 additions and 114 deletions

View file

@ -3630,10 +3630,9 @@ ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxFunctionCall::FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos)
FxFunctionCall::FxFunctionCall(FName methodname, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
Self = self;
MethodName = methodname;
ArgList = args;
}
@ -3646,7 +3645,6 @@ FxFunctionCall::FxFunctionCall(FxExpression *self, FName methodname, FArgumentLi
FxFunctionCall::~FxFunctionCall()
{
SAFE_DELETE(Self);
SAFE_DELETE(ArgList);
}
@ -3660,8 +3658,8 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
{
ABORT(ctx.Class);
PFunction *afd = dyn_cast<PFunction>(ctx.Class->Symbols.FindSymbol(MethodName, true));
// Todo: More checks are needed here to make it work as expected.
PFunction *afd = FindClassMemberFunction(ctx.Class, ctx.Class, MethodName, ScriptPosition);
if (afd != nullptr)
{
auto x = new FxVMFunctionCall(afd, ArgList, ScriptPosition, false);
@ -3674,14 +3672,8 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
{
if (MethodName == FxFlops[i].Name)
{
if (Self != NULL)
{
ScriptPosition.Message(MSG_ERROR, "Global functions cannot have a self pointer");
delete this;
return NULL;
}
FxExpression *x = new FxFlopFunctionCall(i, ArgList, ScriptPosition);
ArgList = NULL;
ArgList = nullptr;
delete this;
return x->Resolve(ctx);
}
@ -3706,24 +3698,25 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), min, paramcount);
delete this;
return NULL;
return nullptr;
}
else if (paramcount > max)
{
ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), max, paramcount);
delete this;
return NULL;
return nullptr;
}
FxExpression *x = new FxActionSpecialCall(Self, special, ArgList, ScriptPosition);
ArgList = NULL;
FxExpression *self = (ctx.Function && ctx.Function->Variants[0].Flags & VARF_Method) ? new FxSelf(ScriptPosition) : nullptr;
FxExpression *x = new FxActionSpecialCall(self, special, ArgList, ScriptPosition);
ArgList = nullptr;
delete this;
return x->Resolve(ctx);
}
ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
delete this;
return NULL;
return nullptr;
}
@ -3780,6 +3773,7 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
CHECKRESOLVED();
bool failed = false;
SAFE_RESOLVE_OPT(Self, ctx);
if (ArgList != NULL)
{
for (unsigned i = 0; i < ArgList->Size(); i++)
@ -3840,10 +3834,11 @@ int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMRet
ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
{
assert(Self == NULL);
unsigned i = 0;
build->Emit(OP_PARAMI, abs(Special)); // pass special number
// fixme: This really should use the Self pointer that got passed to this class instead of just using the first argument from the function.
// Once static functions are possible, or specials can be called through a member access operator this won't work anymore.
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
if (ArgList != NULL)
{

View file

@ -888,13 +888,12 @@ typedef TDeletingArray<FxExpression*> FArgumentList;
class FxFunctionCall : public FxExpression
{
FxExpression *Self;
FName MethodName;
FArgumentList *ArgList;
public:
FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos);
FxFunctionCall(FName methodname, FArgumentList *args, const FScriptPosition &pos);
~FxFunctionCall();
FxExpression *Resolve(FCompileContext&);
};

View file

@ -39,75 +39,6 @@
// just some rough concepts for now...
//==========================================================================
//
// FindClassMemberFunction
//
// Looks for a name in a class's
//
//==========================================================================
PFunction *FindClassMemberFunction(PClass *cls, FName name, FScriptPosition &sc)
{
PSymbolTable *symtable;
auto symbol = cls->Symbols.FindSymbolInTable(name, symtable);
auto funcsym = dyn_cast<PFunction>(symbol);
if (symbol != nullptr)
{
if (funcsym == nullptr)
{
sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), cls->TypeName.GetChars());
}
else if (funcsym->Flags & VARF_Private && symtable != &cls->Symbols)
{
sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());
}
else if (funcsym->Flags & VARF_Deprecated)
{
sc.Message(MSG_WARNING, "Call to deprecated function %s", symbol->SymbolName.GetChars());
}
}
return funcsym;
}
//==========================================================================
//
// let's save some work down the line by analyzing the type of function
// that's being called right here and create appropriate nodes.
// A simple function call expression must be immediately resolvable in
// the context it gets compiled in, if the function name cannot be
// resolved here, it will never.
//
//==========================================================================
FxExpression *ConvertSimpleFunctionCall(ZCC_ExprID *function, FArgumentList *args, PClass *cls, FScriptPosition &sc)
{
// Priority is as follows:
//1. member functions of the containing class.
//2. action specials.
//3. floating point operations
//4. global builtins
if (cls != nullptr)
{
// There is an action function ACS_NamedExecuteWithResult which must be ignored here for this to work.
if (function->Identifier != NAME_ACS_NamedExecuteWithResult)
{
{
args = ConvertNodeList(fcall->Parameters);
if (args->Size() == 0)
{
delete args;
args = nullptr;
}
return new FxMemberunctionCall(new FxSelf(), new FxInvoker(), func, args, sc, false);
}
}
}
//==========================================================================
//
@ -125,7 +56,7 @@ FxExpression *ConvertFunctionCall(ZCC_Expression *function, FArgumentList *args,
switch(function->NodeType)
{
case AST_ExprID:
return ConvertSimpleFunctionCall(static_cast<ZCC_ExprID *>(function), args, cls, sc);
return new FxFunctionCall( ConvertSimpleFunctionCall(static_cast<ZCC_ExprID *>(function), args, cls, sc);
case AST_ExprMemberAccess:
return ConvertMemberCall(fcall);

View file

@ -548,7 +548,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
while (sc.CheckToken(','));
sc.MustGetToken(')');
}
return new FxFunctionCall(NULL, identifier, args, sc);
return new FxFunctionCall(identifier, args, sc);
}
catch (...)
{

View file

@ -147,6 +147,43 @@ PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, i
return sym;
}
//==========================================================================
//
// FindClassMemberFunction
//
// Looks for a name in a class's symbol table and outputs appropriate messages
//
//==========================================================================
PFunction *FindClassMemberFunction(PClass *selfcls, PClass *funccls, FName name, FScriptPosition &sc)
{
// Skip ACS_NamedExecuteWithResult. Anything calling this should use the builtin instead.
if (name == NAME_ACS_NamedExecuteWithResult) return nullptr;
PSymbolTable *symtable;
auto symbol = selfcls->Symbols.FindSymbolInTable(name, symtable);
auto funcsym = dyn_cast<PFunction>(symbol);
if (symbol != nullptr)
{
if (funcsym == nullptr)
{
sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), selfcls->TypeName.GetChars());
}
else if (funcsym->Variants[0].Flags & VARF_Private && symtable != &funccls->Symbols)
{
// private access is only allowed if the symbol table belongs to the class in which the current function is being defined.
sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());
}
else if (funcsym->Variants[0].Flags & VARF_Deprecated)
{
sc.Message(MSG_WARNING, "Call to deprecated function %s", symbol->SymbolName.GetChars());
}
}
// return nullptr if the name cannot be found in the symbol table so that the calling code can do other checks.
return funcsym;
}
//==========================================================================
//
// LoadActors

View file

@ -152,6 +152,7 @@ class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestr
FName CheckCastKludges(FName in);
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PClass *cls, DWORD funcflags);
PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
PFunction *FindClassMemberFunction(PClass *cls, PClass *funccls, FName name, FScriptPosition &sc);
//==========================================================================
//

View file

@ -2011,6 +2011,11 @@ FxExpression *ZCCCompiler::SetupActionFunction(PClassActor *cls, ZCC_TreeNode *a
assert(fc->Function->NodeType == AST_ExprID);
auto id = static_cast<ZCC_ExprID *>(fc->Function);
// We must skip ACS_NamedExecuteWithResult here, because this name both exists as an action function and as a builtin.
// The code which gets called from here can easily make use of the builtin, so let's just pass this name without any checks.
// The actual action function is still needed by DECORATE:
if (id->Identifier != NAME_ACS_NamedExecuteWithResult)
{
PFunction *afd = dyn_cast<PFunction>(cls->Symbols.FindSymbol(id->Identifier, true));
if (afd != nullptr)
{
@ -2031,6 +2036,7 @@ FxExpression *ZCCCompiler::SetupActionFunction(PClassActor *cls, ZCC_TreeNode *a
// Action specials fall through to the code generator.
}
}
}
ConvertClass = cls;
return ConvertAST(af);
@ -2284,7 +2290,7 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
auto fcall = static_cast<ZCC_ExprFuncCall *>(ast);
assert(fcall->Function->NodeType == AST_ExprID); // of course this cannot remain. Right now nothing more complex can come along but later this will have to be decomposed into 'self' and the actual function name.
auto fname = static_cast<ZCC_ExprID *>(fcall->Function)->Identifier;
return new FxFunctionCall(nullptr, fname, ConvertNodeList(fcall->Parameters), *ast);
return new FxFunctionCall(fname, ConvertNodeList(fcall->Parameters), *ast);
//return ConvertFunctionCall(fcall->Function, ConvertNodeList(fcall->Parameters), ConvertClass, *ast);
}
@ -2298,22 +2304,22 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
case AST_ExprConstant:
{
auto cnst = static_cast<ZCC_ExprConstant *>(ast);
if (cnst->Type->IsKindOf(RUNTIME_CLASS(PInt)))
if (cnst->Type->IsA(RUNTIME_CLASS(PName)))
{
return new FxConstant(FName(ENamedName(cnst->IntVal)), *ast);
}
else if (cnst->Type->IsA(RUNTIME_CLASS(PInt)))
{
return new FxConstant(cnst->IntVal, *ast);
}
else if (cnst->Type->IsKindOf(RUNTIME_CLASS(PFloat)))
else if (cnst->Type->IsA(RUNTIME_CLASS(PFloat)))
{
return new FxConstant(cnst->DoubleVal, *ast);
}
else if (cnst->Type->IsKindOf(RUNTIME_CLASS(PString)))
else if (cnst->Type->IsA(RUNTIME_CLASS(PString)))
{
return new FxConstant(*cnst->StringVal, *ast);
}
else if (cnst->Type->IsKindOf(RUNTIME_CLASS(PName)))
{
return new FxConstant(ENamedName(cnst->IntVal), *ast);
}
else
{
// can there be other types?