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- fixed: bucket in FTextureManager::AddTexture should be a signed int.
SVN r1301 (trunk)
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3f2d5db348
commit
c3906850f7
2 changed files with 2 additions and 3 deletions
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@ -297,7 +297,7 @@ void FTextureManager::UnloadAll ()
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FTextureID FTextureManager::AddTexture (FTexture *texture)
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{
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size_t bucket;
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int bucket;
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int hash;
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if (texture == NULL) return FTextureID(-1);
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@ -307,7 +307,7 @@ FTextureID FTextureManager::AddTexture (FTexture *texture)
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// Textures without name can't be looked for
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if (texture->Name[0] != 0)
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{
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bucket = MakeKey (texture->Name) % HASH_SIZE;
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bucket = int(MakeKey (texture->Name) % HASH_SIZE);
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hash = HashFirst[bucket];
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}
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else
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@ -300,7 +300,6 @@ public:
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void LoadTextureDefs(int wadnum, const char *lumpname);
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void ParseXTexture(FScanner &sc, int usetype);
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void SortTexturesByType(int start, int end);
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void RemoveTexture();
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FTextureID CreateTexture (int lumpnum, int usetype=FTexture::TEX_Any); // Also calls AddTexture
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FTextureID AddTexture (FTexture *texture);
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