- moved the 2D drawing code to its own directory under 'rendering'.

This commit is contained in:
Christoph Oelckers 2019-02-23 18:08:57 +01:00
parent ef3e5ef01e
commit c3890342e6
8 changed files with 8 additions and 5 deletions

View file

@ -688,6 +688,7 @@ file( GLOB HEADER_FILES
sound/timidity/*.h
sound/timiditypp/*.h
sound/wildmidi/*.h
rendering/2d/*.h
rendering/swrenderer/*.h
rendering/swrenderer/textures/*.h
rendering/swrenderer/drawers/*.h
@ -917,7 +918,6 @@ set (PCH_SOURCES
dobjgc.cpp
dobjtype.cpp
doomstat.cpp
f_wipe.cpp
g_cvars.cpp
g_dumpinfo.cpp
g_game.cpp
@ -961,10 +961,6 @@ set (PCH_SOURCES
scriptutil.cpp
st_stuff.cpp
statistics.cpp
v_2ddrawer.cpp
v_drawtext.cpp
v_blend.cpp
v_draw.cpp
v_framebuffer.cpp
v_palette.cpp
v_video.cpp
@ -1023,6 +1019,11 @@ set (PCH_SOURCES
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
rendering/2d/f_wipe.cpp
rendering/2d/v_2ddrawer.cpp
rendering/2d/v_drawtext.cpp
rendering/2d/v_blend.cpp
rendering/2d/v_draw.cpp
rendering/gl/renderer/gl_renderer.cpp
rendering/gl/renderer/gl_renderstate.cpp
rendering/gl/renderer/gl_renderbuffers.cpp
@ -1344,6 +1345,7 @@ include_directories( .
gamedata/textures
gamedata/fonts
rendering
rendering/2d
sound
sound/oplsynth
sound/timidity
@ -1472,6 +1474,7 @@ source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/int
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")