mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- block "" and 0 as valid state names in ZScript. There were common workarounds for the lack of a null pointer in DECORATE which no longer are supported as those and would produce errors now.
This commit is contained in:
parent
062574b726
commit
c354000f1c
1 changed files with 10 additions and 3 deletions
|
@ -1411,7 +1411,14 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
|
|||
// Right now this only supports string constants. There should be an option to pass a string variable, too.
|
||||
if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
|
||||
{
|
||||
FxExpression *x = new FxMultiNameState(static_cast<FxConstant *>(basex)->GetValue().GetString(), basex->ScriptPosition);
|
||||
const char *s = static_cast<FxConstant *>(basex)->GetValue().GetString();
|
||||
if (*s == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
FxExpression *x = new FxMultiNameState(s, basex->ScriptPosition);
|
||||
x = x->Resolve(ctx);
|
||||
basex = nullptr;
|
||||
delete this;
|
||||
|
@ -1434,7 +1441,7 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
|
|||
if (basex->isConstant())
|
||||
{
|
||||
int i = static_cast<FxConstant *>(basex)->GetValue().GetInt();
|
||||
if (i < 0)
|
||||
if (i <= 0)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "State index must be positive");
|
||||
delete this;
|
||||
|
@ -8087,7 +8094,7 @@ FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
|
|||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (Index->isConstant() && static_cast<FxConstant *>(Index)->GetValue().GetInt() < 0)
|
||||
else if (Index->isConstant() && static_cast<FxConstant *>(Index)->GetValue().GetInt() <= 0)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "State index must be positive");
|
||||
delete this;
|
||||
|
|
Loading…
Reference in a new issue