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Fixed view for frozen players
Will no longer try and extrapolate mouse input that's bound to mispredict.
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1 changed files with 2 additions and 1 deletions
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@ -464,7 +464,8 @@ bool P_NoInterpolation(player_t const *player, AActor const *actor)
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&& player->mo->reactiontime == 0
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&& player->mo->reactiontime == 0
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&& !NoInterpolateView
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&& !NoInterpolateView
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&& !paused
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&& !paused
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&& !LocalKeyboardTurner;
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&& !LocalKeyboardTurner
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&& !player->mo->isFrozen();
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}
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}
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//==========================================================================
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//==========================================================================
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