From 3b7eb849a7344cc8ca7d0a8e6a28d0508c11d189 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 4 Jan 2017 23:55:24 +0100 Subject: [PATCH] - fixed: The default minimum and maximum distances for A_Teleport were swapped. --- wadsrc/static/zscript/actor.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actor.txt b/wadsrc/static/zscript/actor.txt index bbd4b30734..f2bff047f3 100644 --- a/wadsrc/static/zscript/actor.txt +++ b/wadsrc/static/zscript/actor.txt @@ -733,7 +733,7 @@ class Actor : Thinker native native void A_Weave(int xspeed, int yspeed, double xdist, double ydist); - action native state, bool A_Teleport(statelabel teleportstate = null, class targettype = "BossSpot", class fogtype = "TeleportFog", int flags = 0, double mindist = 0, double maxdist = 128, int ptr = AAPTR_DEFAULT); + action native state, bool A_Teleport(statelabel teleportstate = null, class targettype = "BossSpot", class fogtype = "TeleportFog", int flags = 0, double mindist = 128, double maxdist = 0, int ptr = AAPTR_DEFAULT); action native state, bool A_Warp(int ptr_destination, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, statelabel success_state = null, double heightoffset = 0, double radiusoffset = 0, double pitch = 0); native void A_CountdownArg(int argnum, statelabel targstate = null); native state A_MonsterRefire(int chance, statelabel label);