diff --git a/src/gamedata/g_mapinfo.h b/src/gamedata/g_mapinfo.h index 9f74728542..b697c235da 100644 --- a/src/gamedata/g_mapinfo.h +++ b/src/gamedata/g_mapinfo.h @@ -258,8 +258,7 @@ enum ELevelFlags : unsigned int LEVEL3_E4M8SPECIAL = 0x00004000, LEVEL3_E4M6SPECIAL = 0x00008000, LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level. - LEVEL3_AVOIDMELEE = 0x00020000, // global flag needed for proper MBF support. - LEVEL3_NOJUMPDOWN = 0x00040000, // only for MBF21. Inverse of MBF's dog_jumping flag. + LEVEL3_NOJUMPDOWN = 0x00020000, // only for MBF21. Inverse of MBF's dog_jumping flag. }; diff --git a/src/scripting/thingdef_data.cpp b/src/scripting/thingdef_data.cpp index e3c1f7ed8b..9b20e2d518 100644 --- a/src/scripting/thingdef_data.cpp +++ b/src/scripting/thingdef_data.cpp @@ -337,6 +337,7 @@ static FFlagDef ActorFlagDefs[]= DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8), DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8), DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8), + DEFINE_FLAG(MF8, STAYONLIFT, AActor, flags8), // Effect flags DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),