diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index bc755892ed..7c166d450e 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -309,7 +309,7 @@ bool P_CheckMissileRange (AActor *actor) { fixed_t dist; - if (!P_CheckSight (actor, actor->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES)) + if (!P_CheckSight (actor, actor->target, SF_SEEPASTBLOCKEVERYTHING)) return false; if (actor->flags & MF_JUSTHIT) @@ -1151,7 +1151,7 @@ bool P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams } // P_CheckSight is by far the most expensive operation in here so let's do it last. - return P_CheckSight(lookee, other, SF_SEEPASTBLOCKEVERYTHING); + return P_CheckSight(lookee, other, SF_SEEPASTSHOOTABLELINES); } //---------------------------------------------------------------------------