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- fixed bad attempt at restoring position in A_CustomBulletAttack.
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@ -95,6 +95,7 @@ extend class Actor
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double x = Spawnofs_xy * cos(pangle);
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double y = Spawnofs_xy * sin(pangle);
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let pos = self.pos;
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SetXYZ(Vec3Offset(x, y, 0.));
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let proj = SpawnMissileAngleZSpeed(Pos.Z + GetBobOffset() + Spawnheight, missile, self.Angle, 0, GetDefaultByType(missile).Speed, self, false);
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SetXYZ(pos);
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