- Added a GTK+ version of the IWAD selection dialog box. That brings the

Linux port one step closer to feature parity with the Windows version.



SVN r451 (trunk)
This commit is contained in:
Randy Heit 2007-01-16 01:53:43 +00:00
parent 554573bcb3
commit c196880ee5
5 changed files with 204 additions and 8 deletions

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@ -14,9 +14,9 @@ ifdef GC
CFLAGS += -ffunction-sections
LDFLAGS += -Wl,--gc-sections
endif
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags`
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs`
LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
NASMFLAGS += -f elf -DM_TARGET_LINUX
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ )

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@ -1,3 +1,7 @@
January 15, 2007
- Added a GTK+ version of the IWAD selection dialog box. That brings the
Linux port one step closer to feature parity with the Windows version.
January 13, 2007 (Changes by Graf Zahl)
- Adjusted AlterWeaponSprite so that it properly handles multiple
invisibility powerups at the same time.

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@ -40,6 +40,7 @@
#include <signal.h>
#include <new>
#include <sys/param.h>
#include <gtk/gtk.h>
#include "doomerrors.h"
#include "m_argv.h"
@ -70,6 +71,8 @@ extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*))
// PUBLIC DATA DEFINITIONS -------------------------------------------------
bool GtkAvailable;
// The command line arguments.
DArgs Args;
@ -187,6 +190,8 @@ int main (int argc, char **argv)
seteuid (getuid ());
std::set_new_handler (NewFailure);
GtkAvailable = gtk_init_check (&argc, &argv);
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());

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@ -30,6 +30,8 @@
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#include "doomerrors.h"
#include <math.h>
@ -70,6 +72,8 @@ extern "C"
CPUInfo CPU;
}
extern bool GtkAvailable;
void CalculateCPUSpeed ();
DWORD LanguageIDs[4] =
@ -338,10 +342,193 @@ void I_PrintStr (const char *cp)
fflush (stdout);
}
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad)
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
// where pressing Return can still activate the default button.
gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
{
gtk_window_activate_default (GTK_WINDOW(func_data));
}
return FALSE;
}
// Double-clicking an entry in the list is the same as pressing OK.
gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
{
if (event->type == GDK_2BUTTON_PRESS)
{
*(int *)func_data = 1;
gtk_main_quit();
}
return FALSE;
}
// When the user presses escape, that should be the same as canceling the dialog.
gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
{
gtk_main_quit();
}
return FALSE;
}
void ClickedOK(GtkButton *button, gpointer func_data)
{
*(int *)func_data = 1;
gtk_main_quit();
}
EXTERN_CVAR (Bool, queryiwad);
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
GtkWidget *window;
GtkWidget *vbox;
GtkWidget *hbox;
GtkWidget *bbox;
GtkWidget *widget;
GtkWidget *tree;
GtkWidget *check;
GtkListStore *store;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GtkTreeIter iter, defiter;
int close_style = 0;
int i;
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW(window), GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use");
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create a list store with all the found IWADs.
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter,
0, filepart,
1, IWADInfos[wads[i].Type].Name,
2, i,
-1);
if (i == defaultiwad)
{
defiter = iter;
}
}
// Create the tree view control to show the list.
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
// Select the default IWAD.
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
gtk_tree_selection_select_iter (selection, &defiter);
// Create the hbox for the bottom row.
hbox = gtk_hbox_new (FALSE, 0);
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
// Create the "Don't ask" checkbox.
check = gtk_check_button_new_with_label ("Don't ask me this again");
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
gtk_toggle_button_set_mode (GTK_TOGGLE_BUTTON(check), showwin);
// Create the OK/Cancel button box.
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
// Create the OK button.
widget = gtk_button_new_from_stock (GTK_STOCK_OK);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
gtk_widget_grab_default (widget);
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
// Create the cancel button.
widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (close_style == 1)
{
GtkTreeModel *model;
GValue value = { 0, };
// Find out which IWAD was selected.
gtk_tree_selection_get_selected (selection, &model, &iter);
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
i = g_value_get_int (&value);
g_value_unset (&value);
// Set state of queryiwad based on the checkbox.
queryiwad = !gtk_toggle_button_get_mode (GTK_TOGGLE_BUTTON(check));
}
else
{
i = -1;
}
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
return i;
}
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
int i;
if (!showwin)
{
return defaultiwad;
}
if (GtkAvailable)
{
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
}
printf ("Please select a game wad (or 0 to exit):\n");
for (i = 0; i < numwads; ++i)
{

View File

@ -1845,7 +1845,7 @@ EColorRange V_FindFontColor (FName name)
PalEntry V_LogColorFromColorRange (EColorRange range)
{
if (range < 0 || range >= TranslationColors.Size())
if ((unsigned int)range >= TranslationColors.Size())
{ // Return default color
return DEFAULT_LOG_COLOR;
}