Add info about additive material colors to udmf_zdoom.txt

This commit is contained in:
Kevin Caccamo 2018-12-19 12:18:42 -05:00 committed by Christoph Oelckers
parent 6485570c93
commit c165d0dc03

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@ -272,6 +272,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
color_walltop = <int>; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff)
color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff)
color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
color_add = <int>; // Additive material color applied to all walls, flats, and sprites within the sector. Default is black (0x0)
portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.