mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 04:01:31 +00:00
Add info about additive material colors to udmf_zdoom.txt
This commit is contained in:
parent
6485570c93
commit
c165d0dc03
1 changed files with 1 additions and 0 deletions
|
@ -272,6 +272,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
color_walltop = <int>; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff)
|
||||
color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff)
|
||||
color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
|
||||
color_add = <int>; // Additive material color applied to all walls, flats, and sprites within the sector. Default is black (0x0)
|
||||
|
||||
|
||||
portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.
|
||||
|
|
Loading…
Reference in a new issue