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- a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
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4 changed files with 4 additions and 13 deletions
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@ -89,3 +89,7 @@ bgflat30 = "RROCK17";
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bgflat15 = "RROCK13";
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bgflat31 = "RROCK19";
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bgcastcall = "BOSSBACK";
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TAG_QUEST4 = "quest4";
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TAG_QUEST5 = "quest5";
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TAG_QUEST6 = "quest4";
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@ -1039,9 +1039,6 @@ TAG_10GOLD = "10 gold";
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TAG_25GOLD = "25 gold";
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TAG_50GOLD = "50 gold";
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TAG_300GOLD = "300 gold";
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TAG_QUEST4 = "quest4";
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TAG_QUEST5 = "quest5";
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TAG_QUEST6 = "quest4";
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// Item tags: Strife NPCs
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TAG_ACOLYTE = "ACOLYTE";
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@ -1882,8 +1879,6 @@ DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
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DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
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DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
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DSPLYMNU_WATERFADE = "Underwater Blend Intensity";
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DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
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DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
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DSPLYMNU_SKYMODE = "Sky render mode";
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DSPLYMNU_LINEARSKY = "Linear skies";
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DSPLYMNU_GZDFULLBRIGHT = "Fullbright overrides sector color";
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@ -968,9 +968,6 @@ TAG_10GOLD = "10 moedas";
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TAG_25GOLD = "25 moedas";
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TAG_50GOLD = "50 moedas";
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TAG_300GOLD = "sortudo! 300 moedas";
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TAG_QUEST4 = "quest4";
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TAG_QUEST5 = "quest5";
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TAG_QUEST6 = "quest6";
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// Item tags: Strife NPCs
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TAG_ACOLYTE = "ACOLYTE";
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@ -1059,9 +1059,6 @@ TAG_10GOLD = "10 золотых";
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TAG_25GOLD = "25 золотых";
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TAG_50GOLD = "50 золотых";
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TAG_300GOLD = "300 золотых";
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TAG_QUEST4 = "задание4";
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TAG_QUEST5 = "задание5";
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TAG_QUEST6 = "задание4";
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// Item tags: Strife NPCs
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TAG_ACOLYTE = "Служитель";
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@ -1871,8 +1868,6 @@ DSPLYMNU_SHOWENDOOM = "Показать экран ENDOOM";
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DSPLYMNU_BLOODFADE = "Интенсивность вспышки при ранении";
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DSPLYMNU_PICKUPFADE = "Интенсивность вспышки при подборе";
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DSPLYMNU_WATERFADE = "Интенсивность эффекта под водой";
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DSPLYMNU_PALLETEHACK = "DirectDraw хак палитры"; // Не используется
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DSPLYMNU_ATTACHEDSURFACES = "Использовать прикрепленные поверхности"; // Не используется
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DSPLYMNU_SKYMODE = "Режим отрисовки неба";
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DSPLYMNU_LINEARSKY = "Линейной небо";
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DSPLYMNU_GZDFULLBRIGHT = "Полная яркость замещает цвет сектора";
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