This commit is contained in:
Christoph Oelckers 2016-05-27 23:47:19 +02:00
commit c0fe86028d
4 changed files with 13 additions and 7 deletions

View file

@ -616,12 +616,16 @@ void FNodeBuilder::FLevel::FindMapBounds()
minx = maxx = Vertices[0].fX();
miny = maxy = Vertices[0].fY();
for (int i = 1; i < NumVertices; ++i)
for (int i = 1; i < NumLines; ++i)
{
if (Vertices[i].fX() < minx) minx = Vertices[i].fX();
else if (Vertices[i].fX() > maxx) maxx = Vertices[i].fX();
if (Vertices[i].fY() < miny) miny = Vertices[i].fY();
else if (Vertices[i].fY() > maxy) maxy = Vertices[i].fY();
for (int j = 0; j < 2; j++)
{
vertex_t *v = (j == 0 ? Lines[i].v1 : Lines[i].v2);
if (v->fX() < minx) minx = v->fX();
else if (v->fX() > maxx) maxx = v->fX();
if (v->fY() < miny) miny = v->fY();
else if (v->fY() > maxy) maxy = v->fY();
}
}
MinX = FLOAT2FIXED(minx);

View file

@ -255,6 +255,7 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist)
return;
validcount++;
NoiseList.Clear();
NoiseMarkSector(emitter->Sector, target, splash, emitter, 0, maxdist);
for (unsigned i = 0; i < NoiseList.Size(); i++)
{

View file

@ -1111,7 +1111,7 @@ void P_CreateLinkedPortals()
}
// reject would just get in the way when checking sight through portals.
if (rejectmatrix != NULL)
if (Displacements.size > 1 && rejectmatrix != NULL)
{
delete[] rejectmatrix;
rejectmatrix = NULL;

View file

@ -1463,7 +1463,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
PARAM_ANGLE (spread_z);
PARAM_INT (numbullets);
PARAM_INT (damageperbullet);
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = PClass::FindActor(NAME_BulletPuff); }
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = nullptr; }
PARAM_FLOAT_OPT (range) { range = 0; }
PARAM_INT_OPT (flags) { flags = 0; }
PARAM_INT_OPT (ptr) { ptr = AAPTR_TARGET; }
@ -1487,6 +1487,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
bangle = self->Angles.Yaw;
if (!(flags & CBAF_NOPITCH)) bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
if (pufftype == nullptr) pufftype = PClass::FindActor(NAME_BulletPuff);
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
for (i = 0; i < numbullets; i++)