mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-25 13:21:33 +00:00
- add multisample support
- fix BlurScene - create the gbuffers needed by ssao
This commit is contained in:
parent
e823d5da52
commit
c0c2743e89
4 changed files with 120 additions and 20 deletions
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@ -78,7 +78,7 @@ void VkPostprocess::BlitSceneToTexture()
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barrier0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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if (buffers->SceneSamples > 1)
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if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
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{
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{
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VkImageResolve resolve = {};
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VkImageResolve resolve = {};
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resolve.srcOffset = { 0, 0, 0 };
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resolve.srcOffset = { 0, 0, 0 };
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@ -193,6 +193,9 @@ void VkPostprocess::AmbientOccludeScene(float m5)
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void VkPostprocess::BlurScene(float gameinfobluramount)
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void VkPostprocess::BlurScene(float gameinfobluramount)
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{
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{
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auto fb = GetVulkanFrameBuffer();
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hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
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hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
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hw_postprocess.gameinfobluramount = gameinfobluramount;
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hw_postprocess.gameinfobluramount = gameinfobluramount;
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hw_postprocess.DeclareShaders();
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hw_postprocess.DeclareShaders();
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@ -223,8 +226,8 @@ void VkPostprocess::BeginFrame()
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if (!mDescriptorPool)
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if (!mDescriptorPool)
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{
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{
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DescriptorPoolBuilder builder;
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 50);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 100);
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builder.setMaxSets(50);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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}
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}
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}
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}
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@ -378,7 +381,10 @@ void VkPostprocess::RenderEffect(const FString &name)
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key.InputTextures = step.Textures.Size();
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key.InputTextures = step.Textures.Size();
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key.Uniforms = step.Uniforms.Data.Size();
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key.Uniforms = step.Uniforms.Data.Size();
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key.Shader = mShaders[step.ShaderName].get();
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key.Shader = mShaders[step.ShaderName].get();
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key.OutputFormat = (step.Output.Type == PPTextureType::PPTexture) ? mTextures[step.Output.Texture]->Format : VK_FORMAT_R16G16B16A16_SFLOAT;
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if (step.Output.Type == PPTextureType::PPTexture)
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key.OutputFormat = mTextures[step.Output.Texture]->Format;
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else
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key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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auto &passSetup = mRenderPassSetup[key];
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auto &passSetup = mRenderPassSetup[key];
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if (!passSetup)
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if (!passSetup)
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@ -15,9 +15,32 @@ VkRenderBuffers::~VkRenderBuffers()
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{
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{
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}
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}
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VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
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{
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auto fb = GetVulkanFrameBuffer();
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const auto &limits = fb->device->deviceProperties.limits;
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VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
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int requestedSamples = clamp((int)gl_multisample, 0, 64);
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int samples = 1;
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VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
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VkSampleCountFlags best = bit;
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while (samples < requestedSamples)
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{
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if (deviceSampleCounts & bit)
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{
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best = bit;
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}
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samples <<= 1;
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bit <<= 1;
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}
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return (VkSampleCountFlagBits)best;
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}
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void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
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void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
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{
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{
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int samples = clamp((int)gl_multisample, 0, mMaxSamples);
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VkSampleCountFlagBits samples = GetBestSampleCount();
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if (width != mWidth || height != mHeight || mSamples != samples)
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if (width != mWidth || height != mHeight || mSamples != samples)
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{
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{
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@ -68,15 +91,38 @@ void VkRenderBuffers::CreatePipeline(int width, int height)
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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}
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}
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void VkRenderBuffers::CreateScene(int width, int height, int samples)
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void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
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{
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{
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auto fb = GetVulkanFrameBuffer();
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auto fb = GetVulkanFrameBuffer();
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SceneColorView.reset();
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SceneColorView.reset();
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SceneDepthStencilView.reset();
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SceneDepthStencilView.reset();
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SceneDepthView.reset();
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SceneDepthView.reset();
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SceneNormalView.reset();
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SceneFogView.reset();
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SceneColor.reset();
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SceneColor.reset();
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SceneDepthStencil.reset();
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SceneDepthStencil.reset();
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SceneNormal.reset();
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SceneFog.reset();
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CreateSceneColor(width, height, samples);
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CreateSceneDepthStencil(width, height, samples);
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CreateSceneNormal(width, height, samples);
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CreateSceneFog(width, height, samples);
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PipelineBarrier barrier;
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barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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barrier.addImage(SceneNormal.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.addImage(SceneFog.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
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{
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auto fb = GetVulkanFrameBuffer();
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ImageBuilder builder;
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setSize(width, height);
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@ -84,6 +130,18 @@ void VkRenderBuffers::CreateScene(int width, int height, int samples)
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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SceneColor = builder.create(fb->device);
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SceneColor = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
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SceneColorView = viewbuilder.create(fb->device);
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}
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void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
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{
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auto fb = GetVulkanFrameBuffer();
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setSamples(samples);
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builder.setFormat(SceneDepthStencilFormat);
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builder.setFormat(SceneDepthStencilFormat);
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builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!builder.isFormatSupported(fb->device))
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if (!builder.isFormatSupported(fb->device))
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@ -98,19 +156,41 @@ void VkRenderBuffers::CreateScene(int width, int height, int samples)
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SceneDepthStencil = builder.create(fb->device);
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SceneDepthStencil = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
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SceneColorView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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SceneDepthStencilView = viewbuilder.create(fb->device);
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SceneDepthStencilView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
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viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
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SceneDepthView = viewbuilder.create(fb->device);
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SceneDepthView = viewbuilder.create(fb->device);
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}
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PipelineBarrier barrier;
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barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
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barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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{
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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auto fb = GetVulkanFrameBuffer();
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SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setSamples(samples);
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builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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SceneFog = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneFog.get(), VK_FORMAT_R8G8B8A8_UNORM);
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SceneFogView = viewbuilder.create(fb->device);
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}
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void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
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{
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auto fb = GetVulkanFrameBuffer();
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setSamples(samples);
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builder.setFormat(VK_FORMAT_A2R10G10B10_UNORM_PACK32);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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SceneNormal = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneNormal.get(), VK_FORMAT_A2R10G10B10_UNORM_PACK32);
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SceneNormalView = viewbuilder.create(fb->device);
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}
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}
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int GetHeight() const { return mHeight; }
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int GetHeight() const { return mHeight; }
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int GetSceneWidth() const { return mSceneWidth; }
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int GetSceneWidth() const { return mSceneWidth; }
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int GetSceneHeight() const { return mSceneHeight; }
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int GetSceneHeight() const { return mSceneHeight; }
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VkSampleCountFlagBits GetSceneSamples() const { return mSamples; }
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std::unique_ptr<VulkanImage> SceneColor;
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std::unique_ptr<VulkanImage> SceneColor;
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std::unique_ptr<VulkanImage> SceneDepthStencil;
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std::unique_ptr<VulkanImage> SceneDepthStencil;
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std::unique_ptr<VulkanImage> SceneNormal;
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std::unique_ptr<VulkanImage> SceneFog;
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std::unique_ptr<VulkanImageView> SceneColorView;
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std::unique_ptr<VulkanImageView> SceneColorView;
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std::unique_ptr<VulkanImageView> SceneDepthStencilView;
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std::unique_ptr<VulkanImageView> SceneDepthStencilView;
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std::unique_ptr<VulkanImageView> SceneDepthView;
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std::unique_ptr<VulkanImageView> SceneDepthView;
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std::unique_ptr<VulkanImageView> SceneNormalView;
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std::unique_ptr<VulkanImageView> SceneFogView;
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VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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VkImageLayout SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkImageLayout SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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int SceneSamples = 1;
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static const int NumPipelineImages = 2;
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static const int NumPipelineImages = 2;
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std::unique_ptr<VulkanImage> PipelineImage[NumPipelineImages];
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std::unique_ptr<VulkanImage> PipelineImage[NumPipelineImages];
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private:
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private:
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void CreatePipeline(int width, int height);
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void CreatePipeline(int width, int height);
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void CreateScene(int width, int height, int samples);
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void CreateScene(int width, int height, VkSampleCountFlagBits samples);
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void CreateSceneColor(int width, int height, VkSampleCountFlagBits samples);
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void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
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void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
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void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
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VkSampleCountFlagBits GetBestSampleCount();
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int mWidth = 0;
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int mWidth = 0;
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int mHeight = 0;
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int mHeight = 0;
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int mSceneWidth = 0;
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int mSceneWidth = 0;
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int mSceneHeight = 0;
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int mSceneHeight = 0;
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int mSamples = 0;
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VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
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int mMaxSamples = 16;
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};
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};
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ImageBuilder();
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ImageBuilder();
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void setSize(int width, int height, int miplevels = 1);
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void setSize(int width, int height, int miplevels = 1);
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void setSamples(VkSampleCountFlagBits samples);
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void setFormat(VkFormat format);
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void setFormat(VkFormat format);
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void setUsage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
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void setUsage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
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void setLinearTiling();
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void setLinearTiling();
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@ -344,6 +345,11 @@ inline void ImageBuilder::setSize(int width, int height, int mipLevels)
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imageInfo.mipLevels = mipLevels;
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imageInfo.mipLevels = mipLevels;
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}
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}
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inline void ImageBuilder::setSamples(VkSampleCountFlagBits samples)
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{
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imageInfo.samples = samples;
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}
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inline void ImageBuilder::setFormat(VkFormat format)
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inline void ImageBuilder::setFormat(VkFormat format)
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{
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{
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imageInfo.format = format;
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imageInfo.format = format;
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