- add multisample support

- fix BlurScene
- create the gbuffers needed by ssao
This commit is contained in:
Magnus Norddahl 2019-03-08 02:24:54 +01:00
parent e823d5da52
commit c0c2743e89
4 changed files with 120 additions and 20 deletions

View file

@ -78,7 +78,7 @@ void VkPostprocess::BlitSceneToTexture()
barrier0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
if (buffers->SceneSamples > 1)
if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
{
VkImageResolve resolve = {};
resolve.srcOffset = { 0, 0, 0 };
@ -193,6 +193,9 @@ void VkPostprocess::AmbientOccludeScene(float m5)
void VkPostprocess::BlurScene(float gameinfobluramount)
{
auto fb = GetVulkanFrameBuffer();
hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
hw_postprocess.gameinfobluramount = gameinfobluramount;
hw_postprocess.DeclareShaders();
@ -223,8 +226,8 @@ void VkPostprocess::BeginFrame()
if (!mDescriptorPool)
{
DescriptorPoolBuilder builder;
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 50);
builder.setMaxSets(50);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 100);
builder.setMaxSets(100);
mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
}
}
@ -378,7 +381,10 @@ void VkPostprocess::RenderEffect(const FString &name)
key.InputTextures = step.Textures.Size();
key.Uniforms = step.Uniforms.Data.Size();
key.Shader = mShaders[step.ShaderName].get();
key.OutputFormat = (step.Output.Type == PPTextureType::PPTexture) ? mTextures[step.Output.Texture]->Format : VK_FORMAT_R16G16B16A16_SFLOAT;
if (step.Output.Type == PPTextureType::PPTexture)
key.OutputFormat = mTextures[step.Output.Texture]->Format;
else
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
auto &passSetup = mRenderPassSetup[key];
if (!passSetup)

View file

@ -15,9 +15,32 @@ VkRenderBuffers::~VkRenderBuffers()
{
}
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
{
auto fb = GetVulkanFrameBuffer();
const auto &limits = fb->device->deviceProperties.limits;
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
int requestedSamples = clamp((int)gl_multisample, 0, 64);
int samples = 1;
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
VkSampleCountFlags best = bit;
while (samples < requestedSamples)
{
if (deviceSampleCounts & bit)
{
best = bit;
}
samples <<= 1;
bit <<= 1;
}
return (VkSampleCountFlagBits)best;
}
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
{
int samples = clamp((int)gl_multisample, 0, mMaxSamples);
VkSampleCountFlagBits samples = GetBestSampleCount();
if (width != mWidth || height != mHeight || mSamples != samples)
{
@ -68,15 +91,38 @@ void VkRenderBuffers::CreatePipeline(int width, int height)
barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
}
void VkRenderBuffers::CreateScene(int width, int height, int samples)
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
SceneColorView.reset();
SceneDepthStencilView.reset();
SceneDepthView.reset();
SceneNormalView.reset();
SceneFogView.reset();
SceneColor.reset();
SceneDepthStencil.reset();
SceneNormal.reset();
SceneFog.reset();
CreateSceneColor(width, height, samples);
CreateSceneDepthStencil(width, height, samples);
CreateSceneNormal(width, height, samples);
CreateSceneFog(width, height, samples);
PipelineBarrier barrier;
barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
barrier.addImage(SceneNormal.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.addImage(SceneFog.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
@ -84,6 +130,18 @@ void VkRenderBuffers::CreateScene(int width, int height, int samples)
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
SceneColor = builder.create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
SceneColorView = viewbuilder.create(fb->device);
}
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(SceneDepthStencilFormat);
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device))
@ -98,19 +156,41 @@ void VkRenderBuffers::CreateScene(int width, int height, int samples)
SceneDepthStencil = builder.create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
SceneColorView = viewbuilder.create(fb->device);
viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
SceneDepthStencilView = viewbuilder.create(fb->device);
viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
SceneDepthView = viewbuilder.create(fb->device);
PipelineBarrier barrier;
barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneFog = builder.create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneFog.get(), VK_FORMAT_R8G8B8A8_UNORM);
SceneFogView = viewbuilder.create(fb->device);
}
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_A2R10G10B10_UNORM_PACK32);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneNormal = builder.create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneNormal.get(), VK_FORMAT_A2R10G10B10_UNORM_PACK32);
SceneNormalView = viewbuilder.create(fb->device);
}

View file

@ -15,15 +15,19 @@ public:
int GetHeight() const { return mHeight; }
int GetSceneWidth() const { return mSceneWidth; }
int GetSceneHeight() const { return mSceneHeight; }
VkSampleCountFlagBits GetSceneSamples() const { return mSamples; }
std::unique_ptr<VulkanImage> SceneColor;
std::unique_ptr<VulkanImage> SceneDepthStencil;
std::unique_ptr<VulkanImage> SceneNormal;
std::unique_ptr<VulkanImage> SceneFog;
std::unique_ptr<VulkanImageView> SceneColorView;
std::unique_ptr<VulkanImageView> SceneDepthStencilView;
std::unique_ptr<VulkanImageView> SceneDepthView;
std::unique_ptr<VulkanImageView> SceneNormalView;
std::unique_ptr<VulkanImageView> SceneFogView;
VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
VkImageLayout SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
int SceneSamples = 1;
static const int NumPipelineImages = 2;
std::unique_ptr<VulkanImage> PipelineImage[NumPipelineImages];
@ -32,12 +36,16 @@ public:
private:
void CreatePipeline(int width, int height);
void CreateScene(int width, int height, int samples);
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneColor(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
VkSampleCountFlagBits GetBestSampleCount();
int mWidth = 0;
int mHeight = 0;
int mSceneWidth = 0;
int mSceneHeight = 0;
int mSamples = 0;
int mMaxSamples = 16;
VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
};

View file

@ -39,6 +39,7 @@ public:
ImageBuilder();
void setSize(int width, int height, int miplevels = 1);
void setSamples(VkSampleCountFlagBits samples);
void setFormat(VkFormat format);
void setUsage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
void setLinearTiling();
@ -344,6 +345,11 @@ inline void ImageBuilder::setSize(int width, int height, int mipLevels)
imageInfo.mipLevels = mipLevels;
}
inline void ImageBuilder::setSamples(VkSampleCountFlagBits samples)
{
imageInfo.samples = samples;
}
inline void ImageBuilder::setFormat(VkFormat format)
{
imageInfo.format = format;