- Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate

for lclip and rclip.


SVN r1384 (trunk)
This commit is contained in:
Randy Heit 2009-01-31 03:46:30 +00:00
parent a21a928011
commit c09d9f0e20
2 changed files with 4 additions and 2 deletions

View file

@ -1,4 +1,6 @@
January 30, 2009
- Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
for lclip and rclip.
- Added weapdrop ccmd.
- Centered the compatibility mode option in the comptibility options menu.
- Added button mappings for 8 mouse buttons on SDL. It works with my system,

View file

@ -2431,12 +2431,12 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi
}
if (x0 < parms.lclip)
{
u0 += float(parms.lclip - x0) * uscale / xscale;
u0 += float(parms.lclip - x0) * uscale;
x0 = float(parms.lclip);
}
if (x1 > parms.rclip)
{
u1 -= float(x1 - parms.rclip) * uscale / xscale;
u1 -= float(x1 - parms.rclip) * uscale;
x1 = float(parms.rclip);
}
parms.bilinear = false;