mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
Remove the 'monoize' option from sound loading
Unnecessary with the AL_SOFT_source_spatialize extension, which has been available for over a year.
This commit is contained in:
parent
42fd84a09d
commit
c095872b0a
6 changed files with 43 additions and 158 deletions
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@ -127,15 +127,15 @@ public:
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void SetMusicVolume (float volume)
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{
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}
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std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
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SoundHandle LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *pBuffer)
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{
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SoundHandle retval = { NULL };
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return std::make_pair(retval, true);
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return retval;
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}
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std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend, bool monoize)
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SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
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{
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SoundHandle retval = { NULL };
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return std::make_pair(retval, true);
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return retval;
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}
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void UnloadSound (SoundHandle sfx)
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{
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@ -339,7 +339,7 @@ FString SoundStream::GetStats()
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//
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//==========================================================================
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std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length, bool monoize)
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SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
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{
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uint8_t * data = NULL;
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int len, frequency, channels, bits, loopstart, loopend;
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@ -483,14 +483,14 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int le
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}
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} while (false);
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std::pair<SoundHandle,bool> retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend, monoize);
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SoundHandle retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend);
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if (data) delete[] data;
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return retval;
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}
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std::pair<SoundHandle, bool> SoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize)
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SoundHandle SoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *buffer)
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{
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SoundHandle retval = { NULL };
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return std::make_pair(retval, true);
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return retval;
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}
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@ -108,10 +108,10 @@ public:
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virtual void SetSfxVolume (float volume) = 0;
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virtual void SetMusicVolume (float volume) = 0;
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// Returns a pair containing a sound handle and a boolean indicating the sound can be used in 3D.
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virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize=false, FSoundLoadBuffer *pBuffer = nullptr) = 0;
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std::pair<SoundHandle,bool> LoadSoundVoc(uint8_t *sfxdata, int length, bool monoize=false);
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virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false) = 0;
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virtual std::pair<SoundHandle, bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
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virtual SoundHandle LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *pBuffer = nullptr) = 0;
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SoundHandle LoadSoundVoc(uint8_t *sfxdata, int length);
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virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1) = 0;
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virtual SoundHandle LoadSoundBuffered(FSoundLoadBuffer *buffer);
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virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
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virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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@ -985,14 +985,11 @@ float OpenALSoundRenderer::GetOutputRate()
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}
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend, bool monoize)
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SoundHandle OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
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{
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SoundHandle retval = { NULL };
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if(length == 0) return std::make_pair(retval, true);
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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if(length == 0) return retval;
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if(bits == -8)
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{
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@ -1002,33 +999,6 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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bits = -bits;
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}
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if(channels > 1 && monoize)
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{
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size_t frames = length / channels * 8 / bits;
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if(bits == 16)
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{
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(int c = 0;c < channels;c++)
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sum += ((short*)sfxdata)[i*channels + c];
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((short*)sfxdata)[i] = sum / channels;
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}
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}
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else if(bits == 8)
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{
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(int c = 0;c < channels;c++)
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sum += sfxdata[i*channels + c] - 128;
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sfxdata[i] = (sum / channels) + 128;
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}
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}
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length /= channels;
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channels = 1;
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}
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ALenum format = AL_NONE;
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if(bits == 16)
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{
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@ -1044,7 +1014,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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if(format == AL_NONE || frequency <= 0)
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{
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Printf("Unhandled format: %d bit, %d channel, %d hz\n", bits, channels, frequency);
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return std::make_pair(retval, true);
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return retval;
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}
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length -= length%(channels*bits/8);
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@ -1057,7 +1027,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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Printf("Failed to buffer data: %s\n", alGetString(err));
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alDeleteBuffers(1, &buffer);
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getALError();
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return std::make_pair(retval, true);
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return retval;
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}
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if((loopstart > 0 || loopend > 0) && AL.SOFT_loop_points)
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@ -1081,10 +1051,10 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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}
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retval.data = MAKE_PTRID(buffer);
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return std::make_pair(retval, AL.SOFT_source_spatialize || channels==1);
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return retval;
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}
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
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SoundHandle OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *pBuffer)
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{
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SoundHandle retval = { NULL };
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ALenum format = AL_NONE;
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@ -1094,19 +1064,14 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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uint32_t loop_start = 0, loop_end = ~0u;
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bool startass = false, endass = false;
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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FindLoopTags(sfxdata, length, &loop_start, &startass, &loop_end, &endass);
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auto decoder = CreateDecoder(sfxdata, length, true);
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if (!decoder)
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{
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return std::make_pair(retval, true);
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}
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return retval;
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SoundDecoder_GetInfo(decoder, &srate, &chans, &type);
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int samplesize = 1;
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if (chans == ChannelConfig_Mono || monoize)
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if (chans == ChannelConfig_Mono)
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{
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if (type == SampleType_UInt8) format = AL_FORMAT_MONO8, samplesize = 1;
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if (type == SampleType_Int16) format = AL_FORMAT_MONO16, samplesize = 2;
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@ -1122,7 +1087,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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SoundDecoder_Close(decoder);
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Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
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GetSampleTypeName(type));
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return std::make_pair(retval, true);
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return retval;
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}
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std::vector<uint8_t> data;
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@ -1138,36 +1103,6 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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data.resize(total);
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SoundDecoder_Close(decoder);
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if(chans != ChannelConfig_Mono && monoize)
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{
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size_t chancount = GetChannelCount(chans);
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size_t frames = data.size() / chancount /
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(type == SampleType_Int16 ? 2 : 1);
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if(type == SampleType_Int16)
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{
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short *sfxdata = (short*)&data[0];
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(size_t c = 0;c < chancount;c++)
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sum += sfxdata[i*chancount + c];
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sfxdata[i] = short(sum / chancount);
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}
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}
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else if(type == SampleType_UInt8)
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{
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uint8_t *sfxdata = (uint8_t*)&data[0];
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(size_t c = 0;c < chancount;c++)
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sum += sfxdata[i*chancount + c] - 128;
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sfxdata[i] = uint8_t((sum / chancount) + 128);
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}
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}
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data.resize((data.size()/chancount));
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}
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ALenum err;
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ALuint buffer = 0;
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alGenBuffers(1, &buffer);
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@ -1177,7 +1112,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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Printf("Failed to buffer data: %s\n", alGetString(err));
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alDeleteBuffers(1, &buffer);
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getALError();
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return std::make_pair(retval, true);
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return retval;
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}
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if (!startass) loop_start = Scale(loop_start, srate, 1000);
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@ -1204,10 +1139,10 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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pBuffer->type = type;
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pBuffer->srate = srate;
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}
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return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
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return retval;
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}
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std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize)
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SoundHandle OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer)
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{
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SoundHandle retval = { NULL };
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ALenum format = AL_NONE;
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@ -1216,10 +1151,7 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
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auto chans = pBuffer->chans;
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uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end;
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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if (chans == ChannelConfig_Mono || monoize)
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if (chans == ChannelConfig_Mono)
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{
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if (type == SampleType_UInt8) format = AL_FORMAT_MONO8;
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if (type == SampleType_Int16) format = AL_FORMAT_MONO16;
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{
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Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
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GetSampleTypeName(type));
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return std::make_pair(retval, true);
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return retval;
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}
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auto &data = pBuffer->mBuffer;
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if (pBuffer->chans == ChannelConfig_Stereo && monoize)
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{
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size_t chancount = GetChannelCount(chans);
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size_t frames = data.size() / chancount /
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(type == SampleType_Int16 ? 2 : 1);
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if (type == SampleType_Int16)
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{
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short *sfxdata = (short*)&data[0];
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for (size_t i = 0; i < frames; i++)
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{
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int sum = 0;
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for (size_t c = 0; c < chancount; c++)
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sum += sfxdata[i*chancount + c];
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sfxdata[i] = short(sum / chancount);
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}
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}
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else if (type == SampleType_UInt8)
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{
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uint8_t *sfxdata = (uint8_t*)&data[0];
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for (size_t i = 0; i < frames; i++)
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{
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int sum = 0;
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for (size_t c = 0; c < chancount; c++)
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sum += sfxdata[i*chancount + c] - 128;
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sfxdata[i] = uint8_t((sum / chancount) + 128);
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}
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}
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data.resize(data.size() / chancount);
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}
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ALenum err;
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ALuint buffer = 0;
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alGenBuffers(1, &buffer);
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@ -1278,7 +1180,7 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
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Printf("Failed to buffer data: %s\n", alGetString(err));
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alDeleteBuffers(1, &buffer);
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getALError();
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return std::make_pair(retval, true);
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return retval;
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}
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// the loop points were already validated by the previous load.
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@ -1291,7 +1193,7 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
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}
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retval.data = MAKE_PTRID(buffer);
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return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
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return retval;
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}
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void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
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@ -125,9 +125,9 @@ public:
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virtual void SetSfxVolume(float volume);
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virtual void SetMusicVolume(float volume);
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virtual std::pair<SoundHandle, bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *buffer);
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virtual std::pair<SoundHandle,bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
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virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
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virtual SoundHandle LoadSound(uint8_t *sfxdata, int length, FSoundLoadBuffer *buffer);
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virtual SoundHandle LoadSoundBuffered(FSoundLoadBuffer *buffer);
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virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1);
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virtual void UnloadSound(SoundHandle sfx);
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virtual unsigned int GetMSLength(SoundHandle sfx);
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virtual unsigned int GetSampleLength(SoundHandle sfx);
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@ -188,12 +188,9 @@ void SoundEngine::CacheSound (sfxinfo_t *sfx)
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void SoundEngine::UnloadSound (sfxinfo_t *sfx)
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{
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if (sfx->data3d.isValid() && sfx->data != sfx->data3d)
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GSnd->UnloadSound(sfx->data3d);
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if (sfx->data.isValid())
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GSnd->UnloadSound(sfx->data);
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sfx->data.Clear();
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sfx->data3d.Clear();
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}
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//==========================================================================
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@ -579,7 +576,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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if (attenuation > 0 && type != SOURCE_None)
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{
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LoadSound3D(sfx, &SoundBuffer);
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chan = (FSoundChan*)GSnd->StartSound3D (sfx->data3d, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
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chan = (FSoundChan*)GSnd->StartSound3D (sfx->data, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
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}
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else
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{
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@ -685,7 +682,7 @@ void SoundEngine::RestartChannel(FSoundChan *chan)
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LoadSound3D(sfx, &SoundBuffer);
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chan->ChanFlags &= ~(CHANF_EVICTED|CHANF_ABSTIME);
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ochan = (FSoundChan*)GSnd->StartSound3D(sfx->data3d, &listener, chan->Volume, &chan->Rolloff, chan->DistanceScale, chan->Pitch,
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ochan = (FSoundChan*)GSnd->StartSound3D(sfx->data, &listener, chan->Volume, &chan->Rolloff, chan->DistanceScale, chan->Pitch,
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chan->Priority, pos, vel, chan->EntChannel, startflags, chan);
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}
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else
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@ -745,34 +742,29 @@ sfxinfo_t *SoundEngine::LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
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if (size > 8)
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{
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int32_t dmxlen = LittleLong(((int32_t *)sfxdata.Data())[1]);
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std::pair<SoundHandle,bool> snd;
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// If the sound is voc, use the custom loader.
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if (strncmp ((const char *)sfxdata.Data(), "Creative Voice File", 19) == 0)
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{
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snd = GSnd->LoadSoundVoc(sfxdata.Data(), size);
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sfx->data = GSnd->LoadSoundVoc(sfxdata.Data(), size);
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}
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// If the sound is raw, just load it as such.
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else if (sfx->bLoadRAW)
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{
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snd = GSnd->LoadSoundRaw(sfxdata.Data(), size, sfx->RawRate, 1, 8, sfx->LoopStart);
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sfx->data = GSnd->LoadSoundRaw(sfxdata.Data(), size, sfx->RawRate, 1, 8, sfx->LoopStart);
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}
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// Otherwise, try the sound as DMX format.
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else if (((uint8_t *)sfxdata.Data())[0] == 3 && ((uint8_t *)sfxdata.Data())[1] == 0 && dmxlen <= size - 8)
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{
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int frequency = LittleShort(((uint16_t *)sfxdata.Data())[1]);
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if (frequency == 0) frequency = 11025;
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snd = GSnd->LoadSoundRaw(sfxdata.Data()+8, dmxlen, frequency, 1, 8, sfx->LoopStart);
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sfx->data = GSnd->LoadSoundRaw(sfxdata.Data()+8, dmxlen, frequency, 1, 8, sfx->LoopStart);
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}
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// If that fails, let the sound system try and figure it out.
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else
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{
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snd = GSnd->LoadSound(sfxdata.Data(), size, false, pBuffer);
|
||||
sfx->data = GSnd->LoadSound(sfxdata.Data(), size, pBuffer);
|
||||
}
|
||||
|
||||
sfx->data = snd.first;
|
||||
if(snd.second)
|
||||
sfx->data3d = sfx->data;
|
||||
}
|
||||
|
||||
if (!sfx->data.isValid())
|
||||
|
@ -792,16 +784,14 @@ void SoundEngine::LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
|
|||
{
|
||||
if (GSnd->IsNull()) return;
|
||||
|
||||
if(sfx->data3d.isValid())
|
||||
if(sfx->data.isValid())
|
||||
return;
|
||||
|
||||
//DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
|
||||
std::pair<SoundHandle, bool> snd;
|
||||
|
||||
if (pBuffer->mBuffer.size() > 0)
|
||||
{
|
||||
snd = GSnd->LoadSoundBuffered(pBuffer, true);
|
||||
sfx->data = GSnd->LoadSoundBuffered(pBuffer);
|
||||
}
|
||||
else if (sfx->lumpnum >= 0)
|
||||
{
|
||||
|
@ -813,28 +803,26 @@ void SoundEngine::LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
|
|||
// If the sound is voc, use the custom loader.
|
||||
if (strncmp((const char *)sfxdata.Data(), "Creative Voice File", 19) == 0)
|
||||
{
|
||||
snd = GSnd->LoadSoundVoc(sfxdata.Data(), size, true);
|
||||
sfx->data = GSnd->LoadSoundVoc(sfxdata.Data(), size);
|
||||
}
|
||||
// If the sound is raw, just load it as such.
|
||||
else if (sfx->bLoadRAW)
|
||||
{
|
||||
snd = GSnd->LoadSoundRaw(sfxdata.Data(), size, sfx->RawRate, 1, 8, sfx->LoopStart, true);
|
||||
sfx->data = GSnd->LoadSoundRaw(sfxdata.Data(), size, sfx->RawRate, 1, 8, sfx->LoopStart);
|
||||
}
|
||||
// Otherwise, try the sound as DMX format.
|
||||
else if (((uint8_t *)sfxdata.Data())[0] == 3 && ((uint8_t *)sfxdata.Data())[1] == 0 && dmxlen <= size - 8)
|
||||
{
|
||||
int frequency = LittleShort(((uint16_t *)sfxdata.Data())[1]);
|
||||
if (frequency == 0) frequency = 11025;
|
||||
snd = GSnd->LoadSoundRaw(sfxdata.Data() + 8, dmxlen, frequency, 1, 8, sfx->LoopStart, -1, true);
|
||||
sfx->data = GSnd->LoadSoundRaw(sfxdata.Data() + 8, dmxlen, frequency, 1, 8, sfx->LoopStart, -1);
|
||||
}
|
||||
// If that fails, let the sound system try and figure it out.
|
||||
else
|
||||
{
|
||||
snd = GSnd->LoadSound(sfxdata.Data(), size, true, pBuffer);
|
||||
sfx->data = GSnd->LoadSound(sfxdata.Data(), size, pBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
sfx->data3d = snd.first;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1535,7 +1523,6 @@ int SoundEngine::AddSoundLump(const char* logicalname, int lump, int CurrentPitc
|
|||
sfxinfo_t &newsfx = S_sfx.Last();
|
||||
|
||||
newsfx.data.Clear();
|
||||
newsfx.data3d.Clear();
|
||||
newsfx.name = logicalname;
|
||||
newsfx.lumpnum = lump;
|
||||
newsfx.next = 0;
|
||||
|
|
|
@ -18,9 +18,6 @@ struct sfxinfo_t
|
|||
// Next field is for use by the system sound interface.
|
||||
// A non-null data means the sound has been loaded.
|
||||
SoundHandle data;
|
||||
// Also for the sound interface. Used for 3D positional
|
||||
// sounds, may be the same as data.
|
||||
SoundHandle data3d;
|
||||
|
||||
FString name; // [RH] Sound name defined in SNDINFO
|
||||
int lumpnum; // lump number of sfx
|
||||
|
@ -59,7 +56,6 @@ struct sfxinfo_t
|
|||
void Clear()
|
||||
{
|
||||
data.Clear();
|
||||
data3d.Clear();
|
||||
lumpnum = -1; // lump number of sfx
|
||||
next = -1;
|
||||
index = 0; // [RH] For hashing
|
||||
|
|
Loading…
Reference in a new issue