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@ -420,7 +420,7 @@ void HWWall::SetupLights(HWDrawInfo *di, FDynLightData &lightdata)
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// Iterate through all dynamic lights which touch this wall and render them
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while (node)
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{
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if (node->lightsource->IsActive())
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if (node->lightsource->IsActive() && !node->lightsource->DontLightMap())
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{
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iter_dlight++;
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