This was missing in the commit.

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Major Cooke 2020-12-19 10:31:44 -06:00 committed by Christoph Oelckers
parent 31fa78d7c9
commit bf6849d184

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@ -420,7 +420,7 @@ void HWWall::SetupLights(HWDrawInfo *di, FDynLightData &lightdata)
// Iterate through all dynamic lights which touch this wall and render them
while (node)
{
if (node->lightsource->IsActive())
if (node->lightsource->IsActive() && !node->lightsource->DontLightMap())
{
iter_dlight++;