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- fixed pixel address.
Colors still need work.
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@ -143,6 +143,7 @@ void FTextureManager::AddTiles (const FString &pathprefix, const void *tiles, in
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tex = new FBuildTexture (pathprefix, i, tiledata, translation, width, height, xoffs, yoffs);
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texnum = AddTexture (tex);
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tiledata += size;
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// reactivate only if the texture counter works here.
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//StartScreen->Progress();
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