- removed level references in p_trace.cpp. Also added a null check to the sector pointer of the LineTracer Trace function because a null pointer here would crash.

This commit is contained in:
Christoph Oelckers 2019-01-28 22:19:09 +01:00
parent 6312c44234
commit befacddab4
1 changed files with 8 additions and 6 deletions

View File

@ -50,6 +50,7 @@
struct FTraceInfo
{
FLevelLocals *Level;
DVector3 Start;
DVector3 Vec;
ActorFlags ActorMask;
@ -158,6 +159,7 @@ bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, d
memset(&tempResult, 0, sizeof(tempResult));
tempResult.Fraction = tempResult.Distance = NO_VALUE;
inf.Level = sector->Level;
inf.Start = start;
GetPortalTransition(inf.Start, sector);
inf.ptflags = actorMask ? PT_ADDLINES|PT_ADDTHINGS|PT_COMPATIBLE : PT_ADDLINES;
@ -452,7 +454,7 @@ bool FTraceInfo::LineCheck(intercept_t *in, double dist, DVector3 hit, bool spec
// hit crossed a water plane
if (CheckSectorPlane(hsec, true))
{
Results->CrossedWater = &level.sectors[CurSector->sectornum];
Results->CrossedWater = &Level->sectors[CurSector->sectornum];
Results->CrossedWaterPos = Results->HitPos;
Results->Distance = 0;
}
@ -583,7 +585,7 @@ cont:
if (Results->HitType != TRACE_HitNone)
{
// We hit something, so figure out where exactly
Results->Sector = &level.sectors[CurSector->sectornum];
Results->Sector = &Level->sectors[CurSector->sectornum];
if (Results->HitType != TRACE_HitWall &&
!CheckSectorPlane(CurSector, Results->HitType == TRACE_HitFloor))
@ -720,7 +722,7 @@ bool FTraceInfo::ThingCheck(intercept_t *in, double dist, DVector3 hit)
// the trace hit a 3D floor before the thing.
// Calculate an intersection and abort.
Results->Sector = &level.sectors[CurSector->sectornum];
Results->Sector = &Level->sectors[CurSector->sectornum];
if (!CheckSectorPlane(CurSector, Results->HitType == TRACE_HitFloor))
{
Results->HitType = TRACE_HitNone;
@ -872,7 +874,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
}
// check for intersection with floor/ceiling
Results->Sector = &level.sectors[CurSector->sectornum];
Results->Sector = &Level->sectors[CurSector->sectornum];
if (Results->CrossedWater == NULL &&
CurSector->heightsec != NULL &&
@ -886,7 +888,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
if (CheckSectorPlane(CurSector->heightsec, true))
{
Results->CrossedWater = &level.sectors[CurSector->sectornum];
Results->CrossedWater = &Level->sectors[CurSector->sectornum];
Results->CrossedWaterPos = Results->HitPos;
Results->Distance = 0;
}
@ -1020,7 +1022,7 @@ DEFINE_ACTION_FUNCTION(DLineTracer, Trace)
PARAM_FLOAT(start_x);
PARAM_FLOAT(start_y);
PARAM_FLOAT(start_z);
PARAM_POINTER(sector, sector_t);
PARAM_POINTER_NOT_NULL(sector, sector_t);
PARAM_FLOAT(direction_x);
PARAM_FLOAT(direction_y);
PARAM_FLOAT(direction_z);