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- Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their
NOBLOCKMAP flag taken away previously to make them move with a sector. This should fix the performance problem Claustrophobia had with recent ZDoom versions. SVN r1537 (trunk)
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3 changed files with 17 additions and 1 deletions
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@ -1,4 +1,10 @@
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April 8, 2009
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April 9, 2009 (Changes by Graf Zahl)
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- Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their
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NOBLOCKMAP flag taken away previously to make them move with a sector.
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This should fix the performance problem Claustrophobia had with recent
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ZDoom versions.
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April 8, 2009
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- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
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but still have actors that will move up and down with the floor. IceChunk
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now uses both of these flags.
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@ -741,6 +741,8 @@ ACTOR ColonGibs 79
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SpawnID 147
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Radius 20
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Height 4
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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@ -757,6 +759,8 @@ ACTOR SmallBloodPool 80
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SpawnID 148
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Radius 20
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Height 1
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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@ -773,6 +777,8 @@ ACTOR BrainStem 81
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SpawnID 150
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Radius 20
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Height 4
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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@ -101,6 +101,8 @@ ACTOR HereticImpChunk1
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{
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Mass 5
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Radius 4
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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@ -116,6 +118,8 @@ ACTOR HereticImpChunk2
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{
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Mass 5
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Radius 4
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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States
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{
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Spawn:
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