- Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their

NOBLOCKMAP flag taken away previously to make them move with a sector.
  This should fix the performance problem Claustrophobia had with recent
  ZDoom versions.


SVN r1537 (trunk)
This commit is contained in:
Christoph Oelckers 2009-04-09 06:58:28 +00:00
parent ac2f5aa632
commit be9a05e32b
3 changed files with 17 additions and 1 deletions

View file

@ -1,4 +1,10 @@
April 8, 2009
April 9, 2009 (Changes by Graf Zahl)
- Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their
NOBLOCKMAP flag taken away previously to make them move with a sector.
This should fix the performance problem Claustrophobia had with recent
ZDoom versions.
April 8, 2009
- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
but still have actors that will move up and down with the floor. IceChunk
now uses both of these flags.

View file

@ -741,6 +741,8 @@ ACTOR ColonGibs 79
SpawnID 147
Radius 20
Height 4
+NOBLOCKMAP
+MOVEWITHSECTOR
States
{
Spawn:
@ -757,6 +759,8 @@ ACTOR SmallBloodPool 80
SpawnID 148
Radius 20
Height 1
+NOBLOCKMAP
+MOVEWITHSECTOR
States
{
Spawn:
@ -773,6 +777,8 @@ ACTOR BrainStem 81
SpawnID 150
Radius 20
Height 4
+NOBLOCKMAP
+MOVEWITHSECTOR
States
{
Spawn:

View file

@ -101,6 +101,8 @@ ACTOR HereticImpChunk1
{
Mass 5
Radius 4
+NOBLOCKMAP
+MOVEWITHSECTOR
States
{
Spawn:
@ -116,6 +118,8 @@ ACTOR HereticImpChunk2
{
Mass 5
Radius 4
+NOBLOCKMAP
+MOVEWITHSECTOR
States
{
Spawn: