mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
be3b84e751
12 changed files with 112 additions and 66 deletions
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@ -8,7 +8,7 @@ include( CheckCXXCompilerFlag )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -DDEBUGMODE=1" )
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-pointer-sign -Wno-uninitialized" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-pointer-sign -Wno-uninitialized -Wno-unused-but-set-variable" )
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endif( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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CHECK_FUNCTION_EXISTS( itoa ITOA_EXISTS )
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@ -286,16 +286,19 @@ if( NO_FMOD )
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endif( NO_FMOD )
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if( NO_OPENAL )
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add_definitions( -DNO_OPENAL=1 )
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set(MPG123_FOUND NO)
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set(SNDFILE_FOUND NO)
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else( NO_OPENAL )
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# Search for libSndFile
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find_package( SndFile )
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# Search for libmpg123
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find_package( MPG123 )
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endif( NO_OPENAL )
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# Search for libSndFile
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find_package( SndFile )
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# Search for libmpg123
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find_package( MPG123 )
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# Search for FluidSynth
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find_package( FluidSynth )
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@ -456,7 +459,8 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -Wno-unused-result ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -Wno-unused-result ${CMAKE_CXX_FLAGS}" )
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# Remove extra warnings when using the official DirectX headers.
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# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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@ -1083,8 +1083,15 @@ CCMD(nextsecret)
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CCMD(currentpos)
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{
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AActor *mo = players[consoleplayer].mo;
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if(mo)
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{
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Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
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FIXED2FLOAT(mo->X()), FIXED2FLOAT(mo->Y()), FIXED2FLOAT(mo->Z()), mo->angle/float(ANGLE_1), FIXED2FLOAT(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel);
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}
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else
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{
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Printf("You are not in game!");
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}
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}
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//-----------------------------------------------------------------------------
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@ -412,6 +412,21 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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return compare != value;
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}
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}
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// Key species are used to allow altnerates for existing key slots.
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static FName LookupKeySpecies(int keynum)
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{
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for(unsigned int i = 0;i < PClass::m_Types.Size();++i)
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{
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const PClass *cls = PClass::m_Types[i];
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if(cls->IsDescendantOf(RUNTIME_CLASS(AKey)))
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{
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AKey *key = (AKey *)GetDefaultByType(cls);
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if(key->KeyNumber == keynum)
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return cls->TypeName;
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}
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}
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return FName();
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}
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public:
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CommandDrawSwitchableImage(SBarInfo *script) : CommandDrawImage(script),
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@ -442,6 +457,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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condition = KEYSLOT;
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sc.MustGetToken(TK_IntConst);
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conditionalValue[0] = sc.Number;
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keySpecies[0] = LookupKeySpecies(conditionalValue[0]);
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}
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else if(sc.Compare("armortype"))
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{
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@ -468,6 +484,8 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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{
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sc.MustGetToken(TK_IntConst);
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conditionalValue[1] = sc.Number;
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if(condition == KEYSLOT)
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keySpecies[1] = LookupKeySpecies(conditionalValue[1]);
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}
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else if(condition == ARMORTYPE)
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{
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@ -541,12 +559,22 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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if(item->IsKindOf(RUNTIME_CLASS(AKey)))
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{
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int keynum = static_cast<AKey *>(item)->KeyNumber;
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if(keynum)
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{
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if(keynum == conditionalValue[0])
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found1 = true;
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if(conditionAnd && keynum == conditionalValue[1]) // two keys
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found2 = true;
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}
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else
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{
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FName species = item->GetSpecies();
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if(species == keySpecies[0])
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found1 = true;
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if(conditionAnd && species == keySpecies[1])
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found2 = true;
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}
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}
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}
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if(conditionAnd)
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@ -639,6 +667,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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Operator conditionalOperator[2];
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FString inventoryItem[2];
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int armorType[2];
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FName keySpecies[2];
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};
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////////////////////////////////////////////////////////////////////////////////
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@ -1595,7 +1624,7 @@ class CommandDrawSelectedInventory : public CommandDrawImage, private CommandDra
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public:
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CommandDrawSelectedInventory(SBarInfo *script) : CommandDrawImage(script),
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CommandDrawNumber(script), alternateOnEmpty(false),
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artiflash(false), alwaysShowCounter(false)
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artiflash(false), alwaysShowCounter(false), itemflash(false)
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{
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length = INT_MAX; // Counter size
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}
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@ -722,7 +722,10 @@ DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc,
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mScreen = NULL;
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mFirst = true;
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mGameState = state;
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NextPage();
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// If the intermission finishes straight away then cancel the wipe.
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if(!NextPage())
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wipegamestate = GS_FINALE;
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}
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bool DIntermissionController::NextPage ()
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@ -5939,7 +5939,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z,
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const PClass *type, angle_t angle, AActor **pLineTarget, AActor **pMissileActor,
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bool nofreeaim, bool noautoaim)
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{
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static const int angdiff[3] = { -1<<26, 1<<26, 0 };
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static const int angdiff[3] = { -(1<<26), 1<<26, 0 };
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angle_t an = angle;
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angle_t pitch;
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AActor *linetarget;
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@ -891,7 +891,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AInventory, A_GunFlash)
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angle_t P_BulletSlope (AActor *mo, AActor **pLineTarget)
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{
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static const int angdiff[3] = { -1<<26, 1<<26, 0 };
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static const int angdiff[3] = { -(1<<26), 1<<26, 0 };
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int i;
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angle_t an;
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angle_t pitch;
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@ -1223,7 +1223,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
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if (!nothinkers)
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{
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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new DScroller(DScroller::sc_floor, (-FRACUNIT / 2) << 3,
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new DScroller(DScroller::sc_floor, -((FRACUNIT / 2) << 3),
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0, -1, int(sector - sectors), 0);
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}
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keepspecial = true;
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@ -108,7 +108,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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sector_t *destsect;
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bool resetpitch = false;
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fixed_t floorheight, ceilingheight;
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fixed_t missilespeed;
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fixed_t missilespeed = 0;
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old = thing->Pos();
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aboveFloor = thing->Z() - thing->floorz;
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@ -447,8 +447,6 @@ void DSectorPlaneInterpolation::UpdateInterpolation()
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oldheight = sector->ceilingplane.d;
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oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
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}
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if (oldtexz <-128*FRACUNIT)
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__asm nop
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}
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//==========================================================================
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@ -676,6 +676,16 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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z = y = x = 0;
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}
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// [BL] Moved this case out of the switch statement to make code easier
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// on static analysis.
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if(type == SOURCE_Unattached)
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{
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pos->X = pt[0];
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pos->Y = !(chanflags & CHAN_LISTENERZ) ? pt[1] : FIXED2FLOAT(y);
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pos->Z = pt[2];
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}
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else
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{
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switch (type)
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{
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case SOURCE_None:
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@ -683,7 +693,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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break;
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case SOURCE_Actor:
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// assert(actor != NULL);
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//assert(actor != NULL);
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if (actor != NULL)
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{
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x = actor->SoundX();
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@ -713,15 +723,8 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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assert(poly != NULL);
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CalcPolyobjSoundOrg(poly, &x, &z, &y);
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break;
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case SOURCE_Unattached:
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pos->X = pt[0];
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pos->Y = !(chanflags & CHAN_LISTENERZ) ? pt[1] : FIXED2FLOAT(y);
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pos->Z = pt[2];
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break;
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}
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if (type != SOURCE_Unattached)
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{
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if ((chanflags & CHAN_LISTENERZ) && players[consoleplayer].camera != NULL)
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{
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y = players[consoleplayer].camera != NULL ? players[consoleplayer].camera->SoundZ() : 0;
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@ -1059,7 +1059,9 @@ void FSingleLumpFont::LoadTranslations()
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break;
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default:
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break;
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// Should be unreachable.
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I_Error("Unknown font type in FSingleLumpFont::LoadTranslation.");
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return;
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}
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for(unsigned int i = 0;i < count;++i)
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