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- Crap.
SVN r1548 (trunk)
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1 changed files with 1 additions and 2 deletions
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@ -488,6 +488,7 @@ void FMultiPatchTexture::MakeTexture ()
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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int numpix = Width * Height + (1 << HeightBits) - Height;
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BYTE blendwork[256];
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bool hasTranslucent = false;
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Pixels = new BYTE[numpix];
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@ -522,8 +523,6 @@ void FMultiPatchTexture::MakeTexture ()
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// In case there are translucent patches let's do the composition in
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// True color to keep as much precision as possible before downconverting to the palette.
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BYTE *buffer = new BYTE[Width * Height * 4];
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BYTE blendwork[256];
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memset(buffer, 0, Width * Height * 4);
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FillBuffer(buffer, Width * 4, Height, TEX_RGB);
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for(int y = 0; y < Height; y++)
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