Merge remote-tracking branch 'origin/master' into polybackend

This commit is contained in:
Magnus Norddahl 2019-05-27 21:49:12 +02:00
commit bc5b953633
7 changed files with 73 additions and 70 deletions

View file

@ -853,7 +853,6 @@ void D_Display ()
{
FTexture *tex;
int x;
FString pstring = GStrings("TXT_BY");
tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
x = (SCREENWIDTH - tex->GetDisplayWidth() * CleanXfac)/2 +
@ -862,7 +861,8 @@ void D_Display ()
if (paused && multiplayer)
{
FFont *font = generic_ui? NewSmallFont : SmallFont;
pstring << ' ' << players[paused - 1].userinfo.GetName();
FString pstring = GStrings("TXT_BY");
pstring.Substitute("%s", players[paused - 1].userinfo.GetName());
screen->DrawText(font, CR_RED,
(screen->GetWidth() - font->StringWidth(pstring)*CleanXfac) / 2,
(tex->GetDisplayHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);

View file

@ -194,7 +194,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
{
for (i = 0; i < lcount; i++)
{
int position = '!' + i;
int position = lfirst + i;
mysnprintf(buffer, countof(buffer), nametemplate, i + start);
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
@ -253,7 +253,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
{
if (texs[i])
{
int position = '!' + i;
int position = lfirst + i;
Type = Multilump;
if (position < minchar) minchar = position;
if (position > maxchar) maxchar = position;

View file

@ -73,7 +73,7 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
if (mAnimations[i]->BasePic == anim->BasePic)
{
// Found one!
free (mAnimations[i]);
M_Free (mAnimations[i]);
mAnimations[i] = anim;
return anim;
}

View file

@ -497,7 +497,7 @@ int FTGATexture::CopyPixels(FBitmap *bmp, int conversion)
}
else
{
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 9, CF_BGRA);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 0, CF_BGRA);
transval = -1;
}
break;

View file

@ -482,11 +482,74 @@ class USDFParser : public UDMFParserBase
return false;
}
Level->SetConversation(dlgid, type, startpos);
for(;startpos < Level->StrifeDialogues.Size(); startpos++)
auto& dialogues = Level->StrifeDialogues;
const auto numnodes = dialogues.Size();
for (auto i = startpos; i < numnodes; i++)
{
Level->StrifeDialogues[startpos]->SpeakerType = type;
Level->StrifeDialogues[startpos]->MenuClassName = clsid;
dialogues[i]->SpeakerType = type;
dialogues[i]->MenuClassName = clsid;
}
if (namespace_bits == Gz) // string page name linker
{
TMap<FString, int> nameToIndex;
for (auto i = startpos; i < numnodes; i++)
{
FString key = dialogues[i]->ThisNodeName;
if (key.IsNotEmpty())
{
key.ToLower();
if (nameToIndex.CheckKey(key))
Printf("Warning! Duplicate page name '%s'!\n", dialogues[i]->ThisNodeName.GetChars());
else
{
nameToIndex[key] = i - startpos;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Assigning pagename '%s' to node %i\n", key.GetChars(), i);
}
}
}
if (nameToIndex.CountUsed())
{
for (auto i = startpos; i < numnodes; i++)
{
FString itemLinkKey = dialogues[i]->ItemCheckNodeName;
if (itemLinkKey.IsNotEmpty())
{
itemLinkKey.ToLower();
if (nameToIndex.CheckKey(itemLinkKey))
{
dialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Item Link '%s' in node %i was index %i\n", itemLinkKey.GetChars(), i, nameToIndex[itemLinkKey]);
}
else
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", dialogues[i]->ItemCheckNodeName.GetChars(), i);
}
FStrifeDialogueReply *NodeCheck = dialogues[i]->Children;
while (NodeCheck)
{
if (NodeCheck->NextNodeName.IsNotEmpty())
{
FString key = NodeCheck->NextNodeName;
key.ToLower();
if (nameToIndex.CheckKey(key))
{
NodeCheck->NextNode = nameToIndex[key] + 1;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Nextpage Link '%s' in node %i was index %i\n", key.GetChars(), i, nameToIndex[key]);
}
else
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
}
NodeCheck = NodeCheck->Next;
}
}
}
}
return true;
}
@ -551,66 +614,6 @@ public:
}
}
if (namespace_bits == Gz) // string page name linker
{
int numnodes = Level->StrifeDialogues.Size();
int usedstrings = false;
TMap<FString, int> nameToIndex;
for (int i = 0; i < numnodes; i++)
{
FString key = Level->StrifeDialogues[i]->ThisNodeName;
if (key.IsNotEmpty())
{
key.ToLower();
if (nameToIndex.CheckKey(key))
Printf("Warning! Duplicate page name '%s'!\n", Level->StrifeDialogues[i]->ThisNodeName.GetChars());
else
{
nameToIndex[key] = i;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Assigning pagename '%s' to node %i\n", key.GetChars(), i);
}
usedstrings = true;
}
}
if (usedstrings)
{
for (int i = 0; i < numnodes; i++)
{
FString itemLinkKey = Level->StrifeDialogues[i]->ItemCheckNodeName;
if (itemLinkKey.IsNotEmpty())
{
itemLinkKey.ToLower();
if (nameToIndex.CheckKey(itemLinkKey))
{
Level->StrifeDialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Item Link '%s' in node %i was index %i\n", itemLinkKey.GetChars(), i, nameToIndex[itemLinkKey]);
}
else
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", Level->StrifeDialogues[i]->ItemCheckNodeName.GetChars(), i);
}
FStrifeDialogueReply *NodeCheck = Level->StrifeDialogues[i]->Children;
while (NodeCheck)
{
if (NodeCheck->NextNodeName.IsNotEmpty())
{
FString key = NodeCheck->NextNodeName;
key.ToLower();
if (nameToIndex.CheckKey(key))
{
NodeCheck->NextNode = nameToIndex[key] + 1;
DPrintf(DMSG_NOTIFY, "GZSDF linker: Nextpage Link '%s' in node %i was index %i\n", key.GetChars(), i, nameToIndex[key]);
}
else
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
}
NodeCheck = NodeCheck->Next;
}
}
}
}
return true;
}
};

View file

@ -512,7 +512,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, Vec2OffsetZ, Vec2OffsetZ)
static void Vec2Offset(AActor *self, double x, double y, bool absolute, DVector2 *result)
{
*result = self->Vec2OffsetZ(x, y, absolute);
*result = self->Vec2Offset(x, y, absolute);
}
DEFINE_ACTION_FUNCTION_NATIVE(AActor, Vec2Offset, Vec2Offset)