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https://github.com/ZDoom/gzdoom.git
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- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out. A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
This commit is contained in:
parent
410d6817b2
commit
bc485a7f2c
22 changed files with 681 additions and 533 deletions
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@ -1113,6 +1113,7 @@ set (PCH_SOURCES
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textures/anim_switches.cpp
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textures/automaptexture.cpp
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textures/bitmap.cpp
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textures/brightmaptexture.cpp
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textures/buildtexture.cpp
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textures/canvastexture.cpp
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textures/ddstexture.cpp
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@ -68,9 +68,6 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
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void gl_CreateSections();
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void AddAutoMaterials();
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//==========================================================================
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@ -279,11 +276,6 @@ void gl_RecalcVertexHeights(vertex_t * v)
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void gl_InitData()
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{
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AddAutoMaterials();
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}
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//==========================================================================
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//
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// dumpgeometry
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@ -63,6 +63,5 @@ extern TArray<uint8_t> currentmapsection;
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void gl_InitPortals();
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void gl_BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement);
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void gl_InitData();
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#endif
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@ -52,7 +52,7 @@ void gl_InitGlow(FScanner &sc)
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sc.MustGetString();
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Flat,FTextureManager::TEXMAN_TryAny);
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FTexture *tex = TexMan[flump];
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if (tex) tex->gl_info.bAutoGlowing = tex->gl_info.bGlowing = tex->gl_info.bFullbright = true;
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if (tex) tex->gl_info.bAutoGlowing = tex->bGlowing = tex->gl_info.bFullbright = true;
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}
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}
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else if (sc.Compare("WALLS"))
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@ -63,7 +63,7 @@ void gl_InitGlow(FScanner &sc)
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sc.MustGetString();
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Wall,FTextureManager::TEXMAN_TryAny);
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FTexture *tex = TexMan[flump];
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if (tex) tex->gl_info.bAutoGlowing = tex->gl_info.bGlowing = tex->gl_info.bFullbright = true;
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if (tex) tex->gl_info.bAutoGlowing = tex->bGlowing = tex->gl_info.bFullbright = true;
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}
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}
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else if (sc.Compare("TEXTURE"))
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@ -94,8 +94,8 @@ void gl_InitGlow(FScanner &sc)
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if (tex && color != 0)
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{
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tex->gl_info.bAutoGlowing = false;
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tex->gl_info.bGlowing = true;
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tex->gl_info.GlowColor = color;
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tex->bGlowing = true;
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tex->GlowColor = color;
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}
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}
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}
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@ -1013,7 +1013,6 @@ struct FGLInterface : public FRenderer
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int GetMaxViewPitch(bool down) override;
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void SetClearColor(int color) override;
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void Init() override;
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uint32_t GetCaps() override;
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};
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@ -1098,17 +1097,6 @@ void FGLInterface::RenderView(player_t *player)
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GLRenderer->RenderView(player);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLInterface::Init()
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{
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gl_InitData();
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}
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//===========================================================================
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//
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// Camera texture rendering
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@ -98,7 +98,6 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
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mDebug = std::make_shared<FGLDebug>();
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mDebug->Update();
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gl_SetupMenu();
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gl_GenerateGlobalBrightmapFromColormap();
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DoSetGamma();
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}
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@ -454,7 +453,6 @@ void OpenGLFrameBuffer::GameRestart()
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memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
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UpdatePalette ();
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ScreenshotBuffer = NULL;
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gl_GenerateGlobalBrightmapFromColormap();
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GLRenderer->GetSpecialTextures();
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}
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@ -864,8 +864,8 @@ int FMaterial::GetAreas(FloatRect **pAreas) const
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if (mShaderIndex == SHADER_Default) // texture splitting can only be done if there's no attached effects
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{
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FTexture *tex = mBaseLayer->tex;
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*pAreas = tex->gl_info.areas;
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return tex->gl_info.areacount;
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*pAreas = tex->areas;
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return tex->areacount;
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}
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else
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{
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@ -117,57 +117,6 @@ int TexFormat[]={
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bool HasGlobalBrightmap;
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FRemapTable GlobalBrightmap;
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//===========================================================================
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//
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// Examines the colormap to see if some of the colors have to be
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// considered fullbright all the time.
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//
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//===========================================================================
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void gl_GenerateGlobalBrightmapFromColormap()
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{
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HasGlobalBrightmap = false;
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int lump = Wads.CheckNumForName("COLORMAP");
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if (lump == -1) lump = Wads.CheckNumForName("COLORMAP", ns_colormaps);
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if (lump == -1) return;
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FMemLump cmap = Wads.ReadLump(lump);
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uint8_t palbuffer[768];
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
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const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
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const uint8_t *paldata = palbuffer;
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const int black = 0;
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const int white = ColorMatcher.Pick(255,255,255);
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GlobalBrightmap.MakeIdentity();
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memset(GlobalBrightmap.Remap, white, 256);
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for(int i=0;i<256;i++) GlobalBrightmap.Palette[i]=PalEntry(255,255,255,255);
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for(int j=0;j<32;j++)
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{
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for(int i=0;i<256;i++)
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{
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// the palette comparison should be for ==0 but that gives false positives with Heretic
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// and Hexen.
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if (cmapdata[i+j*256]!=i || (paldata[3*i]<10 && paldata[3*i+1]<10 && paldata[3*i+2]<10))
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{
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GlobalBrightmap.Remap[i]=black;
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GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
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}
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}
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}
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for(int i=0;i<256;i++)
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{
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HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == white;
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if (GlobalBrightmap.Remap[i] == white) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n",i);
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}
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}
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//==========================================================================
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//
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// GL status data for a texture
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@ -176,19 +125,13 @@ void gl_GenerateGlobalBrightmapFromColormap()
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FTexture::MiscGLInfo::MiscGLInfo() throw()
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{
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bGlowing = false;
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GlowColor = 0;
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GlowHeight = 128;
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bSkybox = false;
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bFullbright = false;
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bBrightmapChecked = false;
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bDisableFullbright = false;
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bNoFilter = false;
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bNoCompress = false;
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bNoExpand = false;
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areas = NULL;
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areacount = 0;
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mIsTransparent = -1;
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shaderspeed = 1.f;
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shaderindex = 0;
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Glossiness = 10.0f;
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@ -208,287 +151,6 @@ FTexture::MiscGLInfo::~MiscGLInfo()
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if (SystemTexture[i] != NULL) delete SystemTexture[i];
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SystemTexture[i] = NULL;
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}
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if (areas != NULL) delete [] areas;
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areas = NULL;
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}
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//===========================================================================
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//
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// Checks if the texture has a default brightmap and creates it if so
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//
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//===========================================================================
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void FTexture::CreateDefaultBrightmap()
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{
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if (!gl_info.bBrightmapChecked)
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{
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// Check for brightmaps
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if (UseBasePalette() && HasGlobalBrightmap &&
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UseType != ETextureType::Decal && UseType != ETextureType::MiscPatch && UseType != ETextureType::FontChar &&
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Brightmap == NULL && bWarped == 0
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)
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{
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// May have one - let's check when we use this texture
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const uint8_t *texbuf = GetPixels(DefaultRenderStyle());
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const int white = ColorMatcher.Pick(255,255,255);
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int size = GetWidth() * GetHeight();
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for(int i=0;i<size;i++)
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{
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if (GlobalBrightmap.Remap[texbuf[i]] == white)
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{
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// Create a brightmap
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DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
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Brightmap = new FBrightmapTexture(this);
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gl_info.bBrightmapChecked = 1;
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TexMan.AddTexture(Brightmap);
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return;
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}
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}
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// No bright pixels found
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DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", Name.GetChars());
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gl_info.bBrightmapChecked = 1;
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}
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else
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{
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// does not have one so set the flag to 'done'
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gl_info.bBrightmapChecked = 1;
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}
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}
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}
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//==========================================================================
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//
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// Calculates glow color for a texture
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//
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//==========================================================================
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void FTexture::GetGlowColor(float *data)
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{
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if (gl_info.bGlowing && gl_info.GlowColor == 0)
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{
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int w, h;
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unsigned char *buffer = GLRenderer->GetTextureBuffer(this, w, h);
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if (buffer)
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{
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gl_info.GlowColor = averageColor((uint32_t *) buffer, w*h, 153);
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delete[] buffer;
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}
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// Black glow equals nothing so switch glowing off
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if (gl_info.GlowColor == 0) gl_info.bGlowing = false;
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}
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data[0]=gl_info.GlowColor.r/255.0f;
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data[1]=gl_info.GlowColor.g/255.0f;
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data[2]=gl_info.GlowColor.b/255.0f;
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}
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//===========================================================================
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//
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// Finds gaps in the texture which can be skipped by the renderer
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// This was mainly added to speed up one area in E4M6 of 007LTSD
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//
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//===========================================================================
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bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
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{
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const unsigned char * li;
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int y,x;
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int startdraw,lendraw;
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int gaps[5][2];
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int gapc=0;
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// already done!
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if (gl_info.areacount) return false;
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if (UseType == ETextureType::Flat) return false; // flats don't have transparent parts
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gl_info.areacount=-1; //whatever happens next, it shouldn't be done twice!
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// large textures are excluded for performance reasons
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if (h>512) return false;
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startdraw=-1;
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lendraw=0;
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for(y=0;y<h;y++)
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{
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li=buffer+w*y*4+3;
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for(x=0;x<w;x++,li+=4)
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{
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if (*li!=0) break;
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}
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if (x!=w)
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{
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// non - transparent
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if (startdraw==-1)
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{
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startdraw=y;
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// merge transparent gaps of less than 16 pixels into the last drawing block
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if (gapc && y<=gaps[gapc-1][0]+gaps[gapc-1][1]+16)
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{
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gapc--;
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startdraw=gaps[gapc][0];
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lendraw=y-startdraw;
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}
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if (gapc==4) return false; // too many splits - this isn't worth it
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}
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lendraw++;
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}
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else if (startdraw!=-1)
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{
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if (lendraw==1) lendraw=2;
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gaps[gapc][0]=startdraw;
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gaps[gapc][1]=lendraw;
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gapc++;
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startdraw=-1;
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lendraw=0;
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}
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}
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if (startdraw!=-1)
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{
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gaps[gapc][0]=startdraw;
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gaps[gapc][1]=lendraw;
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gapc++;
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}
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if (startdraw==0 && lendraw==h) return false; // nothing saved so don't create a split list
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if (gapc > 0)
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{
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FloatRect * rcs = new FloatRect[gapc];
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for (x = 0; x < gapc; x++)
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{
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// gaps are stored as texture (u/v) coordinates
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rcs[x].width = rcs[x].left = -1.0f;
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rcs[x].top = (float)gaps[x][0] / (float)h;
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rcs[x].height = (float)gaps[x][1] / (float)h;
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}
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gl_info.areas = rcs;
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}
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else gl_info.areas = nullptr;
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gl_info.areacount=gapc;
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
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{
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if (gl_info.mIsTransparent == -1)
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{
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gl_info.mIsTransparent = trans;
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if (trans == -1)
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{
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uint32_t * dwbuf = (uint32_t*)buffer;
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for(int i=0;i<size;i++)
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{
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uint32_t alpha = dwbuf[i]>>24;
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if (alpha != 0xff && alpha != 0)
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{
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gl_info.mIsTransparent = 1;
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return;
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}
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}
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gl_info.mIsTransparent = 0;
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}
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}
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}
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//===========================================================================
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//
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// smooth the edges of transparent fields in the texture
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//
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//===========================================================================
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#ifdef WORDS_BIGENDIAN
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#define MSB 0
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#define SOME_MASK 0xffffff00
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#else
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#define MSB 3
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#define SOME_MASK 0x00ffffff
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#endif
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#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==255 ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
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bool FTexture::SmoothEdges(unsigned char * buffer,int w, int h)
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{
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int x,y;
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bool trans=buffer[MSB]==0; // If I set this to false here the code won't detect textures
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// that only contain transparent pixels.
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bool semitrans = false;
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unsigned char * l1;
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if (h<=1 || w<=1) return false; // makes (a) no sense and (b) doesn't work with this code!
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l1=buffer;
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if (l1[MSB]==0 && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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l1+=4;
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for(x=1;x<w-1;x++, l1+=4)
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{
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if (l1[MSB]==0 && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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}
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if (l1[MSB]==0 && !CHKPIX(-1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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l1+=4;
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for(y=1;y<h-1;y++)
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{
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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l1+=4;
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for(x=1;x<w-1;x++, l1+=4)
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{
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w-1) && !CHKPIX(-w+1) && !CHKPIX(w-1) && !CHKPIX(w+1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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}
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans=true;
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l1+=4;
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}
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if (l1[MSB]==0 && !CHKPIX(-w)) CHKPIX(1);
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else if (l1[MSB]<255) semitrans=true;
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l1+=4;
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for(x=1;x<w-1;x++, l1+=4)
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{
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(1);
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else if (l1[MSB]<255) semitrans=true;
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}
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if (l1[MSB]==0 && !CHKPIX(-w)) CHKPIX(-1);
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||||
else if (l1[MSB]<255) semitrans=true;
|
||||
|
||||
return trans || semitrans;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Post-process the texture data after the buffer has been created
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
|
||||
{
|
||||
if (bMasked)
|
||||
{
|
||||
bMasked = SmoothEdges(buffer, w, h);
|
||||
if (bMasked && !ispatch) FindHoles(buffer, w, h);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -506,42 +168,6 @@ void FTexture::SetSpriteAdjust()
|
|||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// fake brightness maps
|
||||
// These are generated for textures affected by a colormap with
|
||||
// fullbright entries.
|
||||
// These textures are only used internally by the GL renderer so
|
||||
// all code for software rendering support is missing
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FBrightmapTexture::FBrightmapTexture (FTexture *source)
|
||||
{
|
||||
Name = "";
|
||||
SourcePic = source;
|
||||
CopySize(source);
|
||||
bNoDecals = source->bNoDecals;
|
||||
Rotations = source->Rotations;
|
||||
UseType = source->UseType;
|
||||
bMasked = false;
|
||||
id.SetInvalid();
|
||||
SourceLump = -1;
|
||||
}
|
||||
|
||||
uint8_t *FBrightmapTexture::MakeTexture(FRenderStyle style)
|
||||
{
|
||||
// This function is only necessary to satisfy the parent class's interface.
|
||||
// This will never be called.
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int FBrightmapTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
SourcePic->CopyTrueColorTranslated(bmp, x, y, rotate, GlobalBrightmap.Palette);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Parses a material definition
|
||||
|
@ -754,55 +380,6 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
|
|||
tex->gl_info.bDisableFullbright = disable_fullbright;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Search auto paths for extra material textures
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct AutoTextureSearchPath
|
||||
{
|
||||
const char *path;
|
||||
FTexture *FTexture::*pointer;
|
||||
};
|
||||
|
||||
static AutoTextureSearchPath autosearchpaths[] =
|
||||
{
|
||||
{ "brightmaps/auto/", &FTexture::Brightmap }, // For backwards compatibility
|
||||
{ "materials/brightmaps/auto/", &FTexture::Brightmap },
|
||||
{ "materials/normalmaps/auto/", &FTexture::Normal },
|
||||
{ "materials/specular/auto/", &FTexture::Specular },
|
||||
{ "materials/metallic/auto/", &FTexture::Metallic },
|
||||
{ "materials/roughness/auto/", &FTexture::Roughness },
|
||||
{ "materials/ao/auto/", &FTexture::AmbientOcclusion }
|
||||
};
|
||||
|
||||
void AddAutoMaterials()
|
||||
{
|
||||
// Fixme: let this be driven by the texture manager, not the renderer.
|
||||
int num = Wads.GetNumLumps();
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
const char *name = Wads.GetLumpFullName(i);
|
||||
for (const AutoTextureSearchPath &searchpath : autosearchpaths)
|
||||
{
|
||||
if (strstr(name, searchpath.path) == name)
|
||||
{
|
||||
TArray<FTextureID> list;
|
||||
FString texname = ExtractFileBase(name, false);
|
||||
TexMan.ListTextures(texname, list);
|
||||
auto bmtex = TexMan.FindTexture(name, ETextureType::Any, FTextureManager::TEXMAN_TryAny || FTextureManager::TEXMAN_DontCreate || FTextureManager::TEXMAN_ShortNameOnly );
|
||||
for (auto texid : list)
|
||||
{
|
||||
bmtex->bMasked = false;
|
||||
auto tex = TexMan[texid];
|
||||
if (tex != nullptr) tex->*(searchpath.pointer) = bmtex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Parses a GLBoom+ detail texture definition
|
||||
|
|
|
@ -4,24 +4,6 @@
|
|||
#include "r_defs.h"
|
||||
#include "textures/textures.h"
|
||||
|
||||
class FBrightmapTexture : public FWorldTexture
|
||||
{
|
||||
public:
|
||||
FBrightmapTexture (FTexture *source);
|
||||
|
||||
uint8_t *MakeTexture(FRenderStyle style) override;
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
|
||||
bool UseBasePalette() override { return false; }
|
||||
|
||||
protected:
|
||||
FTexture *SourcePic;
|
||||
};
|
||||
|
||||
|
||||
void gl_GenerateGlobalBrightmapFromColormap();
|
||||
|
||||
|
||||
|
||||
unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha );
|
||||
int CheckDDPK3(FTexture *tex);
|
||||
int CheckExternalFile(FTexture *tex, bool & hascolorkey);
|
||||
|
|
|
@ -48,7 +48,6 @@ struct FRenderer
|
|||
|
||||
virtual void OnModeSet () {}
|
||||
virtual void SetClearColor(int color) = 0;
|
||||
virtual void Init() = 0;
|
||||
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
|
||||
virtual void PreprocessLevel() {}
|
||||
virtual void CleanLevelData() {}
|
||||
|
|
|
@ -404,13 +404,8 @@ void R_Init ()
|
|||
atterm (R_Shutdown);
|
||||
|
||||
StartScreen->Progress();
|
||||
// Colormap init moved back to InitPalette()
|
||||
//R_InitColormaps ();
|
||||
//StartScreen->Progress();
|
||||
|
||||
R_InitTranslationTables ();
|
||||
R_SetViewSize (screenblocks);
|
||||
Renderer->Init();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace swrenderer
|
|||
|
||||
uint32_t particle_texture[NUM_PARTICLE_TEXTURES][PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
|
||||
|
||||
short zeroarray[MAXWIDTH];
|
||||
short zeroarray[MAXWIDTH] = { 0 };
|
||||
short screenheightarray[MAXWIDTH];
|
||||
|
||||
void R_InitShadeMaps()
|
||||
|
|
|
@ -81,18 +81,14 @@ using namespace swrenderer;
|
|||
|
||||
FSoftwareRenderer::FSoftwareRenderer()
|
||||
{
|
||||
R_InitShadeMaps();
|
||||
InitSWColorMaps();
|
||||
}
|
||||
|
||||
FSoftwareRenderer::~FSoftwareRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
void FSoftwareRenderer::Init()
|
||||
{
|
||||
mScene.Init();
|
||||
InitSWColorMaps();
|
||||
}
|
||||
|
||||
void FSoftwareRenderer::PrecacheTexture(FTexture *tex, int cache)
|
||||
{
|
||||
bool isbgra = screen->IsBgra();
|
||||
|
|
|
@ -28,7 +28,6 @@ struct FSoftwareRenderer : public FRenderer
|
|||
|
||||
void OnModeSet() override;
|
||||
void SetClearColor(int color) override;
|
||||
void Init() override;
|
||||
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) override;
|
||||
|
||||
void PreprocessLevel() override;
|
||||
|
|
|
@ -378,14 +378,6 @@ namespace swrenderer
|
|||
viewport->SetViewport(MainThread(), SCREENWIDTH, SCREENHEIGHT, trueratio);
|
||||
}
|
||||
|
||||
void RenderScene::Init()
|
||||
{
|
||||
// viewwidth / viewheight are set by the defaults
|
||||
fillshort(zeroarray, MAXWIDTH, 0);
|
||||
|
||||
R_InitShadeMaps();
|
||||
}
|
||||
|
||||
void RenderScene::Deinit()
|
||||
{
|
||||
MainThread()->TranslucentPass->Deinit();
|
||||
|
|
|
@ -44,7 +44,6 @@ namespace swrenderer
|
|||
RenderScene();
|
||||
~RenderScene();
|
||||
|
||||
void Init();
|
||||
void ScreenResized();
|
||||
void Deinit();
|
||||
|
||||
|
|
100
src/textures/brightmaptexture.cpp
Normal file
100
src/textures/brightmaptexture.cpp
Normal file
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
** brightmaptexture.cpp
|
||||
** The texture class for colormap based brightmaps.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2006-2018 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
**
|
||||
*/
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "files.h"
|
||||
#include "w_wad.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "bitmap.h"
|
||||
#include "colormatcher.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_video.h"
|
||||
#include "m_fixed.h"
|
||||
#include "textures/textures.h"
|
||||
#include "v_palette.h"
|
||||
|
||||
class FBrightmapTexture : public FWorldTexture
|
||||
{
|
||||
public:
|
||||
FBrightmapTexture (FTexture *source);
|
||||
|
||||
uint8_t *MakeTexture(FRenderStyle style) override;
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
|
||||
bool UseBasePalette() override { return false; }
|
||||
|
||||
protected:
|
||||
FTexture *SourcePic;
|
||||
};
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// fake brightness maps
|
||||
// These are generated for textures affected by a colormap with
|
||||
// fullbright entries.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FBrightmapTexture::FBrightmapTexture (FTexture *source)
|
||||
{
|
||||
Name = "";
|
||||
SourcePic = source;
|
||||
CopySize(source);
|
||||
bNoDecals = source->bNoDecals;
|
||||
Rotations = source->Rotations;
|
||||
UseType = source->UseType;
|
||||
bMasked = false;
|
||||
id.SetInvalid();
|
||||
SourceLump = -1;
|
||||
}
|
||||
|
||||
uint8_t *FBrightmapTexture::MakeTexture(FRenderStyle style)
|
||||
{
|
||||
// This function is only necessary to satisfy the parent class's interface.
|
||||
// This will never be called.
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int FBrightmapTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
SourcePic->CopyTrueColorTranslated(bmp, x, y, rotate, TexMan.GlobalBrightmap.Palette);
|
||||
return 0;
|
||||
}
|
||||
|
||||
FTexture *CreateBrightmapTexture(FTexture *tex)
|
||||
{
|
||||
return new FBrightmapTexture(tex);
|
||||
}
|
|
@ -4,6 +4,7 @@
|
|||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2004-2007 Randy Heit
|
||||
** Copyright 2006-2018 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -47,6 +48,8 @@
|
|||
#include "textures/textures.h"
|
||||
#include "v_palette.h"
|
||||
|
||||
FTexture *CreateBrightmapTexture(FTexture*);
|
||||
|
||||
// Make sprite offset adjustment user-configurable per renderer.
|
||||
int r_spriteadjustSW, r_spriteadjustHW;
|
||||
CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
@ -56,13 +59,12 @@ CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
TexMan.SpriteAdjustChanged();
|
||||
}
|
||||
|
||||
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
||||
|
||||
struct TexCreateInfo
|
||||
{
|
||||
CreateFunc TryCreate;
|
||||
ETextureType usetype;
|
||||
};
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
uint8_t FTexture::GrayMap[256];
|
||||
|
||||
|
@ -70,10 +72,25 @@ void FTexture::InitGrayMap()
|
|||
{
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
GrayMap[i] = ColorMatcher.Pick (i, i, i);
|
||||
GrayMap[i] = ColorMatcher.Pick(i, i, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
||||
|
||||
struct TexCreateInfo
|
||||
{
|
||||
CreateFunc TryCreate;
|
||||
ETextureType usetype;
|
||||
};
|
||||
|
||||
FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *PNGTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *JPEGTexture_TryCreate(FileReader &, int lumpnum);
|
||||
|
@ -153,14 +170,24 @@ FTexture * FTexture::CreateTexture (const char *name, int lumpnum, ETextureType
|
|||
return tex;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture::FTexture (const char *name, int lumpnum)
|
||||
:
|
||||
WidthBits(0), HeightBits(0), Scale(1,1), SourceLump(lumpnum),
|
||||
UseType(ETextureType::Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false), bFullNameTexture(false),
|
||||
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0)
|
||||
{
|
||||
bBrightmapChecked = false;
|
||||
bGlowing = false;
|
||||
bTranslucent = -1;
|
||||
|
||||
|
||||
_LeftOffset[0] = _LeftOffset[1] = _TopOffset[0] = _TopOffset[1] = 0;
|
||||
id.SetInvalid();
|
||||
if (name != NULL)
|
||||
|
@ -181,7 +208,9 @@ FTexture::FTexture (const char *name, int lumpnum)
|
|||
FTexture::~FTexture ()
|
||||
{
|
||||
FTexture *link = Wads.GetLinkedTexture(SourceLump);
|
||||
if (link == this) Wads.SetLinkedTexture(SourceLump, NULL);
|
||||
if (link == this) Wads.SetLinkedTexture(SourceLump, nullptr);
|
||||
if (areas != nullptr) delete[] areas;
|
||||
areas = nullptr;
|
||||
}
|
||||
|
||||
void FTexture::Unload()
|
||||
|
@ -189,6 +218,12 @@ void FTexture::Unload()
|
|||
PixelsBgra = std::vector<uint32_t>();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const uint32_t *FTexture::GetColumnBgra(unsigned int column, const Span **spans_out)
|
||||
{
|
||||
const uint32_t *pixels = GetPixelsBgra();
|
||||
|
@ -216,6 +251,12 @@ const uint32_t *FTexture::GetPixelsBgra()
|
|||
return PixelsBgra.data();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FTexture::CheckModified (FRenderStyle)
|
||||
{
|
||||
return false;
|
||||
|
@ -231,6 +272,12 @@ void FTexture::SetFrontSkyLayer ()
|
|||
bNoRemap0 = true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::CalcBitSize ()
|
||||
{
|
||||
// WidthBits is rounded down, and HeightBits is rounded up
|
||||
|
@ -258,6 +305,12 @@ void FTexture::CalcBitSize ()
|
|||
HeightBits = i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture::Span **FTexture::CreateSpans (const uint8_t *pixels) const
|
||||
{
|
||||
Span **spans, *span;
|
||||
|
@ -357,6 +410,12 @@ void FTexture::FreeSpans (Span **spans) const
|
|||
M_Free (spans);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
|
||||
{
|
||||
CreatePixelsBgraWithMipmaps();
|
||||
|
@ -399,6 +458,12 @@ int FTexture::MipmapLevels() const
|
|||
return MAX(widthbits, heightbits);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::GenerateBgraMipmaps()
|
||||
{
|
||||
struct Color4f
|
||||
|
@ -520,6 +585,12 @@ void FTexture::GenerateBgraMipmaps()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::GenerateBgraMipmapsFast()
|
||||
{
|
||||
uint32_t *src = PixelsBgra.data();
|
||||
|
@ -561,6 +632,12 @@ void FTexture::GenerateBgraMipmapsFast()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const uint8_t *translation, FRenderStyle style)
|
||||
{
|
||||
const uint8_t *pixels = GetPixels(style);
|
||||
|
@ -602,8 +679,12 @@ void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, in
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Converts a texture between row-major and column-major format
|
||||
// by flipping it about the X=Y axis.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::FlipSquareBlock (uint8_t *block, int x, int y)
|
||||
{
|
||||
|
@ -720,6 +801,12 @@ void FTexture::FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x,
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::FillBuffer(uint8_t *buff, int pitch, int height, FTextureFormat fmt)
|
||||
{
|
||||
const uint8_t *pix;
|
||||
|
@ -787,6 +874,12 @@ int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, Pa
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FTexture::UseBasePalette()
|
||||
{
|
||||
return true;
|
||||
|
@ -914,8 +1007,345 @@ int FTexture::CheckRealHeight()
|
|||
return maxy;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Search auto paths for extra material textures
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::AddAutoMaterials()
|
||||
{
|
||||
struct AutoTextureSearchPath
|
||||
{
|
||||
const char *path;
|
||||
FTexture *FTexture::*pointer;
|
||||
};
|
||||
|
||||
static AutoTextureSearchPath autosearchpaths[] =
|
||||
{
|
||||
{ "brightmaps/", &FTexture::Brightmap }, // For backwards compatibility, only for short names
|
||||
{ "materials/brightmaps/", &FTexture::Brightmap },
|
||||
{ "materials/normalmaps/", &FTexture::Normal },
|
||||
{ "materials/specular/", &FTexture::Specular },
|
||||
{ "materials/metallic/", &FTexture::Metallic },
|
||||
{ "materials/roughness/", &FTexture::Roughness },
|
||||
{ "materials/ao/", &FTexture::AmbientOcclusion }
|
||||
};
|
||||
|
||||
|
||||
int startindex = bFullNameTexture ? 1 : 0;
|
||||
FString searchname = Name;
|
||||
|
||||
if (bFullNameTexture)
|
||||
{
|
||||
auto dot = searchname.LastIndexOf('.');
|
||||
auto slash = searchname.LastIndexOf('/');
|
||||
if (dot > slash) searchname.Truncate(dot);
|
||||
}
|
||||
|
||||
for (int i = 0; i < countof(autosearchpaths); i++)
|
||||
{
|
||||
auto &layer = autosearchpaths[i];
|
||||
if (this->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
|
||||
{
|
||||
FStringf lookup("%s%s%s", layer.path, bFullNameTexture ? "" : "auto/", searchname.GetChars());
|
||||
auto lump = Wads.CheckNumForFullName(lookup, false, ns_global, true);
|
||||
if (lump != -1)
|
||||
{
|
||||
auto bmtex = TexMan.FindTexture(Wads.GetLumpFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
|
||||
if (bmtex != nullptr)
|
||||
{
|
||||
bmtex->bMasked = false;
|
||||
this->*(layer.pointer) = bmtex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Checks if the texture has a default brightmap and creates it if so
|
||||
//
|
||||
//===========================================================================
|
||||
void FTexture::CreateDefaultBrightmap()
|
||||
{
|
||||
if (!bBrightmapChecked)
|
||||
{
|
||||
// Check for brightmaps
|
||||
if (UseBasePalette() && TexMan.HasGlobalBrightmap &&
|
||||
UseType != ETextureType::Decal && UseType != ETextureType::MiscPatch && UseType != ETextureType::FontChar &&
|
||||
Brightmap == NULL && bWarped == 0
|
||||
)
|
||||
{
|
||||
// May have one - let's check when we use this texture
|
||||
const uint8_t *texbuf = GetPixels(DefaultRenderStyle());
|
||||
const int white = ColorMatcher.Pick(255, 255, 255);
|
||||
|
||||
int size = GetWidth() * GetHeight();
|
||||
for (int i = 0; i<size; i++)
|
||||
{
|
||||
if (TexMan.GlobalBrightmap.Remap[texbuf[i]] == white)
|
||||
{
|
||||
// Create a brightmap
|
||||
DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
|
||||
Brightmap = CreateBrightmapTexture(this);
|
||||
bBrightmapChecked = true;
|
||||
TexMan.AddTexture(Brightmap);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// No bright pixels found
|
||||
DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", Name.GetChars());
|
||||
bBrightmapChecked = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// does not have one so set the flag to 'done'
|
||||
bBrightmapChecked = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Calculates glow color for a texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::GetGlowColor(float *data)
|
||||
{
|
||||
if (bGlowing && GlowColor == 0)
|
||||
{
|
||||
int w = Width, h = Height;
|
||||
auto buffer = new uint8_t[w * h];
|
||||
if (buffer)
|
||||
{
|
||||
FillBuffer(buffer, w, h, TEX_RGB);
|
||||
GlowColor = averageColor((uint32_t *)buffer, w*h, 153);
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// Black glow equals nothing so switch glowing off
|
||||
if (GlowColor == 0) bGlowing = false;
|
||||
}
|
||||
data[0] = GlowColor.r / 255.0f;
|
||||
data[1] = GlowColor.g / 255.0f;
|
||||
data[2] = GlowColor.b / 255.0f;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Finds gaps in the texture which can be skipped by the renderer
|
||||
// This was mainly added to speed up one area in E4M6 of 007LTSD
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
|
||||
{
|
||||
const unsigned char * li;
|
||||
int y, x;
|
||||
int startdraw, lendraw;
|
||||
int gaps[5][2];
|
||||
int gapc = 0;
|
||||
|
||||
|
||||
// already done!
|
||||
if (areacount) return false;
|
||||
if (UseType == ETextureType::Flat) return false; // flats don't have transparent parts
|
||||
areacount = -1; //whatever happens next, it shouldn't be done twice!
|
||||
|
||||
// large textures are excluded for performance reasons
|
||||
if (h>512) return false;
|
||||
|
||||
startdraw = -1;
|
||||
lendraw = 0;
|
||||
for (y = 0; y<h; y++)
|
||||
{
|
||||
li = buffer + w * y * 4 + 3;
|
||||
|
||||
for (x = 0; x<w; x++, li += 4)
|
||||
{
|
||||
if (*li != 0) break;
|
||||
}
|
||||
|
||||
if (x != w)
|
||||
{
|
||||
// non - transparent
|
||||
if (startdraw == -1)
|
||||
{
|
||||
startdraw = y;
|
||||
// merge transparent gaps of less than 16 pixels into the last drawing block
|
||||
if (gapc && y <= gaps[gapc - 1][0] + gaps[gapc - 1][1] + 16)
|
||||
{
|
||||
gapc--;
|
||||
startdraw = gaps[gapc][0];
|
||||
lendraw = y - startdraw;
|
||||
}
|
||||
if (gapc == 4) return false; // too many splits - this isn't worth it
|
||||
}
|
||||
lendraw++;
|
||||
}
|
||||
else if (startdraw != -1)
|
||||
{
|
||||
if (lendraw == 1) lendraw = 2;
|
||||
gaps[gapc][0] = startdraw;
|
||||
gaps[gapc][1] = lendraw;
|
||||
gapc++;
|
||||
|
||||
startdraw = -1;
|
||||
lendraw = 0;
|
||||
}
|
||||
}
|
||||
if (startdraw != -1)
|
||||
{
|
||||
gaps[gapc][0] = startdraw;
|
||||
gaps[gapc][1] = lendraw;
|
||||
gapc++;
|
||||
}
|
||||
if (startdraw == 0 && lendraw == h) return false; // nothing saved so don't create a split list
|
||||
|
||||
if (gapc > 0)
|
||||
{
|
||||
FloatRect * rcs = new FloatRect[gapc];
|
||||
|
||||
for (x = 0; x < gapc; x++)
|
||||
{
|
||||
// gaps are stored as texture (u/v) coordinates
|
||||
rcs[x].width = rcs[x].left = -1.0f;
|
||||
rcs[x].top = (float)gaps[x][0] / (float)h;
|
||||
rcs[x].height = (float)gaps[x][1] / (float)h;
|
||||
}
|
||||
areas = rcs;
|
||||
}
|
||||
else areas = nullptr;
|
||||
areacount = gapc;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
|
||||
{
|
||||
if (bTranslucent == -1)
|
||||
{
|
||||
bTranslucent = trans;
|
||||
if (trans == -1)
|
||||
{
|
||||
uint32_t * dwbuf = (uint32_t*)buffer;
|
||||
for (int i = 0; i<size; i++)
|
||||
{
|
||||
uint32_t alpha = dwbuf[i] >> 24;
|
||||
|
||||
if (alpha != 0xff && alpha != 0)
|
||||
{
|
||||
bTranslucent = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
bTranslucent = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// smooth the edges of transparent fields in the texture
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
#ifdef WORDS_BIGENDIAN
|
||||
#define MSB 0
|
||||
#define SOME_MASK 0xffffff00
|
||||
#else
|
||||
#define MSB 3
|
||||
#define SOME_MASK 0x00ffffff
|
||||
#endif
|
||||
|
||||
#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==255 ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
|
||||
|
||||
bool FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
|
||||
{
|
||||
int x, y;
|
||||
bool trans = buffer[MSB] == 0; // If I set this to false here the code won't detect textures
|
||||
// that only contain transparent pixels.
|
||||
bool semitrans = false;
|
||||
unsigned char * l1;
|
||||
|
||||
if (h <= 1 || w <= 1) return false; // makes (a) no sense and (b) doesn't work with this code!
|
||||
|
||||
l1 = buffer;
|
||||
|
||||
|
||||
if (l1[MSB] == 0 && !CHKPIX(1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
l1 += 4;
|
||||
for (x = 1; x<w - 1; x++, l1 += 4)
|
||||
{
|
||||
if (l1[MSB] == 0 && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
}
|
||||
if (l1[MSB] == 0 && !CHKPIX(-1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
l1 += 4;
|
||||
|
||||
for (y = 1; y<h - 1; y++)
|
||||
{
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
l1 += 4;
|
||||
for (x = 1; x<w - 1; x++, l1 += 4)
|
||||
{
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w - 1) && !CHKPIX(-w + 1) && !CHKPIX(w - 1) && !CHKPIX(w + 1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
}
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
l1 += 4;
|
||||
}
|
||||
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
l1 += 4;
|
||||
for (x = 1; x<w - 1; x++, l1 += 4)
|
||||
{
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
}
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(-1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
|
||||
return trans || semitrans;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Post-process the texture data after the buffer has been created
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
|
||||
{
|
||||
if (bMasked)
|
||||
{
|
||||
bMasked = SmoothEdges(buffer, w, h);
|
||||
if (bMasked && !ispatch) FindHoles(buffer, w, h);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Dummy texture for the 0-entry.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FDummyTexture::FDummyTexture ()
|
||||
{
|
||||
|
|
|
@ -163,14 +163,19 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
|
|||
{
|
||||
return FTextureID(0);
|
||||
}
|
||||
i = HashFirst[MakeKey (name) % HASH_SIZE];
|
||||
|
||||
while (i != HASH_END)
|
||||
for(i = HashFirst[MakeKey(name) % HASH_SIZE]; i != HASH_END; i = Textures[i].HashNext)
|
||||
{
|
||||
const FTexture *tex = Textures[i].Texture;
|
||||
|
||||
if (stricmp (tex->Name, name) == 0)
|
||||
|
||||
if (stricmp (tex->Name, name) == 0 )
|
||||
{
|
||||
// If we look for short names, we must ignore any long name texture.
|
||||
if ((flags & TEXMAN_ShortNameOnly) && !tex->bFullNameTexture)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// The name matches, so check the texture type
|
||||
if (usetype == ETextureType::Any)
|
||||
{
|
||||
|
@ -210,7 +215,6 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
|
|||
}
|
||||
}
|
||||
}
|
||||
i = Textures[i].HashNext;
|
||||
}
|
||||
|
||||
if ((flags & TEXMAN_TryAny) && usetype != ETextureType::Any)
|
||||
|
@ -242,6 +246,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
|
|||
tex = FTexture::CreateTexture("", lump, ETextureType::Override);
|
||||
if (tex != NULL)
|
||||
{
|
||||
tex->AddAutoMaterials();
|
||||
Wads.SetLinkedTexture(lump, tex);
|
||||
return AddTexture(tex);
|
||||
}
|
||||
|
@ -981,6 +986,7 @@ FTexture *CreateShaderTexture(bool, bool);
|
|||
void FTextureManager::Init()
|
||||
{
|
||||
DeleteAll();
|
||||
GenerateGlobalBrightmapFromColormap();
|
||||
SpriteFrames.Clear();
|
||||
//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
|
||||
FTexture::InitGrayMap();
|
||||
|
@ -1045,6 +1051,11 @@ void FTextureManager::Init()
|
|||
InitSwitchList();
|
||||
InitPalettedVersions();
|
||||
AdjustSpriteOffsets();
|
||||
// Add auto materials to each texture after everything has been set up.
|
||||
for (auto &tex : Textures)
|
||||
{
|
||||
tex.Texture->AddAutoMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1057,7 +1068,6 @@ void FTextureManager::InitPalettedVersions()
|
|||
{
|
||||
int lump, lastlump = 0;
|
||||
|
||||
PalettedVersions.Clear();
|
||||
while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
@ -1077,7 +1087,10 @@ void FTextureManager::InitPalettedVersions()
|
|||
}
|
||||
if (pic1.isValid() && pic2.isValid())
|
||||
{
|
||||
PalettedVersions[pic1.GetIndex()] = pic2.GetIndex();
|
||||
FTexture *owner = TexMan[pic1];
|
||||
FTexture *owned = TexMan[pic2];
|
||||
|
||||
if (owner && owned) owner->PalVersion = owned;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1089,12 +1102,13 @@ void FTextureManager::InitPalettedVersions()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
// fixme: The way this is used, it is mostly useless.
|
||||
FTextureID FTextureManager::PalCheck(FTextureID tex)
|
||||
{
|
||||
if (vid_nopalsubstitutions) return tex;
|
||||
int *newtex = PalettedVersions.CheckKey(tex.GetIndex());
|
||||
if (newtex == NULL || *newtex == 0) return tex;
|
||||
return *newtex;
|
||||
auto ftex = operator[](tex);
|
||||
if (ftex != nullptr && ftex->PalVersion != nullptr) return ftex->PalVersion->id;
|
||||
return tex;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1292,6 +1306,55 @@ void FTextureManager::SpriteAdjustChanged()
|
|||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Examines the colormap to see if some of the colors have to be
|
||||
// considered fullbright all the time.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void FTextureManager::GenerateGlobalBrightmapFromColormap()
|
||||
{
|
||||
Wads.CheckNumForFullName("textures/tgapal", false, 0, true);
|
||||
HasGlobalBrightmap = false;
|
||||
int lump = Wads.CheckNumForName("COLORMAP");
|
||||
if (lump == -1) lump = Wads.CheckNumForName("COLORMAP", ns_colormaps);
|
||||
if (lump == -1) return;
|
||||
FMemLump cmap = Wads.ReadLump(lump);
|
||||
uint8_t palbuffer[768];
|
||||
ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
|
||||
|
||||
const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
|
||||
const uint8_t *paldata = palbuffer;
|
||||
|
||||
const int black = 0;
|
||||
const int white = ColorMatcher.Pick(255, 255, 255);
|
||||
|
||||
|
||||
GlobalBrightmap.MakeIdentity();
|
||||
memset(GlobalBrightmap.Remap, white, 256);
|
||||
for (int i = 0; i<256; i++) GlobalBrightmap.Palette[i] = PalEntry(255, 255, 255, 255);
|
||||
for (int j = 0; j<32; j++)
|
||||
{
|
||||
for (int i = 0; i<256; i++)
|
||||
{
|
||||
// the palette comparison should be for ==0 but that gives false positives with Heretic
|
||||
// and Hexen.
|
||||
if (cmapdata[i + j * 256] != i || (paldata[3 * i]<10 && paldata[3 * i + 1]<10 && paldata[3 * i + 2]<10))
|
||||
{
|
||||
GlobalBrightmap.Remap[i] = black;
|
||||
GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i<256; i++)
|
||||
{
|
||||
HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == white;
|
||||
if (GlobalBrightmap.Remap[i] == white) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n", i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -171,6 +171,7 @@ public:
|
|||
static FTexture *CreateTexture(const char *name, int lumpnum, ETextureType usetype);
|
||||
static FTexture *CreateTexture(int lumpnum, ETextureType usetype);
|
||||
virtual ~FTexture ();
|
||||
void AddAutoMaterials();
|
||||
|
||||
//int16_t LeftOffset, TopOffset;
|
||||
|
||||
|
@ -181,6 +182,11 @@ public:
|
|||
int SourceLump;
|
||||
FTextureID id;
|
||||
|
||||
// None of the following pointers are owned by this texture, they are all controlled by the texture manager.
|
||||
|
||||
// Paletted variant
|
||||
FTexture *PalVersion = nullptr;
|
||||
// Material layers
|
||||
FTexture *Brightmap = nullptr;
|
||||
FTexture *Normal = nullptr; // Normal map texture
|
||||
FTexture *Specular = nullptr; // Specular light texture for the diffuse+normal+specular light model
|
||||
|
@ -203,9 +209,16 @@ public:
|
|||
// doing it per patch.
|
||||
uint8_t bMultiPatch:1; // This is a multipatch texture (we really could use real type info for textures...)
|
||||
uint8_t bKeepAround:1; // This texture was used as part of a multi-patch texture. Do not free it.
|
||||
uint8_t bFullNameTexture : 1;
|
||||
uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
|
||||
uint8_t bGlowing : 1; // Texture glow color
|
||||
int8_t bTranslucent : 2;
|
||||
|
||||
uint16_t Rotations;
|
||||
int16_t SkyOffset;
|
||||
FloatRect *areas = nullptr;
|
||||
int areacount = 0;
|
||||
PalEntry GlowColor = 0;
|
||||
|
||||
|
||||
struct Span
|
||||
|
@ -373,13 +386,6 @@ protected:
|
|||
bNoDecals = other->bNoDecals;
|
||||
Rotations = other->Rotations;
|
||||
gl_info = other->gl_info;
|
||||
Brightmap = NULL;
|
||||
Normal = NULL;
|
||||
Specular = NULL;
|
||||
Metallic = NULL;
|
||||
Roughness = NULL;
|
||||
AmbientOcclusion = NULL;
|
||||
gl_info.areas = NULL;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> PixelsBgra;
|
||||
|
@ -411,18 +417,13 @@ public:
|
|||
FGLTexture *SystemTexture[2];
|
||||
float Glossiness;
|
||||
float SpecularLevel;
|
||||
PalEntry GlowColor;
|
||||
int GlowHeight;
|
||||
FloatRect *areas;
|
||||
int areacount;
|
||||
int shaderindex;
|
||||
float shaderspeed;
|
||||
int mIsTransparent:2;
|
||||
bool bGlowing:1; // Texture glows
|
||||
bool bAutoGlowing : 1; // Glow info is determined from texture image.
|
||||
bool bFullbright:1; // always draw fullbright
|
||||
bool bSkybox:1; // This is a skybox
|
||||
char bBrightmapChecked:1; // Set to 1 if brightmap has been checked
|
||||
bool bDisableFullbright:1; // This texture will not be displayed as fullbright sprite
|
||||
bool bNoFilter:1;
|
||||
bool bNoCompress:1;
|
||||
|
@ -434,7 +435,7 @@ public:
|
|||
MiscGLInfo gl_info;
|
||||
|
||||
void GetGlowColor(float *data);
|
||||
bool isGlowing() { return gl_info.bGlowing; }
|
||||
bool isGlowing() { return bGlowing; }
|
||||
bool isFullbright() { return gl_info.bFullbright; }
|
||||
void CreateDefaultBrightmap();
|
||||
bool FindHoles(const unsigned char * buffer, int w, int h);
|
||||
|
@ -597,6 +598,7 @@ private:
|
|||
void ParseAnimatedDoor(FScanner &sc);
|
||||
|
||||
void InitPalettedVersions();
|
||||
void GenerateGlobalBrightmapFromColormap();
|
||||
|
||||
// Switches
|
||||
|
||||
|
@ -616,7 +618,6 @@ private:
|
|||
int HashFirst[HASH_SIZE];
|
||||
FTextureID DefaultTexture;
|
||||
TArray<int> FirstTextureForFile;
|
||||
TMap<int,int> PalettedVersions; // maps from normal -> paletted version
|
||||
TArray<TArray<uint8_t> > BuildTileData;
|
||||
|
||||
TArray<FAnimDef *> mAnimations;
|
||||
|
@ -624,6 +625,8 @@ private:
|
|||
TArray<FDoorAnimation> mAnimatedDoors;
|
||||
|
||||
public:
|
||||
bool HasGlobalBrightmap;
|
||||
FRemapTable GlobalBrightmap;
|
||||
short sintable[2048]; // for texture warping
|
||||
enum
|
||||
{
|
||||
|
|
|
@ -109,6 +109,7 @@ void uppercopy (char *to, const char *from)
|
|||
FWadCollection::FWadCollection ()
|
||||
: FirstLumpIndex(NULL), NextLumpIndex(NULL),
|
||||
FirstLumpIndex_FullName(NULL), NextLumpIndex_FullName(NULL),
|
||||
FirstLumpIndex_NoExt(NULL), NextLumpIndex_NoExt(NULL),
|
||||
NumLumps(0)
|
||||
{
|
||||
}
|
||||
|
@ -140,11 +141,21 @@ void FWadCollection::DeleteAll ()
|
|||
delete[] NextLumpIndex_FullName;
|
||||
NextLumpIndex_FullName = NULL;
|
||||
}
|
||||
if (FirstLumpIndex_NoExt != NULL)
|
||||
{
|
||||
delete[] FirstLumpIndex_NoExt;
|
||||
FirstLumpIndex_NoExt = NULL;
|
||||
}
|
||||
if (NextLumpIndex_NoExt != NULL)
|
||||
{
|
||||
delete[] NextLumpIndex_NoExt;
|
||||
NextLumpIndex_NoExt = NULL;
|
||||
}
|
||||
|
||||
LumpInfo.Clear();
|
||||
NumLumps = 0;
|
||||
|
||||
// we must count backward to enssure that embedded WADs are deleted before
|
||||
// we must count backward to ensure that embedded WADs are deleted before
|
||||
// the ones that contain their data.
|
||||
for (int i = Files.Size() - 1; i >= 0; --i)
|
||||
{
|
||||
|
@ -192,6 +203,8 @@ void FWadCollection::InitMultipleFiles (TArray<FString> &filenames)
|
|||
NextLumpIndex = new uint32_t[NumLumps];
|
||||
FirstLumpIndex_FullName = new uint32_t[NumLumps];
|
||||
NextLumpIndex_FullName = new uint32_t[NumLumps];
|
||||
FirstLumpIndex_NoExt = new uint32_t[NumLumps];
|
||||
NextLumpIndex_NoExt = new uint32_t[NumLumps];
|
||||
InitHashChains ();
|
||||
LumpInfo.ShrinkToFit();
|
||||
Files.ShrinkToFit();
|
||||
|
@ -533,7 +546,7 @@ int FWadCollection::GetNumForName (const char *name, int space)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FWadCollection::CheckNumForFullName (const char *name, bool trynormal, int namespc)
|
||||
int FWadCollection::CheckNumForFullName (const char *name, bool trynormal, int namespc, bool ignoreext)
|
||||
{
|
||||
uint32_t i;
|
||||
|
||||
|
@ -541,12 +554,19 @@ int FWadCollection::CheckNumForFullName (const char *name, bool trynormal, int n
|
|||
{
|
||||
return -1;
|
||||
}
|
||||
uint32_t *fli = ignoreext ? FirstLumpIndex_NoExt : FirstLumpIndex_FullName;
|
||||
uint32_t *nli = ignoreext ? NextLumpIndex_NoExt : NextLumpIndex_FullName;
|
||||
auto len = strlen(name);
|
||||
|
||||
i = FirstLumpIndex_FullName[MakeKey(name) % NumLumps];
|
||||
|
||||
while (i != NULL_INDEX && stricmp(name, LumpInfo[i].lump->FullName))
|
||||
for (i = fli[MakeKey(name) % NumLumps]; i != NULL_INDEX; i = nli[i])
|
||||
{
|
||||
i = NextLumpIndex_FullName[i];
|
||||
if (strnicmp(name, LumpInfo[i].lump->FullName, len)) continue;
|
||||
if (LumpInfo[i].lump->FullName[len] == 0) break; // this is a full match
|
||||
if (ignoreext && LumpInfo[i].lump->FullName[len] == '.')
|
||||
{
|
||||
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
|
||||
if (strpbrk(LumpInfo[i].lump->FullName.GetChars() + len + 1, "./") == nullptr) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i != NULL_INDEX) return i;
|
||||
|
@ -733,6 +753,8 @@ void FWadCollection::InitHashChains (void)
|
|||
memset (NextLumpIndex, 255, NumLumps*sizeof(NextLumpIndex[0]));
|
||||
memset (FirstLumpIndex_FullName, 255, NumLumps*sizeof(FirstLumpIndex_FullName[0]));
|
||||
memset (NextLumpIndex_FullName, 255, NumLumps*sizeof(NextLumpIndex_FullName[0]));
|
||||
memset(FirstLumpIndex_NoExt, 255, NumLumps * sizeof(FirstLumpIndex_NoExt[0]));
|
||||
memset(NextLumpIndex_NoExt, 255, NumLumps * sizeof(NextLumpIndex_NoExt[0]));
|
||||
|
||||
// Now set up the chains
|
||||
for (i = 0; i < (unsigned)NumLumps; i++)
|
||||
|
@ -748,6 +770,16 @@ void FWadCollection::InitHashChains (void)
|
|||
j = MakeKey(LumpInfo[i].lump->FullName) % NumLumps;
|
||||
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
|
||||
FirstLumpIndex_FullName[j] = i;
|
||||
|
||||
FString nameNoExt = LumpInfo[i].lump->FullName;
|
||||
auto dot = nameNoExt.LastIndexOf('.');
|
||||
auto slash = nameNoExt.LastIndexOf('/');
|
||||
if (dot > slash) nameNoExt.Truncate(dot);
|
||||
|
||||
j = MakeKey(nameNoExt) % NumLumps;
|
||||
NextLumpIndex_NoExt[i] = FirstLumpIndex_NoExt[j];
|
||||
FirstLumpIndex_NoExt[j] = i;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -135,7 +135,7 @@ public:
|
|||
inline int GetNumForName (const uint8_t *name) { return GetNumForName ((const char *)name); }
|
||||
inline int GetNumForName (const uint8_t *name, int ns) { return GetNumForName ((const char *)name, ns); }
|
||||
|
||||
int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global);
|
||||
int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global, bool ignoreext = false);
|
||||
int CheckNumForFullName (const char *name, int wadfile);
|
||||
int GetNumForFullName (const char *name);
|
||||
|
||||
|
@ -194,6 +194,9 @@ protected:
|
|||
uint32_t *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
|
||||
uint32_t *NextLumpIndex_FullName;
|
||||
|
||||
uint32_t *FirstLumpIndex_NoExt; // The same information for fully qualified paths from .zips
|
||||
uint32_t *NextLumpIndex_NoExt;
|
||||
|
||||
uint32_t NumLumps; // Not necessarily the same as LumpInfo.Size()
|
||||
uint32_t NumWads;
|
||||
|
||||
|
|
Loading…
Reference in a new issue