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- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size
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7c33239187
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2 changed files with 3 additions and 3 deletions
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@ -757,8 +757,8 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
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float ar = 4.f / 3.f / (float)ActiveRatio((float)screen->GetWidth(), (float)screen->GetHeight());
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fU1 = 0.f;
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fV1 = 0.f;
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fU2 = 320.f / 64.f * fs / ar;
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fV2 = 200.f / 64.f * fs;
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fU2 = 320.f / (float)src->GetDisplayWidth() * fs / ar;
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fV2 = 200.f / (float)src->GetDisplayHeight() * fs;
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break;
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}
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dg.mVertIndex = (int)mVertices.Reserve(4);
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@ -73,7 +73,7 @@ extern int NoWipe;
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CVAR(Bool, nointerscrollabort, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_classic_scaling, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_classic_scaling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//==========================================================================
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//
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