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Added NoTrim for TEXTURES.
- This can be applied either in or outside of a definition of a sprite. - Simply adding "NoTrim" inside a definition will apply it. - Syntax outside of a sprite is `NoTrim <SpriteName>`.
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5 changed files with 26 additions and 1 deletions
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@ -120,6 +120,7 @@ struct BuildInfo
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bool bComplex = false;
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bool bComplex = false;
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bool textual = false;
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bool textual = false;
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bool bNoDecals = false;
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bool bNoDecals = false;
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bool bNoTrim = false;
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int LeftOffset[2] = {};
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int LeftOffset[2] = {};
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int TopOffset[2] = {};
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int TopOffset[2] = {};
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FGameTexture *texture = nullptr;
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FGameTexture *texture = nullptr;
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@ -311,7 +311,7 @@ void FGameTexture::SetupSpriteData()
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if (i == 1 && ShouldExpandSprite())
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if (i == 1 && ShouldExpandSprite())
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{
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{
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spi.mTrimResult = Base->TrimBorders(spi.trim); // get the trim size before adding the empty frame
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spi.mTrimResult = Base->TrimBorders(spi.trim) && !GetNoTrimming(); // get the trim size before adding the empty frame
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spi.spriteWidth += 2;
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spi.spriteWidth += 2;
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spi.spriteHeight += 2;
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spi.spriteHeight += 2;
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}
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}
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@ -59,6 +59,7 @@ enum EGameTexFlags
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GTexf_BrightmapChecked = 128, // Check for a colormap-based brightmap was already done.
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GTexf_BrightmapChecked = 128, // Check for a colormap-based brightmap was already done.
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GTexf_AutoMaterialsAdded = 256, // AddAutoMaterials has been called on this texture.
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GTexf_AutoMaterialsAdded = 256, // AddAutoMaterials has been called on this texture.
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GTexf_OffsetsNotForFont = 512, // The offsets must be ignored when using this texture in a font.
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GTexf_OffsetsNotForFont = 512, // The offsets must be ignored when using this texture in a font.
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GTexf_NoTrim = 1024, // Don't perform trimming on this texture.
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};
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};
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// Refactoring helper to allow piece by piece adjustment of the API
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// Refactoring helper to allow piece by piece adjustment of the API
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@ -155,6 +156,8 @@ public:
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bool expandSprites() { return expandSprite == -1? ShouldExpandSprite() : !!expandSprite; }
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bool expandSprites() { return expandSprite == -1? ShouldExpandSprite() : !!expandSprite; }
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bool useWorldPanning() const { return !!(flags & GTexf_WorldPanning); }
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bool useWorldPanning() const { return !!(flags & GTexf_WorldPanning); }
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void SetWorldPanning(bool on) { if (on) flags |= GTexf_WorldPanning; else flags &= ~GTexf_WorldPanning; }
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void SetWorldPanning(bool on) { if (on) flags |= GTexf_WorldPanning; else flags &= ~GTexf_WorldPanning; }
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void SetNoTrimming(bool on) { if (on) flags |= GTexf_NoTrim; else flags &= ~GTexf_NoTrim; }
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bool GetNoTrimming() { return !!(flags & GTexf_NoTrim); }
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bool allowNoDecals() const { return !!(flags & GTexf_NoDecals); }
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bool allowNoDecals() const { return !!(flags & GTexf_NoDecals); }
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void SetNoDecals(bool on) { if (on) flags |= GTexf_NoDecals; else flags &= ~GTexf_NoDecals; }
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void SetNoDecals(bool on) { if (on) flags |= GTexf_NoDecals; else flags &= ~GTexf_NoDecals; }
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void SetOffsetsNotForFont() { flags |= GTexf_OffsetsNotForFont; }
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void SetOffsetsNotForFont() { flags |= GTexf_OffsetsNotForFont; }
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@ -144,6 +144,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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buildinfo.texture->SetNoTrimming(buildinfo.bNoTrim);
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TexMan.AddGameTexture(buildinfo.texture);
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TexMan.AddGameTexture(buildinfo.texture);
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}
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}
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@ -669,6 +670,10 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType,
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{
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{
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buildinfo.bNoDecals = true;
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buildinfo.bNoDecals = true;
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}
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}
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else if (sc.Compare("NoTrim"))
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{
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buildinfo.bNoTrim = true;
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}
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else if (sc.Compare("Patch"))
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else if (sc.Compare("Patch"))
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{
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{
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TexPartBuild part;
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TexPartBuild part;
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@ -811,6 +811,22 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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}
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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}
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else if (sc.Compare("notrim"))
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{
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sc.MustGetString();
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FTextureID id = TexMan.CheckForTexture(sc.String, ETextureType::Sprite);
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if (id.isValid())
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{
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FGameTexture *tex = TexMan.GetGameTexture(id);
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if (tex) tex->SetNoTrimming(true);
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else sc.ScriptError("NoTrim: %s not found", sc.String);
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}
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else
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sc.ScriptError("NoTrim: %s is not a sprite", sc.String);
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}
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else if (sc.Compare("texture"))
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else if (sc.Compare("texture"))
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{
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{
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build.ParseTexture(sc, ETextureType::Override, lump);
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build.ParseTexture(sc, ETextureType::Override, lump);
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