Create SetTopTexture, SetMiddleTexture and SetBottomTexture

This commit is contained in:
Magnus Norddahl 2017-02-12 07:24:35 +01:00
parent b5c5bd9a1c
commit bb749c032a
2 changed files with 185 additions and 162 deletions

View file

@ -693,7 +693,7 @@ namespace swrenderer
return linedef->isVisualPortal();
}
}
void SWRenderLine::SetWallVariables(bool needlights)
{
RenderPortal *renderportal = Thread->Portal.get();
@ -737,75 +737,13 @@ namespace swrenderer
markfloor = ShouldMarkFloor();
markceiling = ShouldMarkCeiling();
mTopPart.Texture = nullptr;
mMiddlePart.Texture = nullptr;
mBottomPart.Texture = nullptr;
SetTopTexture();
SetMiddleTexture();
SetBottomTexture();
if (sidedef == linedef->sidedef[0] &&
(linedef->special == Line_Mirror && r_drawmirrors)) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
if (mBackSector && !(sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)))
{
}
else if (mBackSector == NULL)
{
// single sided line
// [RH] Horizon lines do not need to be textured
if (linedef->isVisualPortal())
{
}
else if (linedef->special != Line_Horizon)
{
mMiddlePart.Texture = TexMan(sidedef->GetTexture(side_t::mid), true);
mMiddlePart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
mMiddlePart.TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
mMiddlePart.TextureScaleV = sidedef->GetTextureYScale(side_t::mid);
double yrepeat = mMiddlePart.Texture->Scale.Y * mMiddlePart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
}
else
{ // top of texture at top
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mMiddlePart.Texture != NULL)
{
rowoffset += mMiddlePart.Texture->GetHeight();
}
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // top of texture at bottom
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
}
else
{ // bottom of texture at top
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
}
}
if (mMiddlePart.Texture->bWorldPanning)
{
mMiddlePart.TextureMid += rowoffset * yrepeat;
}
else
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
mMiddlePart.TextureMid += rowoffset;
}
}
}
else
{ // two-sided line
// hack to allow height changes in outdoor areas
double rw_frontlowertop = mFrontSector->GetPlaneTexZ(sector_t::ceiling);
// skyhack to allow height changes in outdoor areas
if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum &&
mBackSector->GetTexture(sector_t::ceiling) == skyflatnum)
{
@ -823,100 +761,6 @@ namespace swrenderer
// ceiling instead of the front sector's ceiling.
walltop.Project(mBackSector->ceilingplane, &WallC, mLineSegment, Thread->Portal->MirrorFlags & RF_XFLIP);
}
// Putting sky ceilings on the front and back of a line alters the way unpegged
// positioning works.
rw_frontlowertop = mBackSector->GetPlaneTexZ(sector_t::ceiling);
}
if (rw_havehigh)
{ // top texture
mTopPart.Texture = TexMan(sidedef->GetTexture(side_t::top), true);
mTopPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
double rowoffset = sidedef->GetTextureYOffset(side_t::top);
mTopPart.TextureScaleU = sidedef->GetTextureXScale(side_t::top);
mTopPart.TextureScaleV = sidedef->GetTextureYScale(side_t::top);
double yrepeat = mTopPart.Texture->Scale.Y * mTopPart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGTOP)
{ // top of texture at top
mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mTopPart.Texture != NULL)
{
rowoffset += mTopPart.Texture->GetHeight();
}
}
else
{ // bottom of texture at bottom
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mTopPart.Texture->GetHeight();
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGTOP)
{ // bottom of texture at top
mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mTopPart.Texture->GetHeight();
}
else
{ // top of texture at bottom
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
}
}
if (mTopPart.Texture->bWorldPanning)
{
mTopPart.TextureMid += rowoffset * yrepeat;
}
else
{
mTopPart.TextureMid += rowoffset;
}
}
if (rw_havelow)
{ // bottom texture
mBottomPart.Texture = TexMan(sidedef->GetTexture(side_t::bottom), true);
mBottomPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
double rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
mBottomPart.TextureScaleU = sidedef->GetTextureXScale(side_t::bottom);
mBottomPart.TextureScaleV = sidedef->GetTextureYScale(side_t::bottom);
double yrepeat = mBottomPart.Texture->Scale.Y * mBottomPart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
mBottomPart.TextureMid = (rw_frontlowertop - ViewPos.Z) * yrepeat;
}
else
{ // top of texture at top
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mBottomPart.Texture != NULL)
{
rowoffset += mBottomPart.Texture->GetHeight();
}
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // top of texture at bottom
mBottomPart.TextureMid = (rw_frontlowertop - ViewPos.Z) * yrepeat;
}
else
{ // bottom of texture at top
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
}
}
if (mBottomPart.Texture->bWorldPanning)
{
mBottomPart.TextureMid += rowoffset * yrepeat;
}
else
{
mBottomPart.TextureMid += rowoffset;
}
}
}
@ -951,6 +795,182 @@ namespace swrenderer
}
}
void SWRenderLine::SetTopTexture()
{
mTopPart.Texture = nullptr;
if (!(mFrontCeilingZ1 > mBackCeilingZ1 || mFrontCeilingZ2 > mBackCeilingZ2)) return;
side_t *sidedef = mLineSegment->sidedef;
line_t *linedef = mLineSegment->linedef;
if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
if (!mBackSector) return;
mTopPart.Texture = TexMan(sidedef->GetTexture(side_t::top), true);
mTopPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
double rowoffset = sidedef->GetTextureYOffset(side_t::top);
mTopPart.TextureScaleU = sidedef->GetTextureXScale(side_t::top);
mTopPart.TextureScaleV = sidedef->GetTextureYScale(side_t::top);
double yrepeat = mTopPart.Texture->Scale.Y * mTopPart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGTOP)
{ // top of texture at top
mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mTopPart.Texture != NULL)
{
rowoffset += mTopPart.Texture->GetHeight();
}
}
else
{ // bottom of texture at bottom
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mTopPart.Texture->GetHeight();
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGTOP)
{ // bottom of texture at top
mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mTopPart.Texture->GetHeight();
}
else
{ // top of texture at bottom
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
}
}
if (mTopPart.Texture->bWorldPanning)
{
mTopPart.TextureMid += rowoffset * yrepeat;
}
else
{
mTopPart.TextureMid += rowoffset;
}
}
void SWRenderLine::SetMiddleTexture()
{
mMiddlePart.Texture = nullptr;
side_t *sidedef = mLineSegment->sidedef;
line_t *linedef = mLineSegment->linedef;
if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
if (mBackSector) return;
// [RH] Horizon lines do not need to be textured
if (linedef->isVisualPortal()) return;
if (linedef->special == Line_Horizon) return;
mMiddlePart.Texture = TexMan(sidedef->GetTexture(side_t::mid), true);
mMiddlePart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
mMiddlePart.TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
mMiddlePart.TextureScaleV = sidedef->GetTextureYScale(side_t::mid);
double yrepeat = mMiddlePart.Texture->Scale.Y * mMiddlePart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
}
else
{ // top of texture at top
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mMiddlePart.Texture != NULL)
{
rowoffset += mMiddlePart.Texture->GetHeight();
}
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // top of texture at bottom
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
}
else
{ // bottom of texture at top
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
}
}
if (mMiddlePart.Texture->bWorldPanning)
{
mMiddlePart.TextureMid += rowoffset * yrepeat;
}
else
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
mMiddlePart.TextureMid += rowoffset;
}
}
void SWRenderLine::SetBottomTexture()
{
mBottomPart.Texture = nullptr;
if (!(mFrontFloorZ1 < mBackFloorZ1 || mFrontFloorZ2 < mBackFloorZ2)) return;
side_t *sidedef = mLineSegment->sidedef;
line_t *linedef = mLineSegment->linedef;
if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
if (!mBackSector) return;
double frontlowertop = mFrontSector->GetPlaneTexZ(sector_t::ceiling);
if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum && mBackSector->GetTexture(sector_t::ceiling) == skyflatnum)
{
// Putting sky ceilings on the front and back of a line alters the way unpegged
// positioning works.
frontlowertop = mBackSector->GetPlaneTexZ(sector_t::ceiling);
}
mBottomPart.Texture = TexMan(sidedef->GetTexture(side_t::bottom), true);
mBottomPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
double rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
mBottomPart.TextureScaleU = sidedef->GetTextureXScale(side_t::bottom);
mBottomPart.TextureScaleV = sidedef->GetTextureYScale(side_t::bottom);
double yrepeat = mBottomPart.Texture->Scale.Y * mBottomPart.TextureScaleV;
if (yrepeat >= 0)
{ // normal orientation
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
mBottomPart.TextureMid = (frontlowertop - ViewPos.Z) * yrepeat;
}
else
{ // top of texture at top
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
if (rowoffset < 0 && mBottomPart.Texture != NULL)
{
rowoffset += mBottomPart.Texture->GetHeight();
}
}
}
else
{ // upside down
rowoffset = -rowoffset;
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // top of texture at bottom
mBottomPart.TextureMid = (frontlowertop - ViewPos.Z) * yrepeat;
}
else
{ // bottom of texture at top
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
}
}
if (mBottomPart.Texture->bWorldPanning)
{
mBottomPart.TextureMid += rowoffset * yrepeat;
}
else
{
mBottomPart.TextureMid += rowoffset;
}
}
bool SWRenderLine::IsFogBoundary(sector_t *front, sector_t *back) const
{
return r_fogboundary && CameraLight::Instance()->FixedColormap() == nullptr && front->ColorMap->Fade &&

View file

@ -69,6 +69,9 @@ namespace swrenderer
private:
bool RenderWallSegment(int x1, int x2) override;
void SetWallVariables(bool needlights);
void SetTopTexture();
void SetMiddleTexture();
void SetBottomTexture();
void ClipSegmentTopBottom(int x1, int x2);
void RenderWallSegmentTextures(int x1, int x2);