From bb037635a8fe3d7765258b84febeb44238e8590c Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sun, 15 Apr 2018 16:41:24 +0300 Subject: [PATCH] Fixed missing textures on Valhalla with hardware renderer It works fine with software renderer regardless of this compatibility entry because of texture bleeding https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val -iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300" --- wadsrc/static/zscript/level_compatibility.txt | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/wadsrc/static/zscript/level_compatibility.txt b/wadsrc/static/zscript/level_compatibility.txt index c2d1834e2e..6502ea69b9 100644 --- a/wadsrc/static/zscript/level_compatibility.txt +++ b/wadsrc/static/zscript/level_compatibility.txt @@ -666,6 +666,13 @@ class LevelCompatibility play break; } + case '9C14350A111C3DC6A8AF04D950E6DDDB': // ma_val.pk3 map01 + { + // Missing wall textures with hardware renderer + OffsetSectorPlane(7072, Sector.floor, -48); + OffsetSectorPlane(7073, Sector.floor, -32); + break; + } } }