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- fixed the status bar string drawers which weren't UTF-8 capable yet.
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parent
c5156d4598
commit
bae0094039
2 changed files with 15 additions and 18 deletions
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@ -1356,20 +1356,20 @@ public:
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{
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Scale = { 1.,1. };
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}
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while(*str != '\0')
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int ch;
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while (ch = GetCharFromString(str), ch != '\0')
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{
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if(*str == ' ')
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if(ch == ' ')
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{
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if(script->spacingCharacter == '\0')
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ax += font->GetSpaceWidth();
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else
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ax += font->GetCharWidth((unsigned char) script->spacingCharacter);
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str++;
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continue;
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}
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else if(*str == TEXTCOLOR_ESCAPE)
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else if(ch == TEXTCOLOR_ESCAPE)
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{
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EColorRange newColor = V_ParseFontColor(++str, translation, boldTranslation);
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EColorRange newColor = V_ParseFontColor(str, translation, boldTranslation);
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if(newColor != CR_UNDEFINED)
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fontcolor = newColor;
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continue;
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@ -1377,17 +1377,15 @@ public:
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int width;
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if(script->spacingCharacter == '\0') //No monospace?
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width = font->GetCharWidth((unsigned char) *str);
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width = font->GetCharWidth(ch);
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else
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width = font->GetCharWidth((unsigned char) script->spacingCharacter);
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bool redirected = false;
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FTexture* c = font->GetChar((unsigned char) *str, fontcolor, &width);
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FTexture* c = font->GetChar(ch, fontcolor, &width);
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if(c == NULL) //missing character.
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{
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str++;
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continue;
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}
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int character = (unsigned char)*str;
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if (script->spacingCharacter == '\0') //If we are monospaced lets use the offset
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ax += (c->GetDisplayLeftOffset() + 1); //ignore x offsets since we adapt to character size
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@ -1441,14 +1439,14 @@ public:
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double salpha = (Alpha *HR_SHADOW);
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double srx = rx + (shadowX*Scale.X);
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double sry = ry + (shadowY*Scale.Y);
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screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, character,
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screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, ch,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Alpha, salpha,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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screen->DrawChar(font, fontcolor, rx, ry, character,
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screen->DrawChar(font, fontcolor, rx, ry, ch,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Alpha, Alpha,
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@ -1457,7 +1455,6 @@ public:
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ax += width + spacing - (c->GetDisplayLeftOffsetDouble() + 1);
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else //width gets changed at the call to GetChar()
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ax += font->GetCharWidth((unsigned char) script->spacingCharacter) + spacing;
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str++;
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}
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}
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@ -1481,15 +1481,15 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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break;
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case DI_TEXT_ALIGN_RIGHT:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len()));
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount()));
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing) * cstring.Len());
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x -= static_cast<int> ((spacing) * cstring.CharacterCount());
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break;
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case DI_TEXT_ALIGN_CENTER:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len())) / 2;
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount())) / 2;
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing)* cstring.Len()) / 2;
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x -= static_cast<int> ((spacing)* cstring.CharacterCount()) / 2;
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break;
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}
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@ -1527,7 +1527,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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Scale = { 1.,1. };
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}
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int ch;
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while (ch = *str++, ch != '\0')
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while (ch = GetCharFromString(str), ch != '\0')
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{
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if (ch == ' ')
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{
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@ -1543,7 +1543,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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}
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int width;
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FTexture* c = font->GetChar((unsigned char)ch, fontcolor, &width);
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FTexture* c = font->GetChar(ch, fontcolor, &width);
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if (c == NULL) //missing character.
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{
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continue;
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