mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
Merge remote-tracking branch 'remotes/origin/master' into modern
This commit is contained in:
commit
bac435333b
7 changed files with 123 additions and 50 deletions
|
@ -349,8 +349,25 @@ DBaseStatusBar::DBaseStatusBar ()
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defaultScale = { (double)CleanXfac, (double)CleanYfac };
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}
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static void ValidateResolution(int &hres, int &vres)
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{
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if (hres == 0)
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{
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static const int HORIZONTAL_RESOLUTION_DEFAULT = 320;
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hres = HORIZONTAL_RESOLUTION_DEFAULT;
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}
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if (vres == 0)
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{
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static const int VERTICAL_RESOLUTION_DEFAULT = 200;
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vres = VERTICAL_RESOLUTION_DEFAULT;
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}
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}
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void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
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{
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ValidateResolution(hres, vres);
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BaseRelTop = reltop;
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BaseSBarHorizontalResolution = hres;
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BaseSBarVerticalResolution = vres;
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@ -361,6 +378,8 @@ void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvre
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void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
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{
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ValidateResolution(hres, vres);
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RelTop = reltop;
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HorizontalResolution = hres;
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VerticalResolution = vres;
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@ -415,6 +434,8 @@ void DBaseStatusBar::OnDestroy ()
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void DBaseStatusBar::SetScale ()
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{
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ValidateResolution(HorizontalResolution, VerticalResolution);
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int w = SCREENWIDTH;
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int h = SCREENHEIGHT;
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if (st_scale < 0 || ForcedScale)
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@ -481,10 +502,14 @@ DVector2 DBaseStatusBar::GetHUDScale() const
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}
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scale = GetUIScale(hud_scale);
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int hres = HorizontalResolution;
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int vres = VerticalResolution;
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ValidateResolution(hres, vres);
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// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
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// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
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// the resulting scaling factor needs to be reduced accordingly.
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int realscale = MAX<int>(1, (320 * scale) / HorizontalResolution);
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int realscale = MAX<int>(1, (320 * scale) / hres);
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return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) };
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}
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@ -1439,7 +1464,11 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
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{
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if (SBarScale.X == -1 || ForcedScale)
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{
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screen->VirtualToRealCoords(x, y, w, h, HorizontalResolution, VerticalResolution, true, true);
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int hres = HorizontalResolution;
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int vres = VerticalResolution;
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ValidateResolution(hres, vres);
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screen->VirtualToRealCoords(x, y, w, h, hres, vres, true, true);
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}
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else
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{
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@ -1802,7 +1831,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawString)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_POINTER(font, DHUDFont);
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PARAM_POINTER_NOT_NULL(font, DHUDFont);
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PARAM_STRING(string);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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@ -37,6 +37,8 @@
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EXTERN_CVAR(Int, r_portal_recursions)
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extern double model_distance_cull;
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/////////////////////////////////////////////////////////////////////////////
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RenderPolyScene::RenderPolyScene()
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@ -71,11 +73,24 @@ void RenderPolyScene::Render(PolyPortalViewpoint *viewpoint)
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sector_t *sector = &level.sectors[sectorIndex];
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for (AActor *thing = sector->thinglist; thing != nullptr; thing = thing->snext)
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{
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DVector2 left, right;
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if (!RenderPolySprite::GetLine(thing, left, right))
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continue;
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double distanceSquared = (thing->Pos() - rviewpoint.Pos).LengthSquared();
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AddSprite(thread, thing, distanceSquared, left, right);
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if (!RenderPolySprite::IsThingCulled(thing))
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{
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int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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double distanceSquared = (thing->Pos() - rviewpoint.Pos).LengthSquared();
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if (r_modelscene && modelframe && distanceSquared < model_distance_cull)
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{
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AddModel(thread, thing, distanceSquared, thing->Pos());
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}
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else
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{
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DVector2 left, right;
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if (!RenderPolySprite::GetLine(thing, left, right))
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continue;
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AddSprite(thread, thing, distanceSquared, left, right);
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}
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}
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}
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}
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PolyMaskedCycles.Unclock();
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@ -296,6 +311,37 @@ void RenderPolyScene::AddSprite(PolyRenderThread *thread, AActor *thing, double
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thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, (float)t1, (float)t2, CurrentViewpoint->StencilValue));
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}
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void RenderPolyScene::AddModel(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 pos)
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{
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if (level.nodes.Size() == 0)
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{
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subsector_t *sub = &level.subsectors[0];
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if (Cull.SubsectorDepths[sub->Index()] != 0xffffffff)
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thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, 0.0f, 1.0f, CurrentViewpoint->StencilValue));
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}
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else
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{
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void *node = level.HeadNode();
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while (!((size_t)node & 1)) // Keep going until found a subsector
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{
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node_t *bsp = (node_t *)node;
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DVector2 planePos(FIXED2DBL(bsp->x), FIXED2DBL(bsp->y));
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DVector2 planeNormal = DVector2(FIXED2DBL(-bsp->dy), FIXED2DBL(bsp->dx));
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double planeD = planeNormal | planePos;
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int side = (pos | planeNormal) > planeD;
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node = bsp->children[side];
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}
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subsector_t *sub = (subsector_t *)((uint8_t *)node - 1);
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if (Cull.SubsectorDepths[sub->Index()] != 0xffffffff)
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thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, 0.0f, 1.0f, CurrentViewpoint->StencilValue));
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}
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}
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void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
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{
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// Tell automap we saw this
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@ -96,6 +96,7 @@ private:
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void RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
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void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right);
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void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);
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void AddModel(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 pos);
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void RenderPolySubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector);
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void RenderPolyNode(PolyRenderThread *thread, void *node, uint32_t subsectorDepth, sector_t *frontsector);
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@ -39,13 +39,12 @@ EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
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EXTERN_CVAR(Int, gl_spriteclip)
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EXTERN_CVAR(Float, gl_sclipthreshold)
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EXTERN_CVAR(Float, gl_sclipfactor)
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extern uint32_t r_renderercaps;
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extern double model_distance_cull;
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bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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{
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if (IsThingCulled(thing))
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return false;
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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@ -76,12 +75,12 @@ void RenderPolySprite::Render(PolyRenderThread *thread, AActor *thing, subsector
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{
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if (r_modelscene)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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if (modelframe)
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if (modelframe && (thing->Pos() - viewpoint.Pos).LengthSquared() < model_distance_cull)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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PolyRenderModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
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return;
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@ -102,9 +102,6 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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}
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EXTERN_CVAR(Bool, gl_smooth_rendered)
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// ---------------------------------------------------------------------------
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@ -72,6 +72,7 @@ CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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struct OneLevel
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{
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int totalkills, killcount;
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int totalitems, itemcount;
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int totalsecrets, secretcount;
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int leveltime;
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FString Levelname;
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@ -84,10 +85,10 @@ static FEpisode *StartEpisode;
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[30];
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char info[60];
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short skill;
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short playerclass;
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char name[12];
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char name[24];
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int timeneeded;
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};
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@ -139,9 +140,9 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 12);
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strncpy(session.name, sc.String, 24);
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sc.MustGetString();
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strncpy(session.info, sc.String, 30);
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strncpy(session.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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@ -157,9 +158,9 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 12);
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strncpy(lstats.name, sc.String, 24);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 30);
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strncpy(lstats.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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@ -262,7 +263,7 @@ static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fw->Printf("\t%2i. %10s \"%-22s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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@ -274,7 +275,7 @@ static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fw->Printf("\t\t%-8s \"%-22s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fw->Printf("\t}\n");
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|
@ -404,6 +405,8 @@ static void StoreLevelStats()
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}
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LevelData[i].totalkills = level.total_monsters;
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LevelData[i].killcount = level.killed_monsters;
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LevelData[i].totalitems = level.total_items;
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LevelData[i].itemcount = level.found_items;
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LevelData[i].totalsecrets = level.total_secrets;
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LevelData[i].secretcount = level.found_secrets;
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LevelData[i].leveltime = level.maptime;
|
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|
@ -464,26 +467,28 @@ void STAT_ChangeLevel(const char *newl)
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if (*ep_name == '$') ep_name = GStrings[ep_name+1];
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FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
|
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|
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int statvals[4] = {0,0,0,0};
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int statvals[6] = {0,0,0,0,0,0};
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FString infostring;
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int validlevels = LevelData.Size();
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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statvals[0] += LevelData[i].killcount;
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statvals[1] += LevelData[i].totalkills;
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statvals[2] += LevelData[i].secretcount;
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statvals[3] += LevelData[i].totalsecrets;
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statvals[2] += LevelData[i].itemcount;
|
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statvals[3] += LevelData[i].totalitems;
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statvals[4] += LevelData[i].secretcount;
|
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statvals[5] += LevelData[i].totalsecrets;
|
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}
|
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|
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infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], statvals[4], statvals[5], validlevels);
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FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime);
|
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|
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for(unsigned i = 0; i < LevelData.Size(); i++)
|
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{
|
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FString lsection = LevelData[i].Levelname;
|
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lsection.ToUpper();
|
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infostring.Format("%4d/%4d, %3d/%3d",
|
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LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
|
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d",
|
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LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].itemcount, LevelData[i].totalitems, LevelData[i].secretcount, LevelData[i].totalsecrets);
|
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|
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LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
|
||||
}
|
||||
|
@ -508,6 +513,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, OneLevel &l, OneLevel
|
|||
{
|
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arc("totalkills", l.totalkills)
|
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("killcount", l.killcount)
|
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("totalitems", l.totalitems)
|
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("itemcount", l.itemcount)
|
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("totalsecrets", l.totalsecrets)
|
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("secretcount", l.secretcount)
|
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("leveltime", l.leveltime)
|
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|
@ -561,8 +568,8 @@ FString GetStatString()
|
|||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
OneLevel *l = &LevelData[i];
|
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compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
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l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
|
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compose.AppendFormat("Level %s - Kills: %d/%d - Items: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
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l->Levelname.GetChars(), l->killcount, l->totalkills, l->itemcount, l->totalitems, l->secretcount, l->totalsecrets,
|
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l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
|
||||
}
|
||||
return compose;
|
||||
|
|
|
@ -76,11 +76,12 @@ EXTERN_CVAR(Bool, r_drawvoxels);
|
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EXTERN_CVAR(Bool, r_debug_disable_vis_filter);
|
||||
extern uint32_t r_renderercaps;
|
||||
|
||||
double model_distance_cull = 1e16;
|
||||
|
||||
namespace
|
||||
{
|
||||
double sprite_distance_cull = 1e16;
|
||||
double line_distance_cull = 1e16;
|
||||
double model_distance_cull = 1e16;
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Float, r_sprite_distance_cull, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
@ -935,7 +936,15 @@ namespace swrenderer
|
|||
if (IsPotentiallyVisible(thing))
|
||||
{
|
||||
ThingSprite sprite;
|
||||
if (GetThingSprite(thing, sprite))
|
||||
int spritenum = thing->sprite;
|
||||
bool isPicnumOverride = thing->picnum.isValid();
|
||||
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
|
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if (r_modelscene && modelframe && (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared() < model_distance_cull)
|
||||
{
|
||||
DVector3 pos = thing->InterpolatedPosition(Thread->Viewport->viewpoint.TicFrac);
|
||||
RenderModel::Project(Thread, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
|
||||
}
|
||||
else if (GetThingSprite(thing, sprite))
|
||||
{
|
||||
FDynamicColormap *thingColormap = basecolormap;
|
||||
int thingShade = spriteshade;
|
||||
|
@ -954,24 +963,9 @@ namespace swrenderer
|
|||
{
|
||||
RenderVoxel::Project(Thread, thing, sprite.pos, sprite.voxel, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
|
||||
}
|
||||
else if (!r_modelscene)
|
||||
{
|
||||
RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
int spritenum = thing->sprite;
|
||||
bool isPicnumOverride = thing->picnum.isValid();
|
||||
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
|
||||
if (modelframe && (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared() < model_distance_cull)
|
||||
{
|
||||
DVector3 pos = thing->InterpolatedPosition(Thread->Viewport->viewpoint.TicFrac);
|
||||
RenderModel::Project(Thread, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
|
||||
}
|
||||
RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue