- Fixed non-POD passing in G_BuildSaveName() and other things GCC warned

about.
- Added support for imploded zips.



SVN r1581 (trunk)
This commit is contained in:
Randy Heit 2009-05-15 03:11:44 +00:00
parent 912abc144e
commit b9fa7626bc
14 changed files with 759 additions and 394 deletions

View file

@ -1,4 +1,9 @@
May 11, 2009 (Changes by Graf Zahl)
May 14, 2009
- Fixed non-POD passing in G_BuildSaveName() and other things GCC warned
about.
- Added support for imploded zips.
May 11, 2009 (Changes by Graf Zahl)
- Fixed: Some missile spawning functions ignored the FastSpeed setting.
- Fixed: P_CheckSwitchRange tried to access a line's backsector without
checking if it is valid.

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@ -656,6 +656,7 @@ add_executable( zdoom WIN32
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
resourcefiles/explode.cpp
resourcefiles/file_7z.cpp
resourcefiles/file_grp.cpp
resourcefiles/file_lump.cpp

View file

@ -1783,13 +1783,10 @@ FString G_BuildSaveName (const char *prefix, int slot)
{
slash = "/";
}
if (slot < 0)
name.Format("%s%s%s", leader.GetChars(), slash, prefix);
if (slot >= 0)
{
name.Format ("%s%s%s", leader, slash, prefix);
}
else
{
name.Format ("%s%s%s%d.zds", leader, slash, prefix, slot);
name.AppendFormat("%d.zds", slot);
}
#ifdef unix
if (leader[0] == 0)

View file

@ -833,7 +833,7 @@ void P_RandomChaseDir (AActor *actor)
if (actor->FriendPlayer != 0)
{
player = players[actor->FriendPlayer - 1].mo;
player = players[i = actor->FriendPlayer - 1].mo;
}
else
{

View file

@ -583,7 +583,7 @@ static void SetTexture (side_t *side, int position, const char *name8)
{
for(int j = 0; j < 2; j++)
{
if (lines[i].sidenum[j] == side - sides)
if (lines[i].sidenum[j] == (DWORD)(side - sides))
{
Printf("Unknown %s texture '%s' on %s side of linedef %d\n",
positionnames[position], name, sidenames[j], i);

View file

@ -155,7 +155,7 @@ void R_InitColormaps ()
name[8] = 0;
Wads.GetLumpName (name, ns_colormaps);
if (Wads.CheckNumForName (name, ns_colormaps) == i)
if (Wads.CheckNumForName (name, ns_colormaps) == (int)i)
{
strncpy(cm.name, name, 8);
cm.blend = 0;

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@ -0,0 +1,289 @@
/*
gunzip.c by Pasi Ojala, a1bert@iki.fi
http://www.iki.fi/a1bert/
A hopefully easier to understand guide to GZip
(deflate) decompression routine than the GZip
source code.
*/
/*----------------------------------------------------------------------*/
#include <stdlib.h>
#include "explode.h"
/****************************************************************
Bit-I/O variables and routines/macros
These routines work in the bit level because the target
environment does not have a barrel shifter. Trying to
handle several bits at once would've only made the code
slower.
If the environment supports multi-bit shifts, you should
write these routines again (see e.g. the GZIP sources).
[RH] Since the target environment is not a C64, I did as
suggested and rewrote these using zlib as a reference.
****************************************************************/
int FZipExploder::READBYTE()
{
if (InLeft)
{
unsigned char c;
InLeft--;
if (1 != In->Read(&c, 1))
throw CExplosionError("Out of input");
return c;
}
throw CExplosionError("Out of input");
}
/* Get a byte of input into the bit accumulator, or return from inflate()
if there is no input available. */
#define PULLBYTE() \
do { \
int next = READBYTE(); \
Hold += (unsigned int)(next) << Bits; \
Bits += 8; \
} while (0)
/* Assure that there are at least n bits in the bit accumulator. */
#define NEEDBITS(n) \
do { \
while (Bits < (unsigned)(n)) \
PULLBYTE(); \
} while (0)
/* Return the low n bits of the bit accumulator (n < 16) */
#define BITS(n) \
((unsigned)Hold & ((1U << (n)) - 1))
/* Remove n bits from the bit accumulator */
#define DROPBITS(n) \
do { \
Hold >>= (n); \
Bits -= (unsigned)(n); \
} while (0)
#define READBITS(c, a) \
do { \
NEEDBITS(a); \
c = BITS(a); \
DROPBITS(a); \
} while (0)
int FZipExploder::IsPat()
{
for(;;)
{
if (fpos[len] >= fmax)
return -1;
if (flens[fpos[len]] == len)
return fpos[len]++;
fpos[len]++;
}
}
/*
A recursive routine which creates the Huffman decode tables
No presorting of code lengths are needed, because a counting
sort is perfomed on the fly.
*/
/* Maximum recursion depth is equal to the maximum
Huffman code length, which is 15 in the deflate algorithm.
(16 in Inflate!) */
int FZipExploder::Rec()
{
struct HufNode *curplace = Places;
int tmp;
if(len == 17)
{
return -1;
}
Places++;
len++;
tmp = IsPat();
if(tmp >= 0) {
curplace->b0 = tmp; /* leaf cell for 0-bit */
} else {
/* Not a Leaf cell */
curplace->b0 = 0x8000;
if(Rec())
return -1;
}
tmp = IsPat();
if(tmp >= 0) {
curplace->b1 = tmp; /* leaf cell for 1-bit */
curplace->jump = NULL; /* Just for the display routine */
} else {
/* Not a Leaf cell */
curplace->b1 = 0x8000;
curplace->jump = Places;
if(Rec())
return -1;
}
len--;
return 0;
}
/* In C64 return the most significant bit in Carry */
/* The same as DecodeValue(), except that 0/1 is reversed */
int FZipExploder::DecodeSFValue(struct HufNode *currentTree)
{
struct HufNode *X = currentTree;
int c;
/* decode one symbol of the data */
for(;;)
{
READBITS(c, 1);
if(!c) { /* Only the decision is reversed! */
if(!(X->b1 & 0x8000))
return X->b1; /* If leaf node, return data */
X = X->jump;
} else {
if(!(X->b0 & 0x8000))
return X->b0; /* If leaf node, return data */
X++;
}
}
return -1;
}
/*
Note:
The tree create and distance code trees <= 32 entries
and could be represented with the shorter tree algorithm.
I.e. use a X/Y-indexed table for each struct member.
*/
int FZipExploder::CreateTree(struct HufNode *currentTree, int numval, int *lengths)
{
int i;
/* Create the Huffman decode tree/table */
Places = currentTree;
flens = lengths;
fmax = numval;
for (i=0;i<17;i++)
fpos[i] = 0;
len = 0;
if(Rec()) {
/* fprintf(stderr, "invalid huffman tree\n");*/
return -1;
}
/* fprintf(stderr, "%d table entries used (max code length %d)\n",
Places-currentTree, maxlen);*/
return 0;
}
int FZipExploder::DecodeSF(int *table)
{
int i, a, n = READBYTE() + 1, v = 0;
for (i = 0; i < n; i++) {
int nv, bl;
a = READBYTE();
nv = ((a >> 4) & 15) + 1;
bl = (a & 15) + 1;
while (nv--) {
table[v++] = bl;
}
}
return v; /* entries used */
}
/* Note: Imploding could use the lighter huffman tree routines, as the
max number of entries is 256. But too much code would need to
be duplicated.
*/
int FZipExploder::Explode(unsigned char *out, unsigned int outsize,
FileReader *in, unsigned int insize,
int flags)
{
int c, i, minMatchLen = 3, len, dist;
int ll[256];
unsigned int bIdx = 0;
Hold = 0;
Bits = 0;
In = in;
InLeft = insize;
if ((flags & 4)) {
/* 3 trees: literals, lengths, distance top 6 */
minMatchLen = 3;
if (CreateTree(LiteralTree, DecodeSF(ll), ll))
return 1;
} else {
/* 2 trees: lengths, distance top 6 */
minMatchLen = 2;
}
if (CreateTree(LengthTree, DecodeSF(ll), ll))
return 1;
if (CreateTree(DistanceTree, DecodeSF(ll), ll))
return 1;
while (bIdx < outsize)
{
READBITS(c, 1);
if (c) {
/* literal data */
if ((flags & 4)) {
c = DecodeSFValue(LiteralTree);
} else {
READBITS(c, 8);
}
out[bIdx++] = c;
} else {
if ((flags & 2)) {
/* 8k dictionary */
READBITS(dist, 7);
c = DecodeSFValue(DistanceTree);
dist |= (c<<7);
} else {
/* 4k dictionary */
READBITS(dist, 6);
c = DecodeSFValue(DistanceTree);
dist |= (c<<6);
}
len = DecodeSFValue(LengthTree);
if (len == 63) {
READBITS(c, 8);
len += c;
}
len += minMatchLen;
dist++;
if (bIdx + len > outsize) {
throw CExplosionError("Not enough output space");
}
if ((unsigned int)dist > bIdx) {
/* Anything before the first input byte is zero. */
int zeros = dist - bIdx;
if (len < zeros)
zeros = len;
for(i = zeros; i; i--)
out[bIdx++] = 0;
len -= zeros;
}
for(i = len; i; i--, bIdx++) {
out[bIdx] = out[bIdx - dist];
}
}
}
return 0;
}

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@ -0,0 +1,52 @@
#include "files.h"
#include "doomerrors.h"
class FZipExploder
{
unsigned int Hold, Bits;
FileReader *In;
unsigned int InLeft;
int READBYTE();
/****************************************************************
Huffman tree structures, variables and related routines
These routines are one-bit-at-a-time decode routines. They
are not as fast as multi-bit routines, but maybe a bit easier
to understand and use a lot less memory.
The tree is folded into a table.
****************************************************************/
struct HufNode {
unsigned short b0; /* 0-branch value + leaf node flag */
unsigned short b1; /* 1-branch value + leaf node flag */
struct HufNode *jump; /* 1-branch jump address */
};
struct HufNode LiteralTree[256];
struct HufNode DistanceTree[64];
struct HufNode LengthTree[64];
struct HufNode *Places;
unsigned char len;
short fpos[17];
int *flens;
short fmax;
int IsPat();
int Rec();
int DecodeSFValue(struct HufNode *currentTree);
int CreateTree(struct HufNode *currentTree, int numval, int *lengths);
int DecodeSF(int *table);
public:
int Explode(unsigned char *out, unsigned int outsize, FileReader *in, unsigned int insize, int flags);
};
class CExplosionError : CRecoverableError
{
public:
CExplosionError(const char *message) : CRecoverableError(message) {}
};

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@ -265,7 +265,7 @@ bool F7ZFile::Open()
Lumps = new F7ZLump[NumLumps];
F7ZLump *lump_p = Lumps;
for (int i = 0; i < NumLumps; ++i)
for (DWORD i = 0; i < NumLumps; ++i)
{
CSzFileItem *file = &Archive->DB.db.Files[i];
char name[256];

View file

@ -157,10 +157,10 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
{
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
int i;
unsigned int i;
TArray<Marker> markers;
for(i = 0; i < (int)NumLumps; i++)
for(i = 0; i < NumLumps; i++)
{
if (IsMarker(i, startmarker))
{

View file

@ -40,6 +40,7 @@
#include "w_wad.h"
#include "w_zip.h"
#include "i_system.h"
#include "explode.h"
#define BUFREADCOMMENT (0x400)
@ -109,6 +110,7 @@ enum
struct FZipLump : public FResourceLump
{
WORD GPFlags;
BYTE Method;
int CompressedSize;
int Position;
@ -204,7 +206,7 @@ bool FZipFile::Open()
char *dirptr = (char*)directory;
FZipLump *lump_p = Lumps;
for (int i = 0; i < NumLumps; i++)
for (DWORD i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
@ -230,14 +232,16 @@ bool FZipFile::Open()
if (zip_fh->Method != METHOD_STORED &&
zip_fh->Method != METHOD_DEFLATE &&
zip_fh->Method != METHOD_LZMA &&
zip_fh->Method != METHOD_BZIP2)
zip_fh->Method != METHOD_BZIP2 &&
zip_fh->Method != METHOD_IMPLODE)
{
Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", Filename, name, zip_fh->Method);
skipped++;
continue;
}
// Also ignore encrypted entries
if(LittleShort(zip_fh->Flags) & ZF_ENCRYPTED)
zip_fh->Flags = LittleShort(zip_fh->Flags);
if (zip_fh->Flags & ZF_ENCRYPTED)
{
Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", Filename, name);
skipped++;
@ -253,6 +257,7 @@ bool FZipFile::Open()
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = zip_fh->Method;
lump_p->GPFlags = zip_fh->Flags;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);
lump_p->CheckEmbedded();
@ -372,6 +377,13 @@ int FZipLump::FillCache()
break;
}
case METHOD_IMPLODE:
{
FZipExploder exploder;
exploder.Explode((unsigned char *)Cache, LumpSize, Owner->Reader, CompressedSize, GPFlags);
break;
}
default:
assert(0);
return 0;
@ -391,7 +403,7 @@ FResourceFile *CheckZip(const char *filename, FileReader *file)
{
char head[4];
if (file->GetLength() >= sizeof(FZipLocalFileHeader))
if (file->GetLength() >= (long)sizeof(FZipLocalFileHeader))
{
file->Seek(0, SEEK_SET);
file->Read(&head, 4);

View file

@ -262,7 +262,7 @@ void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
Printf (" adding %s", filename);
startlump = NumLumps;
for(int i = 0; i < countof(funcs); i++)
for(size_t i = 0; i < countof(funcs); i++)
{
FResourceFile * resfile = funcs[i](filename, wadinfo);
if (resfile != NULL)

View file

@ -63,6 +63,7 @@ struct FZipLocalFileHeader
#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6)
#define METHOD_STORED 0
#define METHOD_IMPLODE 6
#define METHOD_DEFLATE 8
#define METHOD_BZIP2 12
#define METHOD_LZMA 14

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