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- removed unused variable.
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@ -400,7 +400,6 @@ void GLSprite::Draw(int pass)
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v4 = FVector3(x2, z2, y2);
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v4 = FVector3(x2, z2, y2);
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}
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}
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FFlatVertex *ptr;
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FQuadDrawer qd;
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FQuadDrawer qd;
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qd.Set(0, v1[0], v1[1], v1[2], ul, vt);
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qd.Set(0, v1[0], v1[1], v1[2], ul, vt);
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qd.Set(1, v2[0], v2[1], v2[2], ur, vt);
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qd.Set(1, v2[0], v2[1], v2[2], ur, vt);
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