Crash fixes

This commit is contained in:
Magnus Norddahl 2016-11-10 05:30:33 +01:00
parent 6c52e1e52b
commit b94096ffe1
5 changed files with 24 additions and 17 deletions

View file

@ -129,7 +129,7 @@ void RenderPolyBsp::RenderSubsector(subsector_t *sub)
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
if (line->sidedef == NULL || !(line->sidedef->Flags & WALLF_POLYOBJ))
if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
AddLine(line, frontsector);
}
@ -236,6 +236,8 @@ void RenderPolyBsp::AddLine(seg_t *line, sector_t *frontsector)
wall.Masked = false;
if (line->backsector == nullptr)
{
if (line->sidedef)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), frontceilz1, frontfloorz1, frontceilz2, frontfloorz2);
wall.TopZ = frontceilz1;
@ -244,6 +246,7 @@ void RenderPolyBsp::AddLine(seg_t *line, sector_t *frontsector)
wall.Texpart = side_t::mid;
wall.Render(worldToClip);
}
}
else
{
sector_t *backsector = (line->backsector != line->frontsector) ? line->backsector : line->frontsector;
@ -469,7 +472,7 @@ visstyle_t RenderPolyBsp::GetSpriteVisStyle(AActor *thing, double z)
}
// get light level
if (fixedcolormap != NULL)
if (fixedcolormap != nullptr)
{ // fixed map
visstyle.BaseColormap = fixedcolormap;
visstyle.ColormapNum = 0;
@ -1268,7 +1271,7 @@ void PolyScreenSprite::Render()
DTA_FillColor, FillColor,
DTA_SpecialColormap, special,
DTA_ColorOverlay, overlay.d,
DTA_ColormapStyle, usecolormapstyle ? &colormapstyle : NULL,
DTA_ColormapStyle, usecolormapstyle ? &colormapstyle : nullptr,
TAG_DONE);
}

View file

@ -127,7 +127,7 @@ TriVertex PolyTriangleDrawer::shade_vertex(const TriUniforms &uniforms, TriVerte
void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *))
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[12];
TriVertex clippedvert[max_additional_vertices];
int numclipvert;
clipedge(vert, clippedvert, numclipvert);
@ -196,7 +196,7 @@ void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert
// -v.w <= v.z <= v.w
// use barycentric weights while clipping vertices
float weights[12 * 3 * 2];
float weights[max_additional_vertices * 3 * 2];
for (int i = 0; i < 3; i++)
{
weights[i * 3 + 0] = 0.0f;
@ -220,7 +220,7 @@ void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert
// Clip against each halfspace
float *input = weights;
float *output = weights + 12 * 3;
float *output = weights + max_additional_vertices * 3;
int inputverts = 3;
int outputverts = 0;
for (int p = 0; p < 6; p++)
@ -241,7 +241,7 @@ void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert
clipdistance[2 * 6 + p] * input[j * 3 + 2];
float t1, t2;
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2) && outputverts + 1 < max_additional_vertices)
{
// add t1 vertex
for (int k = 0; k < 3; k++)

View file

@ -43,6 +43,8 @@ private:
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
enum { max_additional_vertices = 16 };
friend class DrawPolyTrianglesCommand;
};

View file

@ -138,7 +138,7 @@ TriVertex TriangleDrawer::shade_vertex(const TriUniforms &uniforms, TriVertex v)
void TriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, ScreenTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *))
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[12];
TriVertex clippedvert[max_additional_vertices];
int numclipvert;
clipedge(vert, clippedvert, numclipvert);
@ -207,7 +207,7 @@ void TriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, in
// -v.w <= v.z <= v.w
// use barycentric weights while clipping vertices
float weights[12 * 3 * 2];
float weights[max_additional_vertices * 3 * 2];
for (int i = 0; i < 3; i++)
{
weights[i * 3 + 0] = 0.0f;
@ -231,7 +231,7 @@ void TriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, in
// Clip against each halfspace
float *input = weights;
float *output = weights + 12 * 3;
float *output = weights + max_additional_vertices * 3;
int inputverts = 3;
int outputverts = 0;
for (int p = 0; p < 6; p++)
@ -252,7 +252,7 @@ void TriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, in
clipdistance[2 * 6 + p] * input[j * 3 + 2];
float t1, t2;
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2) && outputverts + 1 < max_additional_vertices)
{
// add t1 vertex
for (int k = 0; k < 3; k++)

View file

@ -106,6 +106,8 @@ private:
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
enum { max_additional_vertices = 16 };
friend class DrawTrianglesCommand;
};