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- fixed: subtitles background renains visible on new game
https://forum.zdoom.org/viewtopic.php?t=65366
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1 changed files with 2 additions and 2 deletions
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@ -1220,8 +1220,9 @@ void DBaseStatusBar::CallDraw(EHudState state, double ticFrac)
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void DBaseStatusBar::DrawLog ()
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{
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int hudwidth, hudheight;
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const FString & text = (inter_subtitles && CPlayer->SubtitleCounter) ? CPlayer->SubtitleText : CPlayer->LogText;
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if (CPlayer->LogText.IsNotEmpty())
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if (text.IsNotEmpty())
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{
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// This uses the same scaling as regular HUD messages
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auto scale = active_con_scaletext(generic_ui);
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@ -1230,7 +1231,6 @@ void DBaseStatusBar::DrawLog ()
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FFont *font = C_GetDefaultHUDFont();
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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const FString & text = (inter_subtitles && CPlayer->SubtitleCounter) ? CPlayer->SubtitleText : CPlayer->LogText;
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auto lines = V_BreakLines (font, linelen, text[0] == '$'? GStrings(text.GetChars()+1) : text.GetChars());
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int height = 20;
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