Added wrapper functions for adding and reading arrays

This commit is contained in:
Boondorl 2024-01-04 16:14:55 -05:00 committed by Christoph Oelckers
parent 202d0d747f
commit b8b322f4ce
2 changed files with 122 additions and 0 deletions

View file

@ -934,6 +934,67 @@ DEFINE_ACTION_FUNCTION(FNetworkCommand, ReadVector3)
ACTION_RETURN_VEC3(vec);
}
DEFINE_ACTION_FUNCTION(FNetworkCommand, ReadIntArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkCommand);
PARAM_OUTPOINTER(values, TArray<int>);
PARAM_INT(type)
unsigned int size = self->ReadLong();
for (unsigned int i = 0u; i < size; ++i)
{
switch (type)
{
case NET_BYTE:
values->Push(self->ReadByte());
break;
case NET_WORD:
values->Push(self->ReadWord());
break;
default:
values->Push(self->ReadLong());
break;
}
}
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkCommand, ReadFloatArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkCommand);
PARAM_OUTPOINTER(values, TArray<double>);
unsigned int size = self->ReadLong();
for (unsigned int i = 0u; i < size; ++i)
values->Push(self->ReadFloat());
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkCommand, ReadStringArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkCommand);
PARAM_OUTPOINTER(values, TArray<FString>);
PARAM_BOOL(skipEmpty);
unsigned int size = self->ReadLong();
for (unsigned int i = 0u; i < size; ++i)
{
FString res = {};
auto str = self->ReadString();
if (str != nullptr)
res = str;
if (!skipEmpty || !res.IsEmpty())
values->Push(res);
}
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkBuffer, AddByte)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkBuffer);
@ -1004,6 +1065,61 @@ DEFINE_ACTION_FUNCTION(FNetworkBuffer, AddVector3)
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkBuffer, AddIntArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkBuffer);
PARAM_POINTER(values, TArray<int>);
PARAM_INT(type);
unsigned int size = values->Size();
self->AddLong(size);
for (unsigned int i = 0u; i < size; ++i)
{
switch (type)
{
case NET_BYTE:
self->AddByte((*values)[i]);
break;
case NET_WORD:
self->AddWord((*values)[i]);
break;
default:
self->AddLong((*values)[i]);
break;
}
}
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkBuffer, AddFloatArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkBuffer);
PARAM_POINTER(values, TArray<double>);
unsigned int size = values->Size();
self->AddLong(size);
for (unsigned int i = 0u; i < size; ++i)
self->AddFloat((*values)[i]);
return 0;
}
DEFINE_ACTION_FUNCTION(FNetworkBuffer, AddStringArray)
{
PARAM_SELF_STRUCT_PROLOGUE(FNetworkBuffer);
PARAM_POINTER(values, TArray<FString>);
unsigned int size = values->Size();
self->AddLong(size);
for (unsigned int i = 0u; i < size; ++i)
self->AddString((*values)[i]);
return 0;
}
DEFINE_ACTION_FUNCTION(DStaticEventHandler, SetOrder)
{
PARAM_SELF_PROLOGUE(DStaticEventHandler);

View file

@ -22,6 +22,9 @@ struct NetworkCommand native play version("4.12")
native Name ReadName();
native Vector2 ReadVector2();
native Vector3 ReadVector3();
native void ReadIntArray(out Array<int> values, ENetCmd intSize = NET_LONG);
native void ReadFloatArray(out Array<double> values);
native void ReadStringArray(out Array<string> values, bool skipEmpty = false);
}
struct NetworkBuffer native version("4.12")
@ -36,6 +39,9 @@ struct NetworkBuffer native version("4.12")
native void AddName(Name value);
native void AddVector2(Vector2 value);
native void AddVector3(Vector3 value);
native void AddIntArray(Array<int> values, ENetCmd intSize = NET_LONG);
native void AddFloatArray(Array<double> values);
native void AddStringArray(Array<string> values);
}
struct RenderEvent native ui version("2.4")