mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
Add missing reset of LightIndex after use
This commit is contained in:
parent
4701ce96d8
commit
b81a51dabe
1 changed files with 1 additions and 0 deletions
|
@ -298,6 +298,7 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
|
|||
FHWModelRenderer renderer(di, state, dynlightindex);
|
||||
RenderModel(&renderer, x, y, z, modelframe, actor, di->Viewpoint.TicFrac);
|
||||
state.SetVertexBuffer(screen->mVertexData);
|
||||
state.SetLightIndex(-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue