From b7f3cc157d4b70ba7fd2bcf355057b557f611465 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 6 Jun 2022 08:53:22 +0200 Subject: [PATCH] - remove accidentally committed file. --- l | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 l diff --git a/l b/l deleted file mode 100644 index 29f120f84b..0000000000 --- a/l +++ /dev/null @@ -1,28 +0,0 @@ -Mainly a bugfix release addressing the following issues: -- Fixed: SBar_DrawTextureRotated was missing the angle parameter -- Compat patch for misplaced items in Hexen MAP08. -- fixed some imprecisions in font luminosity calculation. This was still going through the palette which could result in off-by-one errors. -- fixed palette initialization for single lump fonts (FON2 and BMF) -- push sprite shadows a little back for distance sorting -- avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues. -- disallow changing the line spacing for option menus. -- be a bit more aggressive with the GC when not running the game loop. -- fixed memory leak in DShape2DBufferInfo. -- allow "INDEXFON" as an alias for "INDEXFONT". -- fixed A_Punch having a short attack range (take 2). -- GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. -- Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers -- resolved a VM abort upon morphing while the tome of power is active -- fixed particle processing in the main thinker loop. This may not be guarded by the dynamic light flags, only the light ticking may. -- fixed handling of states with the 'light' keyword. -- Fixed broken V_BreakLines. -- treat "materials" as a known folder name for eliminating root folders in Zips. - -New Features: -- widescreen assets for all officially supported games. This version adds Hacx, Harmony and Chex Quest. -- Allow WorldUnloaded events to know the next map name (if any). -- Allow map markers to scale relative to automap zoom. -- Add cvars to control automap line alpha and thickness -- PreTravelled virtual for player and inventory. -- Allow customization of pause screen. -- ReadThisMenu / MenuDelegate overriding.