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- fixed: PPointer was unable to handle pointers to class types for savegames.
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commit
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1 changed files with 12 additions and 2 deletions
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@ -1652,7 +1652,11 @@ void PPointer::SetPointer(void *base, unsigned offset, TArray<size_t> *special)
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void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const
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{
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if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
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if (PointedType->IsKindOf(RUNTIME_CLASS(PClassClass)))
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{
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ar(key, *(PClass **)addr);
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}
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else if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
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{
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ar(key, *(DObject **)addr);
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}
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@ -1671,7 +1675,13 @@ void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) con
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bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
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{
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if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
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if (PointedType->IsKindOf(RUNTIME_CLASS(PClassClass)))
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{
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bool res = false;
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::Serialize(ar, key, *(PClass **)addr, (PClass**)nullptr);
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return res;
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}
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else if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
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{
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bool res = false;
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::Serialize(ar, key, *(DObject **)addr, nullptr, &res);
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