- fixed: Screen size update coordinates were copied into the wrong buffer location.

This commit is contained in:
Christoph Oelckers 2016-09-28 09:25:48 +02:00
parent d5e31aff1b
commit b75395aa74
2 changed files with 4 additions and 2 deletions

View file

@ -221,7 +221,7 @@ void FFlatVertexBuffer::OutputResized(int width, int height)
vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0); vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
Map(); Map();
memcpy(map, &vbo_shadowdata[4], 4 * sizeof(FFlatVertex)); memcpy(&map[4], &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
Unmap(); Unmap();
} }

View file

@ -189,7 +189,9 @@ void OpenGLFrameBuffer::Update()
int clientHeight = GetClientHeight(); int clientHeight = GetClientHeight();
if (clientWidth > 0 && clientHeight > 0 && (Width != clientWidth || Height != clientHeight)) if (clientWidth > 0 && clientHeight > 0 && (Width != clientWidth || Height != clientHeight))
{ {
Resize(clientWidth, clientHeight); // Do not call Resize here because it's only for software canvases
Pitch = Width = clientWidth;
Height = clientHeight;
V_OutputResized(Width, Height); V_OutputResized(Width, Height);
GLRenderer->mVBO->OutputResized(Width, Height); GLRenderer->mVBO->OutputResized(Width, Height);
} }