Add A_SetUserVarFloat and A_SetUserArrayFloat

This commit is contained in:
Randy Heit 2016-03-29 22:14:31 -05:00
parent 299019ea15
commit b6e3358b1c
2 changed files with 70 additions and 18 deletions

View file

@ -4681,22 +4681,46 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpecial)
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
static PField *GetVar(AActor *self, FName varname)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_INT (value);
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
if (var == NULL || (var->Flags & VARF_Native) || !var->Type->IsKindOf(RUNTIME_CLASS(PBasicType)))
{
Printf("%s is not a user variable in class %s\n", varname.GetChars(),
self->GetClass()->TypeName.GetChars());
return 0;
return nullptr;
}
return var;
}
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_INT (value);
// Set the value of the specified user variable.
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
PField *var = GetVar(self, varname);
if (var != nullptr)
{
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
}
return 0;
}
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVarFloat)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_FLOAT (value);
// Set the value of the specified user variable.
PField *var = GetVar(self, varname);
if (var != nullptr)
{
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
}
return 0;
}
@ -4706,13 +4730,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
static PField *GetArrayVar(AActor *self, FName varname, int pos)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_INT (pos);
PARAM_INT (value);
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
if (var == NULL || (var->Flags & VARF_Native) ||
@ -4721,17 +4740,48 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
{
Printf("%s is not a user array in class %s\n", varname.GetChars(),
self->GetClass()->TypeName.GetChars());
return 0;
return nullptr;
}
PArray *arraytype = static_cast<PArray *>(var->Type);
if ((unsigned)pos >= arraytype->ElementCount)
if ((unsigned)pos >= static_cast<PArray *>(var->Type)->ElementCount)
{
Printf("%d is out of bounds in array %s in class %s\n", pos, varname.GetChars(),
self->GetClass()->TypeName.GetChars());
return 0;
return nullptr;
}
return var;
}
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_INT (pos);
PARAM_INT (value);
// Set the value of the specified user array at index pos.
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
PField *var = GetArrayVar(self, varname, pos);
if (var != nullptr)
{
PArray *arraytype = static_cast<PArray *>(var->Type);
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
}
return 0;
}
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArrayFloat)
{
PARAM_ACTION_PROLOGUE;
PARAM_NAME (varname);
PARAM_INT (pos);
PARAM_FLOAT (value);
// Set the value of the specified user array at index pos.
PField *var = GetArrayVar(self, varname, pos);
if (var != nullptr)
{
PArray *arraytype = static_cast<PArray *>(var->Type);
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
}
return 0;
}

View file

@ -275,6 +275,8 @@ ACTOR Actor native //: Thinker
action native A_SetArg(int pos, int value);
action native A_SetUserVar(name varname, int value);
action native A_SetUserArray(name varname, int index, int value);
action native A_SetUserVarFloat(name varname, float value);
action native A_SetUserArrayFloat(name varname, int index, float value);
action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
action native A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx = "world/quake", int flags = 0, float mulWaveX = 1, float mulWaveY = 1, float mulWaveZ = 1, int falloff = 0, int highpoint = 0);