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- fixed: sound must be initialized before the start screen.
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c11729c2bb
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1 changed files with 3 additions and 3 deletions
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@ -3070,6 +3070,9 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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D_GrabCVarDefaults(); //parse DEFCVARS
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D_GrabCVarDefaults(); //parse DEFCVARS
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InitPalette();
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InitPalette();
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if (!batchrun) Printf("S_Init: Setting up sound.\n");
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S_Init();
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int max_progress = TexMan.GuesstimateNumTextures();
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int max_progress = TexMan.GuesstimateNumTextures();
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int per_shader_progress = 0;//screen->GetShaderCount()? (max_progress / 10 / screen->GetShaderCount()) : 0;
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int per_shader_progress = 0;//screen->GetShaderCount()? (max_progress / 10 / screen->GetShaderCount()) : 0;
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bool nostartscreen = batchrun || restart || Args->CheckParm("-join") || Args->CheckParm("-host") || Args->CheckParm("-norun");
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bool nostartscreen = batchrun || restart || Args->CheckParm("-join") || Args->CheckParm("-host") || Args->CheckParm("-norun");
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@ -3139,9 +3142,6 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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compatmode = (int)strtoll(compatmodeval, nullptr, 10);
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compatmode = (int)strtoll(compatmodeval, nullptr, 10);
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}
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}
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if (!batchrun) Printf ("S_Init: Setting up sound.\n");
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S_Init ();
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if (!batchrun) Printf ("ST_Init: Init startup screen.\n");
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if (!batchrun) Printf ("ST_Init: Init startup screen.\n");
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if (!restart)
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if (!restart)
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{
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{
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