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- removed test code.
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@ -77,7 +77,7 @@ extend class StateProvider
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Weapon weap = player.ReadyWeapon;
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if (weap != null && invoker == weap && stateinfo != null && stateinfo.mStateType == STATE_Psprite)
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{
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if (!weap.DepleteAmmo (weap.bAltFire, true, deh.MaxSoulsphere/*BFGCells*/))
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if (!weap.DepleteAmmo (weap.bAltFire, true, deh.BFGCells))
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return;
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}
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