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Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating)
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1 changed files with 3 additions and 3 deletions
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@ -180,11 +180,11 @@ struct StreamData
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FVector4PalEntry uTextureModulateColor;
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FVector4PalEntry uTextureBlendColor;
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FVector4PalEntry uFogColor;
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float uDesaturationFactor;
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float uDesaturationFactor; // HWDrawInfo::SetColor
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float uInterpolationFactor;
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float timer;
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int useVertexData;
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FVector4 uVertexColor;
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FVector4 uVertexColor; // HWDrawInfo::SetColor
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FVector4 uVertexNormal;
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FVector4 uGlowTopPlane;
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@ -204,7 +204,7 @@ struct StreamData
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FVector2 uClipSplit;
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FVector2 uSpecularMaterial;
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float uLightLevel;
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float uLightLevel; // HWDrawInfo::SetColor
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float uFogDensity;
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float uLightFactor;
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float uLightDist;
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