Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating)

This commit is contained in:
Magnus Norddahl 2023-04-26 00:38:00 +02:00 committed by Christoph Oelckers
parent 367c1f8aaa
commit b5e2de91a4

View file

@ -180,11 +180,11 @@ struct StreamData
FVector4PalEntry uTextureModulateColor;
FVector4PalEntry uTextureBlendColor;
FVector4PalEntry uFogColor;
float uDesaturationFactor;
float uDesaturationFactor; // HWDrawInfo::SetColor
float uInterpolationFactor;
float timer;
int useVertexData;
FVector4 uVertexColor;
FVector4 uVertexColor; // HWDrawInfo::SetColor
FVector4 uVertexNormal;
FVector4 uGlowTopPlane;
@ -204,7 +204,7 @@ struct StreamData
FVector2 uClipSplit;
FVector2 uSpecularMaterial;
float uLightLevel;
float uLightLevel; // HWDrawInfo::SetColor
float uFogDensity;
float uLightFactor;
float uLightDist;