- backend update from Raze.

This commit is contained in:
Christoph Oelckers 2021-08-31 07:59:37 +02:00
parent fe1514ce04
commit b5294e9e90
6 changed files with 54 additions and 34 deletions

View File

@ -1051,8 +1051,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsDouble());
if (val->IsDouble())
assert(val->IsNumber());
if (val->IsNumber())
{
value = val->GetDouble();
}

View File

@ -912,6 +912,12 @@ LumpShortName& FileSystem::GetShortName(int i)
return FileInfo[i].shortName;
}
FString& FileSystem::GetLongName(int i)
{
if ((unsigned)i >= NumEntries) I_Error("GetLongName: Invalid index");
return FileInfo[i].longName;
}
void FileSystem::RenameFile(int num, const char* newfn)
{
if ((unsigned)num >= NumEntries) I_Error("RenameFile: Invalid index");

View File

@ -117,6 +117,7 @@ public:
}
LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
FString& GetLongName(int i); // may only be called before the hash chains are set up.
void RenameFile(int num, const char* fn);
bool CreatePathlessCopy(const char* name, int id, int flags);

View File

@ -67,22 +67,14 @@ static uint64_t NSToMS(uint64_t ns)
return static_cast<uint64_t>(ns / 1'000'000);
}
static int NSToTic(uint64_t ns)
static int NSToTic(uint64_t ns, double const ticrate)
{
return static_cast<int>(ns * GameTicRate / 1'000'000'000);
return static_cast<int>(ns * ticrate / 1'000'000'000);
}
static int NSToBuildTic(uint64_t ns)
static uint64_t TicToNS(double tic, double const ticrate)
{
return static_cast<int>(ns * 120 / 1'000'000'000);
}
static uint64_t TicToNS(int tic)
{
return static_cast<uint64_t>(tic) * 1'000'000'000 / GameTicRate;
}
static uint64_t BuildTicToNS(int tic)
{
return static_cast<uint64_t>(tic) * 1'000'000'000 / 120;
return static_cast<uint64_t>(tic * 1'000'000'000 / ticrate);
}
void I_SetFrameTime()
@ -111,18 +103,18 @@ void I_WaitVBL(int count)
I_SetFrameTime();
}
int I_WaitForTic(int prevtic)
int I_WaitForTic(int prevtic, double const ticrate)
{
// Waits until the current tic is greater than prevtic. Time must not be frozen.
int time;
while ((time = I_GetTime()) <= prevtic)
while ((time = I_GetTime(ticrate)) <= prevtic)
{
// Windows-specific note:
// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
// We set this to 1 ms in DoMain.
const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1);
const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1, ticrate);
const uint64_t now = I_nsTime();
if (next > now)
@ -166,21 +158,16 @@ uint64_t I_GetTimeNS()
return CurrentFrameStartTime - FirstFrameStartTime;
}
int I_GetTime()
int I_GetTime(double const ticrate)
{
return NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
return NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
}
int I_GetBuildTime()
double I_GetTimeFrac(double const ticrate)
{
return NSToBuildTic(CurrentFrameStartTime - FirstFrameStartTime);
}
double I_GetTimeFrac()
{
int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic);
uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1);
int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic, ticrate);
uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1, ticrate);
return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
}

View File

@ -9,17 +9,14 @@ extern double TimeScale;
void I_SetFrameTime();
// Called by D_DoomLoop, returns current time in tics.
int I_GetTime();
int I_GetTime(double const ticrate = GameTicRate);
// same, but using nanoseconds
uint64_t I_GetTimeNS();
// Called by Build games in lieu of totalclock, returns current time in tics at ticrate of 120.
int I_GetBuildTime();
double I_GetTimeFrac();
double I_GetTimeFrac(double const ticrate = GameTicRate);
// like I_GetTime, except it waits for a new tic before returning
int I_WaitForTic(int);
int I_WaitForTic(int prevtic, double const ticrate = GameTicRate);
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
// will always return the same value.

View File

@ -292,6 +292,17 @@ public:
return i;
}
bool Contains(const T& item) const
{
unsigned int i;
for(i = 0;i < Count;++i)
{
if(Array[i] == item)
return true;
}
return false;
}
template<class Func>
unsigned int FindEx(Func compare) const
{
@ -826,6 +837,18 @@ public:
CopyNodes(o.Nodes, o.Size);
}
TMap(TMap &&o)
{
Nodes = o.Nodes;
LastFree = o.LastFree; /* any free position is before this position */
Size = o.Size; /* must be a power of 2 */
NumUsed = o.NumUsed;
o.Size = 0;
o.NumUsed = 0;
o.SetNodeVector(1);
}
TMap &operator= (const TMap &o)
{
NumUsed = 0;
@ -835,6 +858,12 @@ public:
return *this;
}
TMap &operator= (TMap &&o)
{
TransferFrom(o);
return *this;
}
//=======================================================================
//
// TransferFrom