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Added NoTrim support for ANIMDEFS, same syntax as TEXTURES outside a definition.
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1 changed files with 11 additions and 0 deletions
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@ -455,6 +455,17 @@ void FTextureAnimator::ParseAnim (FScanner &sc, ETextureType usetype)
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defined = 1;
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defined = 1;
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ani = ParseRangeAnim (sc, picnum, usetype, missing);
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ani = ParseRangeAnim (sc, picnum, usetype, missing);
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}
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}
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else if (sc.Compare("notrim"))
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{
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if (picnum.isValid())
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{
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auto tex = TexMan.GetGameTexture(picnum);
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if (tex) tex->SetNoTrimming(true);
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else sc.ScriptError("NoTrim: %s not found", sc.String);
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}
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else sc.ScriptError("NoTrim: %s is not a sprite", sc.String);
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}
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else if (sc.Compare ("pic"))
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else if (sc.Compare ("pic"))
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{
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{
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if (defined == 1)
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if (defined == 1)
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